Shin Megami Tensei V (SMT 5)

How to Beat the Kunitsukami

How to Beat the Kunitsukami

The Kunitsukami are bosses in Shin Megami Tensei V (SMT 5) comprised of Okuninushi, Oyamatsumi, Sukuna-Hikona, and Take-Minakata. Read on to know the best strategies to use against the Kunitsukami, the Kunitsukami's weaknesses, best demons to use against the Kunitsukami, and the best buffs to use to counter the Kunitsukami, and the most effective strategies to use to beat the Kunitsukami!

How to Beat the Kunitsukami

CheckmarkReach the Recommended Level

CheckmarkBring Down Okuninushi First

CheckmarkExploit Their Weaknesses

CheckmarkDefend Against Fire

CheckmarkBuffs, Debuffs, and Healing

Recommended Level

Clash with the Kunitsukami - How to Beat
Recommended Level Location Drops
47-50 ・Near Kanda-no-Yashiro Leyline Fount.
・Part of Clash with the Kunitsukami Sidequest
Small Glory Crystal x2

Bring Down Okuninushi First

Okuninushi is the enemy team's healer, and has access to Media and Diarama. If Okuninushi heals the other enemy demons, the fight will take longer and your MP might run dangerously low. Prioritize defeating Okuninushi first to avoid this problem. Once Okuninushi is out of the way, you can take the others out in any order you wish.

Exploit Elemental Weaknesses

Okuninushi is weak to Ice. Oyamatsumi and Take-Minakata are weak to Fire. Sukuna-Hikona is weak to Electric. Take advantage of these weaknesses to extend your turns.

Demon Weakness Resist Null or Higher
Okuninush Ice Light, Dark -
Oyamatsumi Fire Ice, Electric Dark
Sukuna-Hikona Electric Light, Dark Ice
Take-Minakata Fire Electric -

Defend Against Fire

Okuninushi goes first, and can cast Agilao, so it's good to have a whole team that blocks Fire so that the enemy will lose turns quickly. It also helps to have 1 demon that blocks Electric to guard against Take-Minakata's Mazionga attack.

Buffs, Debuffs, and Healing

To make this an easier fight, bring in demons with buffs and debuffs for attack and defense. Having four powerful can be overwhelming so it helps to keep their damage in check. Increasing your attack will also help you bring Okuninushi down as fast as possible.

Furthermore, multi-target healing like Media is a must, as this fight can get quickly out of hand.

Best Demons to Use Against the Kunitsukami

Orobas Kushinada-Hime Nue
Dominion Yurlungur Isis
Flauros Sarasvati

Demons that Block Fire, Ice, and Electric Attacks

SMT V Dominion

Dominion blocks Electric and Ice, which can impede both Take-Minakata and Sukuna-Hikona's attacks. Flauros and Orobas block Fire but are weak to Ice, so they might be risky to use. Yurlungur blocks Electric and resists Ice but is weak to Fire.

Demons that Cast Fire, Ice, and Electric Attacks

SMT V Yurlungur

Flauros and Orobas will be your main force to bring down both Oyamatsumi and Take-Minakata, since Flauros can cast Agidyne. Yurlungur is ideal for magic offense, since it has a high Magic stat and can cast Bufudyne and Ziodyne. Nue and Isis are good choices to take down Sukuna-Hikona, since they can do strong Electric attacks. Sarasvati can cast a powerful Bufudyne skill to help take Okuninushi down quickly.

Good Healers and Support

SMT V Kushinada-Hime

Dominion has good healing in Diarahan, and can also cast Dekunda to remove debuffs. Yurlungur is also good at healing and support, since it can use Diarahan and Dekaja. Orobas can help bring down their defense with Marakunda. Kushinada-Hime has Mediarama and is a fantastic healer. She may need to be taught other elements to be a bit more useful, though.

Kunitsukami Stats and Weaknesses

Kunitsukami Stats

Okuninushi
Oyamatsumi
Sukuna-Hikona
Take-Minakata
Strength
53
Vitality
40
Magic
24
Agility
25
Luck
29
Strength
35
Vitality
43
Magic
24
Agility
23
Luck
27
Strength
38
Vitality
33
Magic
42
Agility
31
Luck
32
Strength
40
Vitality
30
Magic
37
Agility
27
Luck
27

Kunitsukami Weaknesses and Resistances

Elemental Weaknesses and Resistances

Okuninushi
Oyamatsumi
Sukuna-Hikona
Take-Minakata
PhysicalFireIceElectricForceLightDark
--Weak--ResistResist
PhysicalFireIceElectricForceLightDark
-WeakResistResist--Null
PhysicalFireIceElectricForceLightDark
--NullWeak-ResistResist
PhysicalFireIceElectricForceLightDark
-Weak-Resist---

Status Ailments Resistances

Okuninushi
Oyamatsumi
Sukuna-Hikona
Take-Minakata
SleepConfuseCharmMirageSealPoison
ResistResistResistResistResistResist
SleepConfuseCharmMirageSealPoison
ResistResistResistWeakResistResist
SleepConfuseCharmMirageSealPoison
ResistResistResistResistResistResist
SleepConfuseCharmMirageSealPoison
ResistResistResistResistResistResist

Kunitsukami Skill Proficiencies

Elemental

Okuninushi
Oyamatsumi
Sukuna-Hikona
Take-Minakata
PhysicalFireIceElectricForceLightDark
+2--5--+2-
PhysicalFireIceElectricForceLightDark
+2-6+5----
PhysicalFireIceElectricForceLightDark
+2-+4-5+4--
PhysicalFireIceElectricForceLightDark
+2-3-+2---

Other

Okuninushi
Oyamatsumi
Sukuna-Hikona
Take-Minakata
AlmightyStatus AilmentRecoverySupport
--+4-
AlmightyStatus AilmentRecoverySupport
--+1+4
AlmightyStatus AilmentRecoverySupport
---+3
AlmightyStatus AilmentRecoverySupport
--1--

Kunitsukami Skills

Okuninushi
Oyamatsumi
Sukuna-Hikona
Take-Minakata
Skill Effect
Diarama Moderate HP recovery to 1 ally.
Me Patra Cure status ailments on all allies.
Critical Wave Weak Physical attacks to all foes. High chance of Critical.
Media Slight HP recovery to all allies.
Agilao Medium Fire attack to 1 foe.
Fatal Sword Medium Physical attack to 1 foe. High chance of Critical.
Skill Effect
Marakukaja Raises Defense of all allies by 1 rank for 3 turns.
Tetrakarn Reflects a Phys attack once for 1 ally for 1 turn.
Skill Effect
Matarunda Lowers attack of all foes by 1 rank for 3 turns.
Blinding Strike Weak Physical attack to 1 foe. Lowers target’s Accuracy and Evasion by 1 rank for 3 turns.
Eternal Blizzard 3~6 weak Ice attacks to random foes.
Skill Effect
Berserker God Medium Physical attack to 1 foe.
Zionga Medium Electric attack to 1 foe.
Mazionga Medium Electric attack to all foes.

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