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Lucifer gains new skillsets during the Secret Ending's final boss fight in Shin Megami Tensei V: Vengeance (SMT V). Read on to know the best strategies to use against Lucifer during the secret ending, Lucifer's weaknesses, best demons to use against Lucifer, best buffs to use to counter Lucifer, and the most effective strategies to use to beat Lucifer!
Lucifer Boss Guides | |
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Lucifer | Lucifer (Secret Ending) |
List of Contents
Use skills that ignore affinity resistance Bring demons with no weaknesses Use stat buffs and debuffs Affinity resistance changes on 2nd phase Be prepared against ailments Mostly uses Deadly Fury on 2nd phase Watch out for Hot Dark Matter Resistances revert back on 3rd phase Destroy the Morning Star immediately
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Though the basic fighting strategy remains the same, Lucifer becomes significantly stronger in the secret ending. Make the most out of your turns by using attacks that can both deal damage and lower stats like Zeus' Panta Spane and Shiva's Tandava. You can also buff your team up to make Lucifer's attacks much less agonizing.
Lucifer will change his affinity resistances completely during the 2nd phase of the boss fight, losing all his defenses against the first 6 affinities but gaining the ability to absorb Dark skills. If you have strong Light skills ready, you can use themm to strike Lucifer's weakness for free press turns.
Starting from the second phase, Lucifer will start using Ailment skills often. Have your Amrita items or recovery skills like Me Patra ready in case your allies get afflicted with any of the status ailments
Lucifer's skillset also changes during the 2nd phase and will begin using Strength-based attacks. His favorite move, Deadly Fury, deals severe Physical damage to a target but can be completely ignored (along with Gaea Rage) if your team has resistance to Physical skills.
Lucifer's Attack will hit the rank ceiling when he uses Hot Dark Matter. Even with your affinity resistances, Lucifer can still rip your team apart with Freikugel and Magma Axis if you ignore this unique Support skill.
Lower his stats, especially Attack, with skills like Debilitate and raise yours, especially Defense, with skills like Luster Candy to turn the tables on Lucifer. Be sure to also cleanse stat debuffs using Dekunda from your ally who Lucifer uses Holy Crucifixion on right away.
Lucifer will revert his affinity resistances to what they were during the first phase. If you've been using Light attacks during the second phase for easy press turn gains, these attacks will make you lose all press turn icons this time around. Use the same piercing or Almighty attacks that you used during the first phase for this third and final phase.
Focus on destroying the Morning Star on every round Lucifer creates one. If the star survives the round, Lucifer will destroy it next turn instead to deal severe Almighty damage to your team.
Lucifer will share the same weaknesses as the Morning Star until it is destroyed. You can use this opportunity to dish out heavier damage by striking his weaknesses and gain press turn icons.
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
Resist | Weak | Weak | Weak | Weak | Drain | - |
Remember that once you destroy the Morning Star, Lucifer will be resistant to these four affinities again.
Use multi-target skills like Maragibarion to both strike Lucifer's weaknesses and make sure the Morning Star doesn't survive your turn.
Gabriel | Danu | Sandalphon |
Amon | Maria | Belial |
Beelzebub | Metatron | Shiva |
Zeus | Odin | Nuwa (Transformed) |
During the first and third phases, you can only deal decent damage to Lucifer using Dark attacks. Skills with an affinity other than Dark will be either resisted, blocked, or absorbed. Fill your team with demons with high Almighty skill potential if you lack strong Dark skills.
Freikugel is an excellent Almighty skill to have if your demon possess high Almighty skill potential and high Strength stat.
Ignore Lucifer's defenses using attacks with Pierce effect. Since Lucifer has resistance to almost every affinity, you can give your demons skills with piercing effects if you don't want to waste their high skill potential on other affinities than Almighty.
We recommend using Yabusame Shot and Hell Thrust as they are Physical skills and therefore can critically hit.
Organize your team with demons having few weakness or no weakness at all. Except for Light and Dark, Lucifer can throw every skill affinity at you so best come prepared with resistances.
Transfer Null/Repel/Drain passives to your demons through demon or essence fusion to cover each affinity, especially their weaknesses. Again, Lucifer does not have Light and Dark skills so it's fine to leave the two when planning your defenses.
It is easier to achieve this strategy using most of the endgame demons like Odin and Metatron since they don't have a lot of weaknesses to begin with.
Be sure to add healers and supports to your setup as you'll be facing against a changing skillset full of severe level attacks. Healing skills like Samarecarm and Mediarahan as well as Support skills like Dekunda and Dekaja will help you keep up with Lucifer in this fight.
Recommended Level | Location | Drops |
---|---|---|
90 | ??? | None |
Strength | 88 |
---|---|
Vitality | 65 |
Magic | 115 |
Agility | 61 |
Luck | 73 |
Strength | 80 |
---|---|
Vitality | 60 |
Magic | 90 |
Agility | 76 |
Luck | 60 |
Strength | 88 |
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Vitality | 40 |
Magic | 110 |
Agility | 56 |
Luck | 68 |
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
Resist | Null | Null | Null | Null | Drain | - |
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
- | - | - | - | - | Weak | Drain |
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
Resist | Null | Null | Null | Null | Drain | - |
Sleep | Confuse | Charm | Mirage | Seal | Poison |
---|---|---|---|---|---|
Null | Null | Null | Null | Null | Null |
Sleep | Confuse | Charm | Mirage | Seal | Poison |
---|---|---|---|---|---|
Null | Null | Null | Null | Null | Null |
Sleep | Confuse | Charm | Mirage | Seal | Poison |
---|---|---|---|---|---|
Null | Null | Null | Null | Null | Null |
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
+8 | +8 | +8 | +8 | +8 | +8 | +8 |
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
+8 | +8 | +8 | +8 | +8 | +8 | +8 |
Physical | Fire | Ice | Electric | Force | Light | Dark |
---|---|---|---|---|---|---|
+8 | +8 | +8 | +8 | +8 | +8 | +8 |
Almighty | Status Ailment | Recovery | Support |
---|---|---|---|
+8 | +8 | +4 | +4 |
Almighty | Status Ailment | Recovery | Support |
---|---|---|---|
+8 | +8 | +4 | +4 |
Almighty | Status Ailment | Recovery | Support |
---|---|---|---|
+8 | +8 | +4 | +4 |
Skill | Description |
---|---|
Inferno of God +8 | Severe Fire attack to all foes. |
Hailstorm of God +8 | Severe Ice attack to all foes. |
Lightning of God +8 | Severe Electric attack to all foes. |
Tornado of God +8 | Severe Force attack to all foes. |
Megidolaon +8 | Severe Almighty attack to all foes. |
Morning Star +8 | Severe Almighty attack to all foes. |
Cold Dark Matter +4 | Maximizes Defense for 3 turns. |
Evil Gleam +8 | Chance of inflicting Charm to all foes. |
Omagatoki: Critical | Magatsuhi Skill: All attacks, including magical attacks, will become Critical hits for all allies for 1 turn. |
Skill | Description |
---|---|
Freikugel +8 | Severe Strength-based Almighty attack to 1 foe. High chance of Critical |
Gaea Rage +8 | Severe Physical attack to all foes. |
Magma Axis +8 | 3~8 medium Fire attacks to random foes. Ignores affinity resistance and pierces through. |
Deadly Fury +8 | Severe Physical attack to 1 foe. |
Wild Dance +8 | Chance of inflicting Confusion to all foes. |
Hot Dark Matter +4 | Maximizes Attack for 3 turns. |
Contempt of God | Adds 2 Press Turn Icons to your next turn. |
Holy Crucifixion +4 | Minimizes Attack/Defense/Accuracy/Evasion of 1 foe for 3 turns. |
Omagatoki: Critical | Magatsuhi Skill: All attacks, including magical attacks, will become Critical hits for all allies for 1 turn. |
Skill | Description |
---|---|
Agibarion +8 | Severe Fire attack to 1 foe. |
Bufubarion +8 | Severe Ice attack to 1 foe. |
Ziobarion +8 | Severe Electric attack to 1 foe. |
Zanbarion +8 | Severe Force attack to 1 foe. |
Megidolaon +8 | Severe Almighty attack to 1 foe. |
Falling Star +8 | Severe Fire attack to 1 foe. Ignores affinity resistance and pierces through. |
Falling Star +8 | Severe Ice attack to 1 foe. Ignores affinity resistance and pierces through. |
Cold Dark Matter +4 | Maximizes Defense for 3 turns. |
Omagatoki: Critical | Magatsuhi Skill: All attacks, including magical attacks, will become Critical hits for all allies for 1 turn. |
Boss Battle Guides | List of Bosses
Related Boss Guides | |
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Story Bosses | Optional Bosses |
DLC Bosses | Superbosses |
SMTV: Vengeance Story Boss Guides | |
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Glasya-Labolas | Naamah |
Eisheth | Yuzuru and Hayataro |
Agrat | Beelzebub |
The Four Qadistu | Zeus and Odin |
Abdiel and Ichiro | Tiamat |
Tehom |
Story Boss Guides | |
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Hydra | Eligor |
Nuwa | Lahmu (1st Fight) |
Loup-garou | Fionn mac Cumhaill |
Lahmu (2nd Fight) | Shohei Yakumo |
Surt | Ishtar |
Chernobog | Arioch |
Abdiel | Odin |
Zeus | Vasuki |
Metatron | Tsukuyomi |
Nuwa | Abdiel |
Lucifer | Lucifer (Secret Ending) |
Optional Boss Guides | |
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Apsaras | Leanan Sidhe |
Shiki-Ouji | Xuanwu |
Jatayu | Kumbhanda |
Quetzalcoatl | Baihu |
The Kunitsukami | Futsunushi |
Adramelech | Zaou-Gongen |
Punishing Foes Guides | |
---|---|
Oyamatsumi | Horus |
Girimekhala | Hecatoncheires |
Chimera | Seth |
Bishamonten | Jikokuten |
Koumokuten | Zouchouten |
Garuda |
DLC Boss Guides | |
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Artemis | Cleopatra |
Mephisto | Matador |
Daisoujou | Hell Biker |
White Rider | Red Rider |
Black Rider | Pale Rider |
Mother Harlot | Trumpeter |
Vengeance Optional Boss Guides | |
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Shiva | Demi-Fiend |
Masakado | Satan |
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