The Stone Club is a Hammer available in Elden Ring. Read on for the Stone Club's stats, upgrade info, how to use Stone Club, and its location.
List of Contents
Stone Club | Type / Art / Weight |
---|---|
Type:
Hammer
Attack Type: Strike Skill: Kick Weight: 7.0 |
|
Description | |
Signature weapon of battlemages, hewn from hard glintstone. This club is much heavier than its size suggests, but has no magic power. So that they not lose sight of the true essence of combat, battlemages prefer to feel the impact of their blows, fighting their opponents hand to hand. |
PHYS ATK | 122 | PHYS DEF | 52.0 |
---|---|---|---|
MAG ATK | 0 | MAG DEF | 35.0 |
FIRE ATK | 0 | FIRE DEF | 35.0 |
LGHT ATK | 0 | LGHT DEF | 35.0 |
HOLY ATK | 0 | HOLY DEF | 35.0 |
CRIT ATK | 100 | GUARD BOOST | 35.0 |
INCANT SCALING | - | RANGE | - |
SORCERY SCALING | - | - | - |
STR | DEX | INT | FAI | ARC |
---|---|---|---|---|
C | E | - | - | - |
STR | DEX | INT | FAI | ARC |
---|---|---|---|---|
16 | 8 | 0 | 0 | 0 |
This weapon has a chance to drop from Sorcerers wielding it. You can easily farm one such enemy just outside Sellia Hideaway in Caelid.
Sellia Hideaway Location and What to Do
The Stone Hammer scales primarily with Strength and has the highest scaling bonus with this attribute. Equipping the Starscourge Heirloom can increase the overall damage of this weapon by raising your Strength.
The default scaling of the weapon can be improved or changed by using different whetblades to better scale with your other attributes.
The Stone Hammer is one of the highest damaging Hammers in the game capable of consecutive bludgeoning attacks. It is effective at breaking guards and enemies that are weak against strike damage. Most notably, heavy armored enemies and the miners found in mining tunnels.
Another important detail to take note of is weight. It is the heaviest out of all the other hammers and if you are planning to powerstance this weapon, the talisman Great-Jar's Arsenal can increase your maximum equip load.
This weapon can be infused with Ashes of War and has the weapon skill Kick by default. When activated it performs a strong kick that is effective against an enemy's guard and can break Poise.
The kick is guaranteed to open up a blocking enemy for a critical attack and stagger high Poise enemies. Pairing this with the Dagger Talisman will enhance the damage dealt by critical strikes.
Level | PHYS. DMG | SEC. DMG | STR | DEX | INT | FAI | ARC |
---|---|---|---|---|---|---|---|
+0 | 122 | 0 | C | E | - | - | - |
+25 | 298 | 0 | B | E | - | - | - |
Scaling is ordered as (from left to right) STR, DEX, INT, FAI, and ARC. Additionally, passive Effect numbers are affected by your stats.
Affinity | Phys. DMG | Sec. DMG | Scaling | Passive Effect |
---|---|---|---|---|
+25 Standard | 298 | 0 | B/E/-/-/- | - |
+25 Heavy | 257 | 0 | A/-/-/-/- | - |
+25 Keen | 274 | 0 | D/B/-/-/- | - |
+25 Quality | 239 | 0 | B/B/-/-/- | - |
+25 Magic | 228 | 228 | D/E/B/-/- | - |
+25 Fire | 198 | 198 | C/E/-/-/- | - |
+25 Flame Art | 228 | 228 | D/E/-/C/- | - |
+25 Lightning | 198 | 198 | E/C/-/-/- | - |
+25 Sacred | 228 | 228 | D/E/-/C/- | - |
+25 Poison | 251 | 0 | B/D/-/-/D | Poison (125) |
+25 Blood | 251 | 0 | B/D/-/-/D | Blood Loss (108) |
+25 Cold | 210 | 169 | B/E/D/-/- | Frost (105) |
+25 Occult | 263 | 0 | D/E/-/-/B | - |
Strength | Dexterity | Intelligence | |||
Faith | Arcane |
Standard | Strike | Slash | Pierce |
Magic | Fire | Holy | Lightning |
Bleed | Frost | Scarlet Rot |
Sleep | Poison | Madness |
Stone Club Stats, Upgrades, and How to Get
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