FF7 Rebirth

Gi Nattak Hard Mode Guide

FF7 Rebirth - Gi Nattak Hard Mode Guide

Gi Nattak is a boss in Chapter 10: Watcher of the Vale of Final Fantasy 7 Rebirth (FF7 Rebirth). Learn how to beat Gi Nattak on Hard Mode and normal difficulties, its weaknesses and resistances, and a list of its moves and attack patterns in this guide!

Gi Nattak Weaknesses and Stats

Stats

Gi Nattak Image
Easy Normal Hard
HP ? 52602 112677

Weakness and Resistances

Weaknesses Lesser Resistances Greater Resistances
- -
Fixed Damage Icon Fixed Damage
Absorbed Elements Immunities
-
Proportional Damage Icon Proportional Damage
Slow Icon Slow
Stone Icon Stone
Petrify Icon Petrify
Morphable Items Icon Morphable Items

Changes When Staggered

Weakness / Effective Resistance
Direct Attack Icon Direct Attack
-

How to Pressure Gi Nattak

How to Pressure

Checkmark Deal enough damage

You only need to deal enough damage on Gi Nattak to pressure it. It should get pressured once the stagger meter is around 40%.
How to Pressure and Stagger Enemies

How to Beat Gi Nattak (Normal)

Gi Nattak Boss Fight Tips






Basic Attacks can be Blocked or Dodged Easily

FF7 Rebirth - Blocking Attack
Gi Nattak's basic attacks can be blocked or dodged easily, even if they don't have an attack prompt like its other moves. If you're using Red XIII, take advantage of that and build up Vengeance by blocking them!

You can use Vengeance later to recover Red XIII's HP or Barret's HP with Watcher's Respite! Watcher's Respite is the weapon skill of Golden Claw.

Activate Barret's Lifesaver at the Start

Use Lifesaver to increase Barret's HP and take the damage that Red XIII will receive in combat. You will be able to save ATB as you only need to heal Barret since he will be taking all the damage!

Lifesaver is a weapon skill of the Barrage Blaster that you can get in Chapter 7 in Coal Mines.

Beat All Soul Flames Quickly

FF7 Rebirth - Red XIII Spinning Attack
Gi Nattak will summon several Soul Flames and move out of the arena afterward. Defeat all the summoned units quickly to put back Gi Nattak in the arena.

You can beat all of them fast using Red XIII's spinning move (charged attack) and Crescent Claw.

Avoid its Withering Grip

FF7 Rebirth - Withering Grip
Gi Nattack will try to grab one of your characters with its Withering Grip. If successful, it will damage your character and steal its HP to heal itself.

You can dodge it by simply moving back once you see the attack prompt!

Get Behind Boss During its Drain Move

FF7 Rebirth - Drain
Move behind Gi Nattak once it starts using its Drain to avoid getting hit. Use that opportunity to attack him once you get behind its back!

Getting hit by its Drain will damage your characters and heal itself for each hit.

Stagger Boss After its Execration of the Gi

Execration of the Gi Effects Reduces HP to half
Reduces MP to half
Depletes ATB gauge
Shrinks the arena

Gi Nattak will use its Execration of the Gi move after all the Soul Flames are defeated in the second phase. It applies four debuffs on Red XIII and Barret once it activates.

It is an unavoidable attack and can only be removed once you stagger Gi Nattak!
How to Pressure and Stagger Enemies

Defeat Boss Within the Doom Time Limit

FF7 Rebirth - Doom Countdown

Gi Nattak will activate its instant death move named Doom in the last phase. Defeat it within the time limit to avoid this instant death move!

The time limit won't show as an actual "Time" but a huge number - 90,000 that depletes for approximately two and a half minutes.

Gi Nattak Hard Mode Guide

Gi Nattak Hard Mode Tips
★ Best Hard Mode Builds for Gi Nattak ★






Gi Nattak Hard Mode Builds

Notice Table IconNotice from Game8 The builds featured in this Hard Mode section are at Weapon Levels 7~8. If you find that you don't have enough Materia slots to complete the setup, consider getting all the possible Manuscripts on Normal, first.
Red XIII
Barret
FF7 Rebirth - Red XIII Red XIII
Physical DPS
Weapon Armor
Golden Collar Celestial Bangle
Accessory Summon Materia
Gi Warrior's Charm Alexander
Weapon Materia Armor Materia
Weapon Skills
Vengeance Gauge Charge Rate UpVengeance Gauge Charge Rate Up
Invigorating VengeanceInvigorating Vengeance
Opening ATB BonusOpening ATB Bonus
Max HP +200Max HP +200
FF7 Rebirth - Barret Barret
Healer
Weapon Armor
Battle Cry Cetran Bracer
Accessory Summon Materia
Chocoking's Cape Phoenix
Weapon Materia Armor Materia
Weapon Skills
Overload OverchargeOverload Overcharge
ATB Charge Rate UpATB Charge Rate Up
Opening ATB BonusOpening ATB Bonus
TBD

Keep Manawall Up for Red

In the hard mode fight against Gi Nattak, we recommend actively controlling Red XIII as he will act as your main DPS. This will make him more likely to draw aggro, so it's important that you increase his defenses as much as you can.

Try to keep Manawall up using the Barrier Materia to reduce the damage from Gi Nattak's physical and magic attacks. With the Magic Focus materia, the buff will last longer than usual.

Perfect Block Its Attacks

Memorize Gi Nattak's attack patterns and perfect block them to fill the Vengeance gauge faster. Take note that this boss can attack in quick succession, so you might have to press the button multiple times to perfect block each hit.

Having the Precision Defense Focus materia makes this easier, even at base level.

Always Save an ATB for Sentinel Stance

If you're having a hard time blocking all Gi Nattak's rapid attacks, try using Sentinel Stance instead as it makes Red invulnerable for a few seconds and allows him to follow up with a counterattack.

Counters launched from Sentinel Stance deals heavy damage and gives a huge boost to the Vengeance gauge.

Remember that Sentinel Stance won't protect you from unblockable attacks, so keep an eye on the attack names to know when to dodge away instead!

Have Barret Prioritize Healing

Fortunately, Barret is here to support you and carry the recovery materia that you need. You'll want Barret to always have ATB charges ready just in case your team, especially Red, needs healing.

It is highly recommended to have the Auto-Unique Ability (for Overcharge), Skill Master combined with Auto-Weapon Ability, and Steadfast Block materias to help fill his ATB gauge.

Save MP with Pray

You cannot replenish MP using items in Hard Mode, so use Cure sparingly so you still have enough MP for Arise just in case. If you have enough SP, get the MP Recovery Rate Up skill core from the Folio Skill Tree.

If you need healing, try filling 2 ATB charges and cast Pray instead to heal both characters without spending MP. Check the table below for the recommended times to use each healing ability!

Recommended Times to Use Recovery Abilities
Conditions Ability to Use
・Barret MP >80%
・Red HP <60%
Regen on Red
・Barret and Red HP <60% Pray
・Red HP <60%
・Red Limit Gauge full
Bloody Fang
・Ally HP <40% Cure on ally, followed by Pray if needed
Phase 2 of boss fight
・Ally HP keeps dropping <50%
Summon Phoenix
Phoenix summoned
・Ally HP <30%
Phoenix's Reraise on ally

This table is ordered by priority, with the top row being the highest priority.

Do Not Use Lifesaver

This is what happens to Barret if Lifesaver is active.

Do not use Lifesaver against Gi Nattak even if you're used to using it to set Barret up at the start of every fight. This will make him take almost all of the damage and force you to use Cure spells a lot, draining his MP.

The Prayer materia will also lose its value if only one party member is taking damage.

Run Around to Avoid Phantasmal Scourge

Gi Nattak also has a few unblockable attacks that you shouldn't use Sentinel Stance against. Once such attacks is Phantasmal Scourge, where Gi Nattak rains down red orbs in the room and summons Soul Flames after.

When it starts casting this attack, keep moving around and quickly take out the Soul Flames before they cause you more trouble.

Use Stardust Ray on the Soul Flames

Gi Nattak will summon a swarm of Soul Flames as the fight transitions to phase 2. If you don't have 2 ATB charges ready, fill 2 ATB charges by attacking them then use Stardust Ray immediately to wipe most of them out.

These mobs can cast tier-2 elemental spells and make the fight a lot more difficult if you keep them around.

Prepare for the Doom Countdown

In the last phase, Gi Nattak will place Doom on both characters that results in an instant death if the counter reaches 0. The counter is also smaller in Hard Mode and will start at 60,000, which is around 1 minute and 40 seconds.

Make sure you're prepared before this phase and go all out to defeat Gi Nattak before the timer runs out.

How to Prepare for Gi Nattak's Doom
1 Before starting the boss fight, unlock both characters' Level 3 Limit Breaks: Wrath of the Land and Satellite Beam.
2 As early as phase 1, accumulate Synergies and use the Overfang Synergy Ability twice to reach Limit Level 3.
3 Save enough Synergies for United Refocus.
4 Save full Limit gauges for both characters to be used in the last phase.
5 Once the doom countdown starts, pressure Gi Nattak by inflicting enough damage.
6 After putting Gi Nattak in a pressured state, use both characters' Level 3 Limit Breaks to quickly fill the Stagger gauge. Both Limit Breaks deal increased stagger.
7 Before completely filling the Stagger gauge, use United Refocus.
8 Stagger Gi Nattak.
9.1 Activate Red's Vengeance Mode (if not yet active) and spam Sidewinder. Use Crescent Claw if Vengeance Mode is about to run out.
9.2 Use Barret's Maximum Fury.

Gi Nattak Best Party and Builds

Fixed Party Setup

Recommended Party Setup
FF7 Rebirth - Red XIII Red XIII ・Charge Vengeance for more healing options
・Punish the boss with Sidewinder, Crescent Claw, or Stardust Ray once staggered.
FF7 Rebirth - Barret Barret ・Mostly focus on taking damage and healing
・Activate Lifesaver to tank damage and increase HP
・Can use Maximum Fury or Focused Shot once the boss is staggered for maximum damage

Gi Nattak Best Materia to Use

Recommended Materia for Red XIII

Weapon:
Golden Collar
Armor:
Road Warrior Bangle





Summon:

This build for Red XIII focuses on increasing some stats, improving blocking, and adds healing options. It doesn't have any elemental Materia, as Gi Nattak doesn't have any elemental weaknesses.

For the Healing Materia, it's best to use the 3-Star Healing Materia in Chapter 10 where you look for the artifact to open the gate. It will allow Red XIII to cast Regen and heal him or Barret over time.

Recommended Materia for Barret

Weapon:
Calamitous Bazooka
Armor:
Road Warrior Bangle







Summon:

This build mostly gives additional stats and healing capabilities for Barret. It doesn't have any elemental Materia, as Gi Nattak doesn't have any elemental weaknesses.

To get many Materia slots and equip more passive Materia, use the Calamitous Bazooka that can be retrieved from a chest in Chapter 10 during the trials.

Gi Nattak Rewards and Details

Rewards

Gi Nattak Rewards
Easy/Normal Hard Mode
2888 EXP
50 Party EXP
10 AP
1650 Gil
9750 EXP
30 AP
3250 Gil
Tale of the Red Warrior Vol. XIV
Items Dropped Rare Items Dropped
None
None
Stealable Items Morphable Items
None
None

Basic Information and Details

Gi Nattak
Location Chapter Unlocked
Cosmo Canyon Chapter 10
Species Movement
Unreadable Flying
Details
The leader of the Gi, a people who were driven to extinction and cursed to roam as spirits, rejected by the lifestream. He and his clan have been sealed in an underground cave, left to fan the flames of their hatred and the red miasma that envelops them.
Inflicting damage will pressure him. A curse will activate when the soul flames possess a statue. Staggering Gi Nattack will undo the curse. Doom will inflict instant death after a certain amount of time.

FF7 Rebirth Related Guides

FF7 Rebirth - List of All Bosses

Boss Fight Guide and List of All Bosses

Story Bosses

All Major Story Bosses
Chapter 1 Materia Guardian
Chapter 2 Midgardsormr
Chapter 3 Rude and Elena
Mythril Golem
Chapter 4 Terror of the Deep
Roche
Chapter 5 Jenova Emergent
Chapter 6 Grasptropod
Chapter 7 Custom Valkyrie
Gigatrice
Chapter 8 Dyne
Anuran Suppressor
Chapter 9 Specimen H1024
Crimson Mare Mk. II
Chapter 10 Gi Nattak
Chapter 11 Diabolic Variant
Yin and Yang
Forgotten Specimen
Galian Beast
Roche
Chapter 12 Abzu
Rude and Elena
Rufus
Chapter 13 Red Dragon
Ironclad
Reno and Rude
Tseng and Elena
Moss-Grown Adamantoise
Demon Gate
Chapter 14 Jenova Lifeclinger
Sephiroth Reborn

Optional Bosses

Grasslands
Summon Titan
Classified Intel Quetzalcoatl
Side Quests White Terror
Junon
Summon Phoenix
Classified Intel Mindflayer
Side Quests White Mousse
Hell Rider II
Sandstorm Drake
Corel
Summon Alexander
Classified Intel Tonberry King
Side Quests Dark Claw
Joker
Minigame Test 0
Gongaga
Summon Kujata
Classified Intel Great Malboro
Side Quests Levridon
Mastodon
Gorgon Mane
Gigantoad
Cosmo Canyon
Summon Bahamut Arisen
Classified Intel Jabberwock
Side Quests Irasceros
Gigaworm
Nibel
Summon Odin
Classified Intel King Zu
Side Quests Queen Bee
Dranabarga
Meridian Ocean
Gilgamesh's Island Gilgamesh
Titan and Bahamut Arisen
Phoenix and Kujata
Alexander and Odin
Pirate King's Treasure Ogre Raider
Brineborn Demon
Hueyacoatl
Sea Dragon

Author

    Walkthrough Menu

    All rights reserved