FF7 Rebirth

How to Beat Legendary Bout: To Be a Hero

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This is a guide on how to beat Legendary Bout: To Be a Hero in the Combat Simulator of Final Fantasy 7 Rebirth (FF7 Rebirth). Check out the unlock requirements and rewards, a list of enemies and bosses in each round, and the best build for Cloud to beat this challenge.

Best Builds

Best Builds for Legendary Bout: To Be a Hero
FF7 Rebirth - CloudCloud FF7 Rebirth - SephirothSephiroth

Cloud Equipment and Materia

FF7 Rebirth - Cloud Cloud
Physical DPS / Healer
Weapon Armor
Umbral Blade Cetran Bracer
Accessory Summon Materia
Gotterdammerung Gilgamesh
Weapon Materia Armor Materia
Weapon Skills
ReprieveReprieve
Max HP +200Max HP +200
Max MP +3Max MP +3
Restorative MP SaverRestorative MP Saver

Cloud's main purpose with this build is to generate ATB Charges for Sephiroth with ATB Assist. This should allow them to use their Double Helix Synergy Ability as much as possible, giving Sephiroth infinite MP to cast spells.

Once Sephiroth can spam spells, Cloud will mainly focus on healing with Prayer when needed unless he can use Focused Thrust when the enemy's pressured, Infinity's End once they're staggered, or Limit Break whenever it's available.

Remember to only use Cure spells in emergencies where you don't have enough ATB Charges for Prayer, or if Sephiroth can't cast it himself when he has infinite MP.

Sephiroth Equipment and Materia

FF7 Rebirth - Sephiroth Sephiroth
Magic DPS
Note: Sephiroth's Equipment and Materia cannot be changed.
Equipped Materia

Since Sephiroth has all four elemental spells, and he also gets infinite MP once Double Helix is used, he will be your main Magic caster for this challenge. Whenever he has infinite MP active, take direct control of Sephiroth so that you can quickly get ATB Charges and cast as many spells as possible before it expires.

Another thing that Sephiroth gets is Magnify-Barrier. This is extremely useful to minimize damage taken, especially once a Summon boss uses their Ultimate Ability which can one-shot you if you're not at full health. Do note however that this doesn't work for Zantetsuken since it will always do 9999 damage.

Also, make sure that you cast Reraise on both party members once Sephiroth has infinite MP as a safety net in case anyone goes down.

How to Beat All Rounds

Round 1

Jump to Round
1 2 3 4 5 6 7 8 9 10
Enemies Titan

Break Earthen Aegis with Aeroga

Use 3 ATB Charges on both characters as soon as possible so that you can use Double Helix. This allows Sephiroth to spam Aeroga to destroy its shield, which in turn allows Cloud to spam Focused Thrust and Infinity's End once Titan has been pressured and staggered, respectively.

Round 2

Jump to Round
1 2 3 4 5 6 7 8 9 10
Enemies Ogre Raider

Open up with a Limit Break and attack with Sephiroth to get two ATB Charges during the animation. From there, use Double Helix as soon as possible so that Sephiroth can spam Blizzaga to kill the Ogre Raider.

Attack Using Aerial Attacks with Sephiroth

Ogre Raider uses a lot of grounded area-of-effect attacks that can be difficult to dodge. With that, you can use Sephiroth to use aerial attacks and constantly stay in the air. This will let you avoid most of its attacks with ease.

Round 3

Jump to Round
1 2 3 4 5 6 7 8 9 10
Enemies Phoenix

Have Cloud Attack Phoenix and Sephiroth Attack the Spawned Monsters

This fight should be easy since Cloud's Elemental-Fire absorbs most of Phoenix's attacks. Just make sure to quickly get rid of the enemies that the Phoenix spawns with Sephiroth since they will be the main threats during this round.

Once Phoenix is open to attacks, use Double Helix and spam Blizzaga with Sephiroth so that Cloud can use Focused Thrust, Infinity's End, and Limit Breaks when appropriate.

Round 4

Jump to Round
1 2 3 4 5 6 7 8 9 10
Enemies Sea Dragon

Block Its Physical Attacks and Hurricane

Like last round, Elemental-Fire will absorb most of the Sea Dragon's attacks. You will simply need to use Double Helix so that Sephiroth can spam Thundaga to exploit its weakness, allowing Cloud to follow up with Infinity's End or a Limit Break to kill it. Just make sure to block its regular attacks and Hurricane since these are the only attacks that can damage Cloud.

Round 5

Jump to Round
1 2 3 4 5 6 7 8 9 10
Enemies Kujata

For this fight, prioritize removing Kujata's Lightning element first with Sephiroth's Aero spells since Cloud absorbs the other two elements thanks to Elemental-Fire and Ice. However, if it attunes to Fire and Ice, target Ice first since Firaga has a faster animation. Other than that, use Double Helix as usual so Sephiroth can spam spells while Cloud uses his appropriate abilities.

Remove Elemental Affinity before Staggering

As a note, make sure to remove Kujata's elemental affinities first before staggering it. If you don't, it will keep its elemental affinity even if you cannot see it or target its weakness when it gets back up. This in turn causes it to use Tri-Disaster the next time it attunes to the other two elements.

Alternatively, you can also prevent it from attuning to an element in the first place by interrupting it with strong spells like Aeroga before it does.

Round 6

Jump to Round
1 2 3 4 5 6 7 8 9 10
Enemies Jabberwock

Make Sure to Block to Avoid Petrification

This fight should be simple since you just need to use Double Helix and spam Firagas into Infinity's End to beat the Jabberwock. Just make sure to block all of the Jabberwock's attacks since you have no way to remove Petrification.

Round 7

Jump to Round
1 2 3 4 5 6 7 8 9 10
Enemies Alexander

Destroy Both Arms Early with Thundaga

Much like every other round, use Double Helix so Sephiroth can exploit Alexander's weakness with Thunder spells. Once its arms are gone, have Cloud stagger it with Focused Thrusts, following it up with an Infinity's End and Thundaga from Cloud and Sephiroth respectively. Once it gets back up, repeat this process until Alexander is defeated.

Round 8

Jump to Round
1 2 3 4 5 6 7 8 9 10
Enemies King Zu

Destroy Its Wings as Soon as Possible

King Zu will open up the fight with Swan Song, so make sure to destroy its wings as soon as possible with Thundaras. Once it goes down, have Cloud stagger it with Focused Thrusts followed up by Infinity's End and Thundaga from Sephiroth.

For the rest of the fight, use Cloud to generate ATB Charges since he absorbs Fire damage with Elemental-Fire, and spam Thunder spells with Sephiroth once you've used Double Helix. Remember to prioritize destroying its wings whenever it uses Swan Song even if Sephiroth doesn't have infinite MP.

Round 9

Jump to Round
1 2 3 4 5 6 7 8 9 10
Enemies Bahamut Arisen

Parry Its Attacks with Counterfire

For this fight, the roles will be reversed with Cloud being your primary damage dealer and Sephiroth as the support. Focus on countering Bahamut Arisen's attacks with Cloud by using the Counterfire Synergy Skill while Sephiroth casts heals and buffs like Curaga, Manawall, and Reraise whenever he has infinite MP from Double Helix.

Once Bahamut is pressured, spam Focused Thrust so that you can stagger it as quickly as possible. When it goes down, have Cloud use Infinity's End, and a Limit Break if it's available, while Sephiroth casts Firaga to deal massive damage.

From there, keep on hitting Bahamut with Synergy Skills and Abilities while maintaining heals and buffs until it goes down.

Round 10

Jump to Round
1 2 3 4 5 6 7 8 9 10
Enemies Odin

Use Sephiroth to Dodge Quicker

You'll want to control Sephiroth for this fight since his dodge animation is much faster than Cloud's. This allows you to perform an efficient hit-and-run playstyle, using Zanshin and basic attacks whenever Odin leaves an opening for attack.

Swap to Cloud When It is Pressured

Once Odin uses Sleipnir's Furor, swap back to Cloud so that he can spam as many Focused Thrusts as possible, and once he gets staggered, follow it up with Infinity's End and a Limit Break while Sephiroth casts Firaga. From there, repeat the process until Odin goes down.

Cast Reraise If It Uses Gjallahorn's Warning

If ever Odin uses Gjallahorn's Warning, immediately focus on casting Reraise on Sephiroth first and Cloud last, so that you can survive the incoming Zantetsuken.

Legendary Bout: To Be a Hero Unlock and Rewards

Basic Information
Legendary Bout: To Be a Hero

A series of two-person fights for Cloud and Sephiroth. Do battle against a myriad of enemies to prove that you have what it takes to stand shoulder-to-shoulder with the legendary SOLDIER himself.
・Items cannot be used
・Only available on Hard difficulty
Level 70 Rounds 10 Team 2
Rewards ・The Art of Swordplay Vol. XVI
Unlock Requirements
・Complete All Legendary Solo Combat Courses
・ Obtain the corsair's compass accessory

To unlock Legendary Bout: To Be a Hero in the Combat Simulator, you will first need to beat all Solo Legendary Bouts and craft the Corsair's Compass accessory. Once you've done these two things, you'll be able to attempt this Combat Simulator challenge.

Brutal and Legendary Combat Simulator Guide

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FF7 Rebirth - Combat Simulator Partial

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Brutal and Legendary Combat Simulator Guide

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Army of the Damned Requiem for the Scorned
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Red XIII vs. The Beasts Yuffie vs. The Wronged
Cait Sith vs. The Abominable Bonds of Friendship
To Be a Hero -

Comment

1 Anonymous3 months

Umbral Blade does not have Max MP +3 as a choice. I went with Defense +50

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