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The Guard Stick is one of Aerith's weapons in FF7 Rebirth. Read on to learn how to get the Guard Stick, as well as its stats, abilities, and skills.
List of Contents
Guard Stick | |||||
---|---|---|---|---|---|
![]() A vintage and well-cared-for staff. Also happens to be eco-friendly. |
|||||
Stats | Base | Fully Upgraded | |||
ATK | 18 | 101 | |||
MATK | 26 | 151 | |||
Materia Slots | |||||
Starting Slots | ◯◯ | ||||
Max Slots | ◯-◯◯-◯◯-◯ |
Level | Stats | Skill Slots | Unlocked Skill Materia Slots |
---|---|---|---|
1 |
ATK:18 MATK:26 |
1 |
Wind Damage Up, Not-So-Fleeting Familiar
◯◯ |
2 |
ATK:24 MATK:36 |
1 |
Enhanced Tempest
◯◯ |
3 |
ATK:30 MATK:44 |
1 |
-
◯◯◯ |
4 |
ATK:36 MATK:54 |
2 |
Wind Damage Up
◯-◯◯ |
5 |
ATK:46 MATK:70 |
2 |
Enduring Ward
◯-◯◯◯ |
6 |
ATK:58 MATK:88 |
3 |
Altruistic Buff Up
◯-◯◯-◯ |
7 |
ATK:70 MATK:106 |
3 |
Max MP +3
◯-◯◯-◯◯ |
8 |
ATK:84 MATK:126 |
4 |
Not-So-Fleeting Familiar
◯-◯◯-◯ ◯ ◯ |
9 |
ATK:101 MATK:151 |
4 |
-
◯-◯◯-◯◯-◯ |
The starting level and stats of the featured weapon is based on our weapon level when we first acquired it.
Ability Effect | Conjure a ward. Attack spells cast within the ward will automatically be cast twice. |
---|---|
Proficiency Bonus | Activate the effects of the ward (one time only while ward is on the field). |
The Guard Stick is Aerith's default weapon in FF7 Rebirth. You can get this weapon as soon as Aerith joins your party during Chapter 2: A New Journey Begins.
Aerith Best Builds and Weapons
Weapon Skills |
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List of Weapons Stats and Materia Slots
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Guard Stick Abilities, Stats, and Skills
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