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Crimson Mare Mk. II is a boss in Chapter 9: The Planet Stirs of Final Fantasy 7 Rebirth (FF7 Rebirth). Learn how to beat Crimson Mare Mk. II on Hard Mode and normal difficulties, its weaknesses and resistances, and a list of its moves and attack patterns in this guide!
List of Contents
Easy | Normal | Hard | |
---|---|---|---|
HP | ? | 50768 | ? |
Weaknesses | Lesser Resistances | Greater Resistances |
---|---|---|
Lightning
|
- | Stop
|
Absorbed Elements | Immunities | |
- | Proportional Damage Berserk Deprotect Deshell Debrave Defaith Silence Stop Stone
|
Weakness / Effective | Resistance |
---|---|
- | - |
Crimson Mare Mk. II doesn't have any changes to its weakness or resistance when staggered.
Destroy both arms and knock out Scarlet
|
The only way to apply pressure on Crimson Mare Mk. II is to destroy its arms and hit Scarlet after she's exposed. However, its arms have a lot of HP, and it might take some time before you can take them out.
How to Pressure and Stagger Enemies
Notice from Game8 | This section is for players who are playing on Easy and Normal difficulties. To check out the best builds and tips for Hard Mode, jump to our Hard Mode Guide section, below! |
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Recommended Party Setup | |
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Tifa | 【Punisher】 ・Focus on attacking the boss if pressured or staggered. |
Yuffie | 【Ranged Attacker / Healer】 ・Deal ranged damage against this flying boss ・Has the ability to infuse Lightning to its ranged attacks ・Can charge ATB quickly, allowing her to provide healing to allies if needed |
Aerith | 【Spellcaster / Healer】 ・Cast powerful Lightning spells to damage the boss ・Use Limit Break or Healing Spells to heal all allies |
Tifa and Yuffie should be able to hold their ground against Crimson Mare Mk. II because of their speed, so it is best to play between them. Only include Aerith if both Tifa and Yuffie are in critical health, as Aerith is slow and might not survive one or two hits if the aggro is on her.
Materia | Effect |
---|---|
Lightning | ・Ability to cast Lightning spell, which is the only weakness of Crimson Mare Mk. II.
・Can be equipped to all characters. |
Ramuh | ・Can help inflict Lightning damage once summoned. |
Healing | ・Heal a single ally in battle.
・Can be equipped to all characters |
Prayer | ・Heal all allies in battle.
・Best equipped on Yuffie |
HP Up | ・Increase the HP of a character.
・Can be equipped to all characters. |
Steadfast Block | ・Gain ATB when blocking attacks.
・Can be equipped to all characters. |
Precision Defense Focus | ・Improves the functionality of blocking.
・Works better together with Steadfast Block Materia. ・Can be equipped to all characters. |
Chakra | ・Heals a small amount of HP and cures poison. ・Best equipped on Yuffie and Tifa. |
Crimson Mare Mk. II Boss Fight Tips |
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|
Crimson Mare Mk. II is weak against Lightning, meaning it will receive more damage when hit by Lightning spells or abilities, like Yuffie's Lightning Ninjutsu. You can place Aerith's Arcane Ward before using Lightning Spells to double the damage.
You can also equip the Ramuh Materia to summon Ramuh and inflict consistent Lightning damage after staggering the boss for the first time.
You can equip Precision Defense Focus Materia to help you block attacks. Additionally, you can pair it up with Steadfast Block Materia to gain small ATB chargers when blocking!
You should be able to get them in any Vending Machine at this point in the story!
X-ecution is a quick, cross-slashing move of Crimson Mare Mk. II during the first phase. Once you see the prompt, quickly put your guard up to defend against it. You can try to perfect block that attack once you get the timing!
Destroying both weapon arms will expose Scarlet, giving you a chance to knock her out and pressure Crimson Mare Mk. II. Aside from pressuring Crimson Mare Mk. II, it will also weaken and reduce its number of moves in battle. Note that it will get a new pair of arms at the start of second phase and last phase.
You can use Limit Break like Tifa's Somersault or Yuffie's Bloodbath to destroy them quickly since each arm is tough and won't easily go down. You can also use Synergy Abilities like Tifa and Yuffie's Cyclonic Kick or Aerith and Tifa's Divine Punishment.
You will most likely defeat Crimson Mare Mk. II before you can destroy the arms in the last phase. It's better to funnel your attacks directly on it to defeat it faster!
Phase / Weapon | Effect |
---|---|
1st Phase: Saber Hands |
Can perform variety of quick and deadly sword attacks. |
2nd Phase: Mako Cannons |
Can unleash wide and long-range laser beam attacks. |
3rd Phase: Gauntlets |
Can do various melee combos and ranged attacks. |
Crimson Mare Mk. II has three sets of arms it will use during the boss fight, with each one having different attack sets.
The first and default one is the Saber Hands, which allows it to perform a variety of melee attacks. Although limited to melee attacks, it is swift and can hit you easily if you're not paying enough attention!
The second set of arms is the Mako Cannons, which only use ranged attacks to hit your party. Crimson Mare Mk. II will use these arms at the start of its second phase after losing around 30% HP.
The last arms it will use are the Gauntlets, which allow it to switch between melee and ranged attacks. These arms will replace the Mako Cannons at the start of the last phase after losing around 60% HP.
Rotating Rail Laser and Impact Eruption are Crimson Mare Mk. II's AoE moves during the second phase and last phase, respectively. They cover a lot of ground and inflict almost the same damage as X-ecution.
Move away quickly once you see the attack prompt to avoid getting hit. If you think you can't make it in time, you can still block it to reduce the damage!
Crimson Mare Mk. II will release both its arms and make them into Rocket Arms in the last phase. The arms move fast, making it hard to attack and dodge them. Focus on blocking them instead of attacking and dodging until they return to the main body.
Crimson Mare Mk. II Hard Mode Tips |
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★ Best Hard Mode Builds for Crimson Mare Mk. II ★ |
|
Notice from Game8 | The builds featured in this Hard Mode section are at Weapon Levels 7~8. If you find that you don't have enough Materia slots to complete the setup, consider getting all the possible Manuscripts on Normal, first. |
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Tifa Physical DPS | |||||
Weapon | Armor | ||||
---|---|---|---|---|---|
Járngreipr | Valkyrian Bangle | ||||
Accessory | Summon Materia | ||||
Enhanced Karmic Cowl | Ramuh | ||||
Weapon Materia | Armor Materia | ||||
Weapon Skills | |||||
Utterly Unbridled Strength | Critical Hit Rate +5% | ||||
Critical Hit Damage +10% | ATB Charge Rate Up |
Yuffie Main Lightning Caster / Support | |||||
Weapon | Armor | ||||
---|---|---|---|---|---|
Fuma Shuriken | Cetran Bracer | ||||
Accessory | Summon Materia | ||||
Hermes Shoes | Odin | ||||
Weapon Materia | Armor Materia | ||||
Weapon Skills | |||||
Attack Damage +5% | ATB Charge Rate Up | ||||
Magic Attack Power +20 | Attack Power +20 |
Aerith Secondary Spellcaster / Healer | |||||
Weapon | Armor | ||||
---|---|---|---|---|---|
Gambanteinn | Cetran Armlet | ||||
Accessory | Summon Materia | ||||
Healing Carcanet | Phoenix | ||||
Weapon Materia | Armor Materia | ||||
Weapon Skills | |||||
ATB Charge Rate Up | Magic Attack Power +20 | ||||
Reprieve | Ice Damage Up |
With Aerith, you can cast Arcane Ward on the ground and have Yuffie stand on the flower. Then, you can use Yuffie and her Doppelganger to cast Thundaga using 3★ Lightning Materia to instantly burst down any part of the Crimson Mare Mk. II. This combo will allow Yuffie to perform four Thundaga spells consecutively, dealing massive damage to the boss.
If you manage to destroy both arms of the Crimson Mare Mk. II, it will automatically become pressured, allowing you to stagger the boss and unleash all of your powerful abilities to deal a huge chunk of damage to its health.
While playing as Yuffie, you can attack the Crimson Mare Mk. II from a distance with your Ninjutsu attacks infused with Lightning. This tactic keeps you out of range of the Crimson Mare Mk. II's melee attacks and gives you more time to react and dodge its Spinning Thrust.
You can use Yuffie and switch your affinity to Lightning using the Elemental Ninjutsu to consistently deal Lightning damage, which allows you to exploit the boss's weakness and quickly build up the stagger meter.
Crimson Mare Mk. II Rewards | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Easy/Normal | Hard Mode | ||||||||||
・2250 EXP ・50 Party EXP ・10 AP ・1500 Gil |
・6500 EXP ・30 AP ・3250 Gil ・Secrets of the Ninja Vol. X |
||||||||||
Items Dropped | Rare Items Dropped | ||||||||||
None
|
None
|
||||||||||
Stealable Items | Morphable Items | ||||||||||
None
|
None
|
You can obtain the Secrets of the Ninja Vol. X Manuscript for Yuffie by defeating the Crimson Mare Mk. II on Hard Mode.
Crimson Mare Mk. II | |
---|---|
|
|
Location | Chapter Unlocked |
Gongaga Reactor | Chapter 9 |
Species | Movement |
Mechanical | Flying |
Details | |
A modified version of the blooded battle armor designed for Scarlet's personal use. It is equipped with state-of-the-art weaponry, allowing for even more savagery without sacrificing style. Destroying the weapons on both of its arms will allow you to target Scarlet. Knocking her out will pressure the battle armor. |
Boss Fight Guide and List of All Bosses
All Major Story Bosses | |
---|---|
Chapter 1 | Materia Guardian |
Chapter 2 | Midgardsormr |
Chapter 3 |
Rude and Elena Mythril Golem |
Chapter 4 |
Terror of the Deep Roche |
Chapter 5 | Jenova Emergent |
Chapter 6 | Grasptropod |
Chapter 7 |
Custom Valkyrie Gigatrice |
Chapter 8 |
Dyne Anuran Suppressor |
Chapter 9 |
Specimen H1024 Crimson Mare Mk. II |
Chapter 10 | Gi Nattak |
Chapter 11 |
Diabolic Variant Yin and Yang Forgotten Specimen Galian Beast Roche |
Chapter 12 |
Abzu Rude and Elena Rufus |
Chapter 13 |
Red Dragon Ironclad Reno and Rude Tseng and Elena Moss-Grown Adamantoise Demon Gate |
Chapter 14 |
Jenova Lifeclinger Sephiroth Reborn |
Grasslands | |
---|---|
Summon | Titan |
Classified Intel | Quetzalcoatl |
Side Quests |
White Terror |
Junon | |
Summon | Phoenix |
Classified Intel | Mindflayer |
Side Quests |
White Mousse Hell Rider II Sandstorm Drake |
Corel | |
Summon | Alexander |
Classified Intel | Tonberry King |
Side Quests |
Dark Claw Joker |
Minigame | Test 0 |
Gongaga | |
Summon | Kujata |
Classified Intel | Great Malboro |
Side Quests |
Levridon Mastodon Gorgon Mane Gigantoad |
Cosmo Canyon | |
Summon | Bahamut Arisen |
Classified Intel | Jabberwock |
Side Quests | Irasceros Gigaworm |
Nibel | |
Summon | Odin |
Classified Intel | King Zu |
Side Quests |
Queen Bee Dranabarga |
Meridian Ocean | |
Gilgamesh's Island |
Gilgamesh Titan and Bahamut Arisen Phoenix and Kujata Alexander and Odin |
Pirate King's Treasure |
Ogre Raider Brineborn Demon Hueyacoatl Sea Dragon |
You can't summon Odin for this fight, the game won't let you.
Crimson Mare Mk. II Hard Mode Guide
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Your hard mode builds make no sense. Why would you put ice on Aerith when the boss is weak to thunder? Why put assess on anyone?