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This is a guide on how to beat Legendary Bout: Aerith vs. The Magi in the Combat Simulator of Final Fantasy 7 Rebirth (FF7 Rebirth). Check out the unlock requirements and rewards, a list of enemies and bosses in each round, and the best build for Aerith to beat this challenge.
List of Contents
Aerith | |||||
Weapon | Armor | ||||
---|---|---|---|---|---|
Gambanteinn | Cetran Bracer | ||||
Accessory | Summon Materia | ||||
Gotterdammerung | Phoenix | ||||
Weapon Materia | Armor Materia | ||||
|
|
||||
Weapon Skills | |||||
Magic Attack Power +20
|
Max MP +3
|
||||
Reprieve
|
ATB Charge Rate Up
|
Aerith should have an easy time with this challenge thanks to Elemental-Lightning and Wind plus Warding-Poison and Petrify negating a lot of the difficulty in the later rounds.
Also, Time and ATB Boost allow Aerith to quickly set up her Wards and immediately cast her spells to make quick work out of nearly every enemy in this challenge.
Do note that you should only use Cure spells when you can't heal yourself with Aerith's Limit Break since you want to use her MP for more offensive spells instead.
Jump to Round | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||||
Enemies |
・Security Officer x2 ・Slug-Ray x2 |
Start by using ATB Boost, allowing you to use Arcane Ward followed by a Thundara to kill both of the Slug-Rays immediately. From there simply build up one more ATB Charge to cast Fira on both Security Officers and win the round.
Jump to Round | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||||
Enemies | ・Yin & Yang |
Similar to the last round, use ATB Boost into Stop to Arcane Ward plus Fira to instantly get rid of its Yin phase. Once it's in its Yang phase, use Radiant Ward and set up Transcendence while waiting for it to revert to Yin. When it goes back to Yin, use Transcendence II followed by a Fira to win the fight.
If ever it uses Yang Takes Aim, you don't need to worry since Reprieve will leave you at 1 HP, allowing you to kill it one hit since it's also at 1 HP.
Jump to Round | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||||
Enemies | ・White Mousse |
Use ATB Boost as usual, but cast Haste and Radiant Ward into Transcendence instead. You'll mostly be dodging and weaving in basic attacks and Soul Drains this round instead of casting elemental spells to not complicate the fight with multiple elements.
Once Transcendence II is ready, use it on the White Mousse with the lowest health to get rid of them as fast as possible. Repeat the process of using fully charged Transcendences and Soul Drains to win the fight.
This fight should be simple since you're immune to Poison thanks to Warding-Poison and Petrify. Just make sure that you dodge Crush and Devour as these two moves will do a lot of damage if they hit.
Jump to Round | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||||
Enemies | ・Hecteyes |
Like the last round, use ATB Boost into Haste plus Radiant Ward, followed by a Transcendence last. After you've set up, wait for Hecteyes to use Dispel Reflection before you can stagger it with Radiant Ward-enhanced basic attacks. After it's been staggered, you'll simply need to unleash a Transcendence II, and a Firaga if it lives, to kill it.
Jump to Round | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||||
Enemies | ・Quetzalcoatl |
This round should be easy thanks to Elemental-Lightning nullifying most of Quetzalcoatl's attacks. Just make sure that you dodge Vortex Sweep, Headlong Charge, and Prey since these three moves can do a lot of physical damage.
When the fight begins, use ATB Boost and set up Haste and Radiant Ward so that you can also get up Arcane Ward and Transcendence as soon as possible while being able to easily dodge the boss' attacks.
Once you're fully set up, spam Blizzaras to pressure and stagger Quetzalcoatl. When it goes down, use Transcendence II followed by more Blizzard spells to swiftly kill it off.
Basic Information | |||||
---|---|---|---|---|---|
Legendary Bout: Aerith vs. The Magi A series of solo fights for Aerith. Defeat fiends who deftly wield immense magical might. ・Items cannot be used
・Only available on Hard difficulty |
|||||
Level | 70 | Rounds | 5 | Team | 1 |
Rewards | ・Telluric Scriptures Vol. XVI | ||||
Unlock Requirements | |||||
・Defeat the classified foe in the grasslands ・ Complete the main scenario |
To unlock Legendary Bout: Aerith vs. The Magi in the Combat Simulator, you will first need to defeat Quetzalcoatl and complete all Chapters of the main story. Once you've done these two things, you'll be able to attempt this Combat Simulator challenge.
All Combat Simulator Battles and Rewards
Combat Simulator Guides |
---|
Brutal and Legendary Combat Simulator Guide |
List of Biological Intel Missions | |
---|---|
Know Thine Enemy | Blinded by Light |
Breath of Life | At Any Cost |
Head Case | That's the Smell |
Stony Stare | - |
List of Brutal Challenges | |
---|---|
Army of the Damned | Requiem for the Scorned |
Unending Nightmare | Hellions' Intonement |
The Seventh Seal | Rulers of the Outer Worlds |
How to Beat Legendary Bout: Aerith vs. The Magi
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