FF7 Rebirth

Run Wild Minigame Guide and Rewards

FF7 Rebirth - Run Wild Minigame
Run Wild is a minigame available in Final Fantasy 7 Rebirth (FF7 Rebirth). Read on to learn how to unlock Run Wild, how to play, tips to complete Rank III, and rewards.

Run Wild Rewards

All Rewards Per Rank

Rank Placement Rewards
Rank I 2nd Companion Card: Aerith
Ether x2
Rank II 1st - Tied Emerald x1
Rank III 1st Silver Collar x1

Win Aeirth's Companion Card to Unlock Her Swimsuit

FF7 Rebirth - Prizes for Run Wild Minigame

You can obtain Aerith's Companion card by winning a game of Run Wild or by at least placing second. With this card, you can exchange it for one of Aerith's swimsuits in Chapter 6.

Aerith has two swimsuits, so if you want to unlock the other one, make sure to get her other companion card by playing the Cactuar Caper minigame.

All Beach Outfits (Swimsuits)

Run Wild Rank III Tips

Defend Your Goal At All Times

The goal of Run Wild is to make sure you have the most points remaining at the end of the 3-minute time period. As such, do everything you can to block your competitors from scoring goals and lowering your points.

Shoot Your Shot When You Can

This minigame can be frantic especially as the timer gets closer to 0, so do not hesitate to shoot for goals whenever you see an opening. No matter how small or unlikely the shoot, there is no harm in still trying to shoot.

Be Aggressive When the Ball Respawns

There is a small opening that can be utilized by players after a goal, when the ball respawns in the middle of the field. Use this to your advantage and go aggressive in order to score unexpected goals!

Running Wild vs. Taking a Breather

During the last stretch of the minigame, a team can have two things happen to them at random: either they are running wild, or they are taking a breather.
FF7 Rebirth - Running Wild Status - Run Wild Minigame

The team that is running wild will have a visual cue of electricity coating them, and they tend to be more aggressive in scoring goals. Be ready to go on the defensive when this happens.

FF7 Rebirth - Taking a Breather Status - Run Wild Minigame

If a team is taking a breather, they can be seen moving slower than usual, and will often leave their goal wide open. Use this to your advantage and score some easy goals while one of the teams are resting.

How to Play Run Wild

Run Wild Controls

Action Description
Dash Red XIII swiftly moves forward.
Jump Red XIII jumps vertically.
Shoot Shoots the ball in a forward motion.
Lob Shot Shoots the ball in an upward motion.

Score Goals Within the Time Limit

FF7 Rebirth - Run Wild

Each Round of Run Wild lasts for 3 minutes, and it is a free-for-all between four teams.

As Red XIII, you must claim the ball as the Red Team and shoot it at the opponents' goals to lower their score, while making sure your own points remain untouched.

The team that has the most points at the end of the round is the winner!

Second Ball Drops After 1 Minute

FF7 Rebirth - Second Ball Drops - Run Wild Minigame

After the first minute passes, a second ball will drop onto the field, making the game more frantic as now you have to deal with two balls instead of just one.

How to Unlock Run Wild

Reach Chapter 6

FF7 Rebirth - Progress through Chapter 6.png
How to Unlock Reach Chapter 6 in Costa del Sol

The Run Wild minigame can be unlocked by reaching up to a certain point of Chapter 6: Fool's Paradise. Once you have control of Tifa and Aerith, head outside as you begin the search for Companion Cards.

Chapter 6: Fool's Paradise Walkthrough

FF7 Rebirth Related Guides

FF7 Rebirth - Minigames
List of All Available Minigames

All Minigame Guides

All Final Fantasy 7 Rebirth Minigames
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FF7 Rebirth - Glide de Chocobo Guide and RewardsGlide de Chocobo FF7 Rebirth - Cactuar Crush Top BannerCactuar Crush
FF7 Rebirth - Gears and Gambits Minigame Guide and RewardsGears and Gambits FF7 Rebirth - Gold Saucer QueenGold Saucer Queen's Blood Challenges

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