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Best Characters | Best Builds | Best Party
Weapons | Armor | Accessories | Materia
Post-Game Content and 100% Clear
Cloud Strife is a playable character in Final Fantasy 7 Rebirth (FF7 Rebirth). See the best builds for Cloud, their voice actors, available weapons, and more about this character's background in this guide!
List of Contents
Stage and Chapter | List of Cloud Builds |
---|---|
Endgame (Hard Mode) |
Cloud Endgame Build |
Late Game (Chapter 11) |
Cloud Late Game Build |
Mid Game (Chapter 7) |
Cloud Mid Game Build |
Early Game (Chapter 2-4) |
Cloud Early Game Build |
Equipment | Materia |
---|---|
Igneous Saber
Weapon Lv. 7 |
|
Cetran Bracer |
|
Alternative Armor | |
Weapon Skills | Stalwart Punisher
Unrelenting Punisher
Limit Gauge Stagger
|
Accessory | Effect |
---|---|
Gotterdammerung | Completely fills the limitbreak gauge at the start of battle. Gradually fills the limit break gauge during battle. |
Alternative Accessories | |
Fire and Ice can be switched for any other element materia based on the fight.
This is a general build for Cloud that you can follow during the post-game's Hard Mode. Cloud's strength is through his numerous weapon abilities and his already fast ATB buildup.
Cloud has strong Limit Breaks like Ascension and Finishing Touch. His Limit gain can be boosted through accessories like Gotterdammerung or alternatively Gi Warrior's Charm. Otherwise, he can have faster access to skills through the Chocoking's Cape and a maxed out First Strike.
Elemental is added to his materia kit to give Cloud access to elemental damage and spells. Darkside remains an option for boosting damage from his abilities if not used by other members such as Red XIII.
Skill Master | Slightly fills the ATB gauge when 3 types ATB commands are performed. |
---|---|
Sample Ability Combos | |
Combo 1 | Operator Mode: Prime Mode → Disorder → Triple Slash (airborne) |
Combo 2 | Punisher Mode: Disorder → Prime Mode → Focused Thrust |
Combo 3 | Punisher Mode: Disorder → Firebolt Blade → Braver |
Important Notes | |
Disorder switches Cloud's mode based on his current stance: ・Punisher → Operator (airborne) ・Operator → Punisher (grounded) It is recommeded for combo extension since it provides Cloud an ATB boost when Disorder connects with an enemy. |
Above are some sample ability combos utilizing Cloud's Disorder to ensure there are fewer gaps in his ATB bar for other commands.
Feel free to use a skill you feel is appropriate for the situation, but do not forget to block attacks when needed to prevent any combo interruptions and build ATB from Steadfast Block!
Synergy Skills | |
---|---|
Power Cleave Cloud unleashes a powerful physical attack. Good for dealing heavy physical damage in general without having to use ATB. |
|
Spell Blade Cloud unleashes a powerful magical attack. Good for dealing magic burst damage top enemies. |
|
Synergy Abilities | |
United Refocus Grants Cloud and his synergy partner temporary 3-bar ATB gauges for a more flexible use of commands. |
|
Relentless Rush Great for dealing huge damage and extending the stagger time on staggered enemies. |
|
SOLDIER Moogle Class For damage dealing with Cait Sith in the party. Raises limit levels. |
Equipment | Materia |
---|---|
Igneous Saber
Weapon Lv. 5 |
|
Valkyrian Bangle |
|
Alternative Armor | |
Weapon Skills | Unrelenting Punisher
Limit Gauge Stagger
|
Accessory | Effect |
---|---|
Speed Demon Keychain | Slightly replenishes ATB gauge when using a weapon ability. |
Alternative Accessories | |
This build for Cloud can be constructed during Chapter 11: The Long Shadow of Shinra and focuses on Cloud's physical damage abilities and fast ATB buildup. Igneous Saber is the choice weapon for its high attack power and 6 available materia slots.
By this part of the game, Cloud has access to a strong set of weapon abilities like Prime Mode and Infinity's End. Make sure to master these abilities for utilizing bonus ATB from Skill Master.
If you wish to customize Cloud's kit to be more defensive or to make use of spells, the Valkyrian Bangle has 6 materia slots with 3 links. When not actively using Cloud, he is particularly strong when he has both Auto-Unique and Auto-Weapon ability materia equipped.
Synergy Skills | |
---|---|
Power Cleave Cloud unleashes a powerful physical attack. Good for dealing heavy physical damage in general without having to use ATB. |
|
Spell Blade Cloud unleashes a powerful magical attack. Good for dealing magic burst damage top enemies. |
|
Synergy Abilities | |
United Refocus Grants Cloud and his synergy partner temporary 3-bar ATB gauges for a more flexible use of commands. |
|
Relentless Rush Great for dealing huge damage and extending the stagger time on staggered enemies. |
Equipment | Materia |
---|---|
Sleek Saber |
|
Abyssal Bangle | HP Absorption + Enemy Skill
|
Weapon Skills | ATB Charge Rate Up
Attack Power +20
|
Accessory | Effect |
---|---|
Hi-Power Wristguards | Increases strength by 5%. Increases max HP by 250. |
This build for Cloud can be constructed during Chapter 7: Those Left Behind and focuses on taking advantage of the Enemy Skill and HP Absorption abilities while having a fast ATB Charge rate through Sleek Saber's available weapon skills.
Fire and Ice and Wind are the go-to elements since most enemies in the Corel Region are weak to this. In any case, feel free to swap them out for another combination like Lightning and Wind.
Synergy Skills | |
---|---|
Power Cleave Cloud unleashes a powerful physical attack. Good for dealing heavy physical damage in general without having to use ATB. |
|
Spell Blade Cloud unleashes a powerful magical attack. Good for dealing magic burst damage top enemies. |
|
Synergy Abilities | |
United Refocus Grants Cloud and his synergy partner temporary 3-bar ATB gauges for a more flexible use of commands. |
|
Relentless Rush Great for dealing huge damage and extending the stagger time on staggered enemies. |
Equipment | Materia |
---|---|
Sleek Saber |
|
Hunter's Bangle |
|
Weapon Skills | ATB Charge Rate Up
|
Accessory | Effect |
---|---|
Hi-Power Wristguards | Increases strength by 5%. Increases max HP by 250. |
This is a simple early game build for Cloud available before fighting Midgardsomr, the game's first open world boss in Chapter 2: A New Journey Begins. This build should hold up to Junon in Chapter 4: Dawn of a New Era.
When actively using Cloud as a frontliner melee combatant, it is recommended to buff him with utility materia (HP and MP) and have the Sleek Saber for slotting in ATB Charge Rate Up to speed up getting access to his abilities, spells, and items.
Synergy Skills | |
---|---|
Bullet Batter Cloud deals up to three conseecutive ranged physical attacks with Barret. Good for fighting distant and aerial enemies. Can be used while in midair. |
|
Synergy Abilities | |
Relentless Rush Useful synergy ability for extending stagger time on foes. |
|
Firework Blade Cloud teams up with Aerith to unleash a magical ranged attack. Useful for dealing with distant or flying enemies. Raises limit levels. |
Controls | Function |
---|---|
Dodge | Dodges attacks. Switches to Operator Mode in Punisher Mode |
Change Modes | Punisher Mode (when in Operator Mode) Operator Mode (when in Punisher Mode) |
Attack | Attack (in Operator Mode) Heavy Attack (in Punisher Mode) |
Block | Block attacks Punisher Mode: Block to counterblow (only melee enemy attacks) |
Sprint | General control for running |
Commands Menu | Access the Command Menu for Abilities, Spells, Items, and Synergy |
Cloud Combat Tips |
---|
Punisher Mode is signalled by the Strong Attack command for Square control.
Cloud's two stances carries over from the previous game. In Punisher Mode, Cloud attacks with heavy strikes and will use counterblows whenever he guards an enemy attack. Punisher Mode is good for going on the offensive against strong, slow enemies.
During Punisher Mode, it is important to note three weaknesses:
Operator Mode is Cloud's balanced stance emphasizing speed and defense. In this stance, he is able to block both ranged and magic attacks.
This stance is suited for dealing with enemies that are highly mobile and can serve as a good gap-closer against distant enemies. It is also ideal to use against large groups of enemies, since you will want to be attentive to any attacks coming from direction during combat.
Practice getting the feel of when to switch modes depending on the situation in combat. For example, if you are in Operator Mode and you feel like an enemy is readying an attack towards you, you can ready your switch to Punisher Mode to get a counterblow out from your guard.
Likewise, when the enemy is too far to reach, you can start readying up Operator Mode after dealing damage from Punisher to close the gap and then cycle back to Punisher Mode to continue your offense.
Attack | Function |
---|---|
Standard Gap Closer (Operator Mode) |
Cloud launches himself towards an enemy at high speed. Best used for closing the distance. |
Standard Launcher (Operator Mode) x4 |
Perform an upward slice on the 4th swing, sending an enemy airborne. |
Quick Launcher (Punisher Mode) |
Perform an upward slice on the 1st hit. Requires Punisher Mode. You can switch immediately to Operator Mode after for a standard combo. |
Vacuum (Operator Mode) , Hold |
Cloud will drag nearby enemies toward him in a single slice. Useful for grouping enemies together. |
Punisher Zigzag (Punisher Mode) , Mash |
Cloud will begin attacking enemies in a zigzag pattern in front of him. Useful against multiple enemies. |
Punisher Stab (Punisher Mode) , Hold |
Can be used to finish Cloud's zigzag attack in Punisher Mode. Cloud stabs his sword towards the enemy. |
Ranged Sword Attacks , x3 |
After dodging, Cloud unleashes beams from his sword in a slicing pattern towards enemies. Useful for attacking at a range. Enemy is launched on the 3rd swing when hit within striking (close) range. |
Names given to above combos are for descriptive purposes. The list above is subject to updates.
Attack | Function |
---|---|
Floating Combo , Hold (Gap Closer), or (can alternate) |
Dodge first. During your ranged attacks, hold to initiate a gap closer. When Cloud begins floating, press to continue regular aerial attacks or to dodge in midair. You will float as long as you continue pressing once you have begun floating from the gap closer. |
Midair Attacks Mash while midair |
Cloud performs slashes in midair accompanied with ranged attacks. Good for both ranged and close-quarters combat. |
Midair Gap Closer Hold while midair |
Performs a gap-closing slash, but can be used at any point in midair. Good for closing in and adjusting Cloud's elevation or moving towards another enemy. |
Floating Operator to Punisher while midair |
Cloud switches to Punisher Mode in midair and then performs a downward slash. |
Names given to above combos are for descriptive purposes. The list above is subject to updates.
Skill Core / Priority | Type and Effect |
---|---|
Finishing Touch ★★★ |
Limit Break ・Strong Limit Break option for Cloud unlocked at a later party level. ・Capable of juggling an enemy. |
Relentless Rush ★★★ |
Synergy Ability ・Extends stagger time and increases damage dealt to staggered enemies. |
Aerial Onslaught ★★★ |
Ability ・Midair Skill for attacking flying enemies. ・Can be chained with tracking abilities like Triple Slash or Firebolt Blade |
Enhanced Limit Breaks ★★★ |
Stat Boost ・Increases limit break damage by 5%. |
Formidable Counter ★★★ |
Stat Boost ・Increases the punisher mode counter damage by 10%. |
Powerful Punisher ★★☆ |
Stat Boost ・Increases punisher mode strong attack damage by 3%. |
Enhanced Attack ★★☆ |
Stat Boost ・Increases damage dealt by basic attacks. |
ATB Charge Rate Up ★★☆ |
Stat Boost ・Increases ATB charge rate by 5%. |
Opening ATB Bonus ★★☆ |
Stat Boost ・Slightly fills the ATB Gauge at the start of battle. |
Ranged Blade ★☆☆ |
Synergy Skill ・Useful in limited cases (such as staying in Punisher Mode where Cloud cannot use ranged attacks). |
Wildfire ★☆☆ |
Ability ・Several mobs are weak to Fire. ・Hits multiple enemies. ・Does not cost MP. |
Snow Flurry ★☆☆ |
Ability ・Useful for exploiting Ice weakness. ・Hits multiple enemies. ・Does not cost MP. |
Wind Current ★☆☆ |
Ability ・Useful against mobs weak to wind (flying enemies are common). ・Launches enemies towards you. ・Does not cost MP. |
Buster Sword | |||
Stats and Ability | Weapon Skills | ||
---|---|---|---|
・ATK + 22 ・MATK + 22 ・DEF + 0 ・MDEF + 0 Slots: ◯-◯ Ability: Focused Thrust |
Limit Break Damage +10% Max HP +200 Weapon Ability Damage +5% Reprieve Max MP +3 Enhanced Physical Guard MP Recovery Rate Up Improved Punisher Max HP +200 Weapon Ability Damage +5%
|
||
Location | |||
Cloud starts with the Buster Sword as his default weapon. You'll gain access to this weapon as early as the Interlude and Chapter 1. |
Sleek Saber | |||
Stats and Ability | Weapon Skills | ||
---|---|---|---|
・ATK + 32 ・MATK + 24 ・DEF + 0 ・MDEF + 0 Slots: ◯◯◯ Ability: Firebolt Blade |
Weapon Ability ATB Recovery Attack Power +20 Selfish Buff Up Unrelenting Punisher ATB Charge Rate Up Attack Power +20 Weapon Ability ATB Recovery Magic Attack Power +20 Unrelenting Punisher ATB Charge Rate Up
|
||
Location | |||
Abandoned Dock in Grasslands |
Rune Blade | |||
Stats and Ability | Weapon Skills | ||
---|---|---|---|
・ATK + 19 ・MATK + 56 ・DEF + 0 ・MDEF + 0 Slots: ◯-◯◯ Ability: Disorder |
Trade-Off Limit Break Damage +10% Full-Power Magic Up ATB Charge Rate Up Improved Punisher Stagger Recovery Synergy Damage Up Enemy Parts Damage Up Magic Attack Power +20 Attack Power +20
|
||
Location | |||
Complete the Assassination Minigame at the City Center |
Umbral Blade | |||
Stats and Ability | Weapon Skills | ||
---|---|---|---|
・ATK + 41 ・MATK + 41 ・DEF + 0 ・MDEF + 0 Slots: ◯-◯◯◯-◯ Ability: Prime Mode |
MP Recovery Rate Up Limit Gauge Guard Defense +50 Stalwart Punisher Bloodsucker Restorative MP Saver Max HP +200 Reprieve Formidable Counter Enhanced Physical Guard
|
||
Location | |||
In a Room in The Dust Bowl |
Crystal Sword | |||
Stats and Ability | Weapon Skills | ||
---|---|---|---|
・ATK + 54 ・MATK + 74 ・DEF + 0 ・MDEF + 0 Slots: ◯ Ability: Infinity's End |
Critical Hit Damage +10% Critical Hit Rate +5% Critical Hit Damage +10% Ability Critical Hit Rate Up Weapon Ability Damage +5% Magic Attack Power +20 Attack Power +20 Ability Critical Hit Rate Up Critical Hit Damage +10% Critical Hit Rate +5%
|
||
Location | |||
In the Freight Corridor of Gongaga Reactor |
Igneous Saber | |||
Stats and Ability | Weapon Skills | ||
---|---|---|---|
・ATK + 116 ・MATK + 39 ・DEF + 0 ・MDEF + 0 Slots: ◯◯◯◯◯◯ Ability: Blade Burst |
Limit Gauge Charge Rate +10% Debuff Extension Max HP +200 Enhanced Magic Guard Altruistic Buff Up Magic Attack Power +20 Limit Gauge Stagger Unrelenting Punisher Stalwart Punisher Enemy Parts Damage Up
|
||
Location | |||
On Top of Platform on the Way to Nibel Reactor |
Slipstream Saber | |||
Stats and Ability | Weapon Skills | ||
---|---|---|---|
・ATK + 86 ・MATK + 119 ・DEF + 0 ・MDEF + 0 Slots: ◯-◯◯-◯◯-◯ Ability: Counterstance |
Trade-Off Max MP +3 Stagger Recovery Formidable Counter Max MP +3 Unrelenting Punisher Magic Attack Power +20 Attack Damage +5% MP Recovery Rate Up
|
||
Location | |||
Climb Vine After Switching Gravity in Temple of the Ancients |
All Weapons and How to Get Them
Volume | Difficulty Req. | How to Get |
---|---|---|
Vol. 1 | Easy / Normal |
Moogle Shop
Can be purchased at Merchant Rank 1 for 6 Moogle Medals. |
Vol. 2 | Easy / Normal |
Side Quest: Rendezvous in Costa del Sol
Reward for completing the Rendezvous in Costa del Sol Side Quest in the Corel region. |
Vol. 3 | Easy / Normal |
GP Exchange
Purchase at the GP Exchange for 100 GP. |
Vol. 4 | Easy / Normal |
Moogle Shop
Can be purchased at Merchant Rank 4 for 6 Moogle Medals. |
Vol. 5 | Easy / Normal |
Musclehead Colosseum
Reward for clearing Six-Person Bout: Gourmands Are We. |
Vol. 6 | Easy / Normal |
Side Quest: Lament of the Damned
Reward for completing the Lament of the Damned Side Quest in the Nibel region. |
Vol. 7 | Hard |
Boss: Materia Guardian
Reward for defeating Materia Guardian in Chapter 1 Hard Mode. |
Vol. 8 | Hard |
Classified Intel: Quetzalcoatl
Reward for defeating Quetzalcoatl Classified Intel boss in Hard Mode. |
Vol. 9 | Hard |
Boss: Roche
Reward for defeating Roche in Chapter 4 Hard Mode. |
Vol. 10 | Hard |
Boss: Jenova Emergent
Reward for defeating Jenova Emergent in Chapter 5 Hard Mode. |
Vol. 11 | Hard |
Boss: Custom Valkyrie
Reward for defeating Custom Valkyrie in Chapter 7 Hard Mode. |
Vol. 12 | Hard |
Classified Intel: Jabberwock
Reward for defeating Jabberwock Classified Intel boss in Hard Mode. |
Vol. 13 | Hard |
Boss: Roche
Reward for defeating Roche in Chapter 11 Hard Mode. |
Vol. 14 | Hard |
Boss: Sephiroth
Reward for defeating Sephiroth in Chapter 14 Hard Mode. |
Vol. 15 | Hard |
Combat Simulator: Cloud vs. The Warriors
Reward for completing the Legendary Bout: Cloud vs. The Warriors in Combat Simulator. |
Vol. 16 | Hard |
Combat Simulator: To Be a Hero
Reward for completing the Legendary Bout: To Be a Hero in Combat Simulator. |
Cloud |
Voice Actors | |
---|---|---|
EN: Cody Christian
JP: Takahiro Sakurai |
||
Weapon | ||
Sword | ||
Chapter Unlocked | ||
Chapter 1 Fall of a Hero |
||
Official Introduction | ||
An ex-SOLDIER: first class, Cloud came to Midgar to start a new chapter of his life as a mercenary. At the invitation of his childhood friend, Tifa, he accepts a job with Avalanche. Together, they confront Shinra, ultimately leaving Midgar behind in pursuit of Sephiroth and the truth ─ a quest which will lead them to defy destiny itself. |
Cloud Strife serves as the main protagonist of the FF7 Remake, and works as the mercenary and swordsman for the group Avalanche through an invitation with his childhood friend Tifa Lockhart. He is an ex-First Class SOLDIER of the Shinra Electric Company, and is the wielder of the iconic Buster Sword.
Cloud and his party undertake several jobs for Avalanche in Midgar, eventually leading to the point that the group confronts Shinra and Sephiroth. The fight with Sephiroth reaches a stalemate, with Sephiroth leaving and Cloud's party left to follow after him.
Ability | Effect / Source |
---|---|
Braver | Strike your foe with a mighty swing of your sword. Activate while airborne to increase potency. Unlocked from the start |
Triple Slash | Slash up to three enemies in quick succession. Hit multiple foes to increase potency. Can use while airborne. Unlocked from the start. |
Focused Thrust | Lunge toward an enemy with a piercing strike that hits multiple times. Significantly increases stagger. Weapon: Buster Sword |
Firebolt Blade | Imbue your sword with fire and lightning while slicing a foe. Can use while airborne. Weapon: Sleek Saber |
Disorder | Deliver a devastating attack while switching modes. Fills the ATB gauge when attack connects. Can use while airborne. Weapon: Rune Blade |
Prime Mode | Strengthen Punisher Mode. Hold down Attack to deliver three consecutive strikes. Increases Berserk potency. Weapon: Umbral Blade |
Infinity's End | Wind up and unleash an overhead strike. Increased damage on stagger. Costs 2 ATB. Weapon: Crystal Sword |
Blade Burst | Unleash a wave of non-elemental mako energy at an eenemy in front of you with a slash of your sword. Weapon: Igneous Saber |
Counterstance | Brace for attacks and retaliate. Activate at the right time to reduce damage. Can use while airborne. Weapon: Slipstream Saber |
Limit Break | Effect / How to Get |
---|---|
Cross-Slash | Limit Level 1 Damage your foe while making an ominous symbol with your slashes. |
Ascension | Limit Level 2 Focus on a single enemy and deliver powerful strikes. Signifcantly increases stagger. |
Finishing Touch | Limit Level 3 Evoke the power of a raging cyclone to annihilate an enemy. Unlocked through the Folio Skill Tree at party level 8. |
Synergy Skill | Synergy Skill | Folio Level |
---|---|---|
Ranged Blade | Partner(s): Barret, Red XIII Perform a ranged attack with your partner. Activate in sequence to trigger a three-hit combo. Can use while airborne. |
1 |
Counterfire | Partner(s): Barret, Aerith, Tifa, Red XIII Team up with your partner in time with an enemy's ranged attack to unleash a counterstrike. |
2 |
Synergy Ability | Description | Buff |
---|---|---|
Partners in Pain | Cloud slashes an enemy and Barret fires a follow-up shot. Raises their limit levels. | Limit Level Increase |
Relentless Rush | Cloud launches Tifa toward an enemy to attack in tandem. Use on staggered foes to increase potency and extend stagger. | Stagger Extend |
Firework Blade | Cloud uses Aerith's magic to unleash a ranged attack. Raises their limit levels. | Limit Level Increase |
Savage Assault | Cloud and Red XIII channel their burning anger as they tear into an enemy. Raises their limit levels. | Limit Level Increase |
Only useable when Sephiroth is in your party, and is used during the chapter Fall of a Hero in Nibelheim against the Materia Guardian.
In FF7 Rebirth, Cloud Strife continues as the main protagonist. He continues to wield the Buster Sword and serves as Avalanche's main swordsman. He serves Sephiroth's partner during the prologue chapter: Fall of a Hero in Nibelheim.
After leaving Midgar with the party, Cloud discloses his account of his history with Sephiroth to them at Kalm. He was sent alongside Sephiroth by Shinra, then a decorated hero, to survey a run-down Mako reactor near Cloud's hometown Nibelheim.
He re-explores his time at Nibelheim with his memory of its inhabitants and Tifa, recounting the events of his childhood and time there as a SOLDIER of Shinra, including Sephiroth's turn from a champion to a villain bent on the world's destruction.
Cloud and his party travel to the Shinra jurisdiction of Junon, a territory split between the fisher's village of Under Junon and the military-industrial complex above.
When the crew of Avalanche reaches Under Junon, it resolves to assist the fishing village in defending itself from a formidable threat.
Character Guides | |
---|---|
Characters Tier List | Best Builds |
Best Party Compositions | Best Abilities |
All Characters | |||
---|---|---|---|
Aerith | Barret | Cait Sith | Cloud |
Red XIII | Sephiroth | Tifa | Yuffie |
Zack |
Cloud Best Builds and Weapons
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Your mid game build for Cloud lists the Abyssal Bangle as having 4 materia slots but it actually only has 3. Is there a different armor that has the 4 slots as indicated?