FF7 Rebirth

How to Beat the Materia Guardian

FF7 Rebirth - Materia Guardian Guide Banner

Materia Guardian is the boss of Chapter 1: Fall of a Hero in Final Fantasy 7 Rebirth (FF7 Rebirth). Read on to learn how to beat Materia Guardian, its weaknesses and resistances, a list of its moves and attack patterns, as well as tips and rewards for beating it.

Materia Guardian Weaknesses and Stats

Stats

Materia Guardian Image
Easy Normal Hard
HP 29313 41875 ?

Weakness and Resistances

Weaknesses Lesser Resistances Greater Resistances
Fire Icon
None
None
Absorbed Elements Immunities
None
Proportional Damage IconBerserk IconSlow IconSilence IconSleep IconStop IconStone IconPetrify IconMorphable Items Icon

Changes When Staggered

Weakness / Effective Resistance
None
None

How to Pressure Materia Guardian

How to Pressure

Checkmark Evade its capture attempts or free captured allies.

Checkmark Destroy its legs while it is on the ceiling.

To pressure and stagger the Materia Guardian, you will need to evade Seizing Claws and free allies that were captured by it. Also, while it's on the ceiling, you can target and destroy its legs to further pressure it.

How to Pressure and Stagger Enemies

How to Beat Materia Guardian

Materia Guardian Boss Fight Tips


Break the Legs and Dodge Grabs to Stagger the Boss

FF7 Rebirth - Break Legs to Apply Pressure

The easiest way to transition between the different phases of this boss fight is to pressure the Materia Guardian until it gets Staggered. Target its Left and Right Hindlegs during the fight to remove its grab attack entirely.

When either Cloud or Sephiroth gets grabbed by the Seizing Claws attack, use your Aerial combos to cripple the leg that grabbed them, increasing pressure by a large amount. Alternatively, dodging this grab attack will also count as applying pressure!

Use Focused Thrust or Voidshatter to Quickly Build Up Pressure

Cloud's Focused Thrust skill as well as his new Synergy Skill with Sephiroth called Voidshatter will also be good alternatives for applying pressure. If you find yourself easily dodging the Materia Guardian's grabs, consider comboing into these attacks for max pressure.

Target the Legs When it Goes to the Ceiling

FF7 Rebirth - Materia Guardian Fire Weakness

During Phase 2, the Materia Guardian will start hanging from the ceiling and using deadly ranged attacks. The easiest way to bring it down to ground level is to use Sephiroth's Fire Materia to instantly cripple its legs.

Simply cast Fire on any one of its Forelegs or Midlegs to deal critical damage and bring it down from the ceiling. Once it lands, the Materia Guardian will be stunned for a few seconds, giving you an opening to attack.

Counterfire Works Against Mucous Discharge and Stonefall Attacks

The new Synergy Skill called Counterfire will negate the damage of the Materia Guardian's Mucous Discharge and Stonefall attacks during Phase 2. When timed properly, it can be used to fully block damage if you don't have enough ATB for a Fire spell.

Use Double Helix to Bring it Down in Phase 3

FF7 Rebirth - Double Helix

Once the Materia Guardian enters Phase 3, it will start parking itself on top of some ruined pipes, preventing both Cloud and Sephiroth from getting into melee range. To bring it down from the pipes, use the new Synergy Ability, Double Helix.

Similar to Phase 2, it will remain stunned for a portion of time once it hits the ground. Use this opening to attack with either Cloud or Sephiroth. Expend your ATB gauges to quickly build up pressure until the boss gets Staggered.

Spam Abilities, Limit Breaks, and Spells After Using Double Helix

Double Helix is unique in that it grants both Cloud and Sephiroth unique buffs after the attack animation plays. Cloud will get a huge boost to his Limit Break Gauge while Sephiroth will get unlimited MP for a short duration.

If you manage to fill Cloud's Limit Break gauge, you will be able to use a special Limit Break called Ascension. Similarly, by having unlimited MP, you can spam multiple Fire spells as Sephiroth so long as you have enough ATB slots for casting.

Materia Guardian Moves and Attack Patterns

Abilities and Attack Patterns

Name Element Blockable? Knockdown? Status
PhysicalStonefall - - - -
PhysicalDeadly Descent - - - -
PhysicalLeaping Crush - No - -
PhysicalHorn Rush - - - -
PhysicalSeizing Claws - No - -
MagicMucous Discharge - - - -
MagicMucous Jet - - - -
PhysicalDual Tail Lash - - - -
Lashes at you with its tail

Battle Icons, Status Effects, and Ailments Explained

Materia Guardian Best Party and Builds

Recommended Party Setup

Recommended Party Setup
FF7 Rebirth - Cloud Cloud 【Support】
・Weaker but flexible Materia selection.
・Primarily used as a buffer and healer.
Recommended Level: 40
FF7 Rebirth - Sephiroth Sephiroth 【Main DPS】
・Has access to the powerful Firaga spell.
・Unlimited MP after using Double Helix.
Recommended Level: 40

Take Direct Control of Sephiroth

Sephiroth is much stronger than Cloud when it comes to his stats and Materia selection. Make sure to to set him as your party leader so that you can use his powerful Fire spells that the Materia Guardian is very weak to.

Cast Faith on Sephiroth

Casting Faith on Sephiroth will heavily increase the damage of Fire spells, so make sure to cast it on him as soon as possible to maximize his damage output.

Materia Guardian Best Materia to Use

Recommended Materia for Cloud

Weapon
Armor

Empowerment linked to Level Boost gives Cloud the ability to cast Faith on Sephiroth, buffing his magic attacks.

Healing and Auto-Cast are used to so that you don't have to worry about manually selecting Cloud to heal your party members.

Finally, HP Up and Assess are flexible Materia slots for this build. HP Up increases Cloud's survivability while Assess is used to check Materia Guardian's stats during battle.

If you want to use different Materia instead, it is recommended to use Fire so that Cloud can also target the Materia Guardians' weakness.

Recommended Materia for Sephiroth

Weapon
Armor

Since Sephiroth is a temporary party member, his Materia cannot be changed. For this fight particularly, he will mainly be using Fire spells to deal massive damage to the Materia Guardian, and Healing to keep Cloud and himself alive.

Materia Guardian Rewards and Details

Rewards

Materia Guardian Rewards
Easy/Normal Hard Mode
1750 EXP
50 Party EXP
10 AP
1750 Gil
TBD
Items Dropped Rare Items Dropped
None
None
Stealable Items Morphable Items
None
None

Basic Information and Details

Materia Guardian
Location Chapter Unlocked
Mt. Nibel, Northern Ridge Chapter 1
Species Movement
Biological Grounded
Details
A ferocious beast that dwells within the caves of Mt. Nibel. Prolonged exposure to mako has caused it to mutate. its dangerously sharp claws allow it to scale the walls and hang from the ceiling with alarming ease, granting it full control of the battlefield.
Evading its capture attemps or freeing captured allies will pressure it. Destroying its legs while it is on the ceiling will also pressure it.

FF7 Rebirth Related Guides

FF7 Rebirth - List of All Bosses

Boss Fight Guide and List of All Bosses

Story Bosses

All Major Story Bosses
Chapter 1 Materia Guardian
Chapter 2 Midgardsormr
Chapter 3 Rude and Elena
Mythril Golem
Chapter 4 Terror of the Deep
Roche
Chapter 5 Jenova Emergent
Chapter 6 Grasptropod
Chapter 7 Custom Valkyrie
Gigatrice
Chapter 8 Dyne
Anuran Suppressor
Chapter 9 Specimen H1024
Crimson Mare Mk. II
Chapter 10 Gi Nattak
Chapter 11 Diabolic Variant
Yin and Yang
Forgotten Specimen
Galian Beast
Roche
Chapter 12 Abzu
Rude and Elena
Rufus
Chapter 13 Red Dragon
Ironclad
Reno and Rude
Tseng and Elena
Moss-Grown Adamantoise
Demon Gate
Chapter 14 Jenova Lifeclinger
Sephiroth Reborn

Optional Bosses

Grasslands
Summon Titan
Classified Intel Quetzalcoatl
Side Quests White Terror
Junon
Summon Phoenix
Classified Intel Mindflayer
Side Quests White Mousse
Hell Rider II
Sandstorm Drake
Corel
Summon Alexander
Classified Intel Tonberry King
Side Quests Dark Claw
Joker
Minigame Test 0
Gongaga
Summon Kujata
Classified Intel Great Malboro
Side Quests Levridon
Mastodon
Gorgon Mane
Gigantoad
Cosmo Canyon
Summon Bahamut Arisen
Classified Intel Jabberwock
Side Quests Irasceros
Gigaworm
Nibel
Summon Odin
Classified Intel King Zu
Side Quests Queen Bee
Dranabarga
Meridian Ocean
Gilgamesh's Island Gilgamesh
Titan and Bahamut Arisen
Phoenix and Kujata
Alexander and Odin
Pirate King's Treasure Ogre Raider
Brineborn Demon
Hueyacoatl
Sea Dragon

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