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This is a guide to clearing the Infernal and Lunatic maps for Glen: Sunstone in Fire Emblem Heroes (FEH). To see strategy for defeating Glen, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Glen |
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Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 07/17/2024 - 07/24/2024 |
Infernal | Lunatic |
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A Blue Bow (Enemy) | HP 65 |
Atk 59 |
Spd 42 |
Def 26 |
Res 13 |
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Moonbow
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B Green Flier | HP 48 |
Atk 46 |
Spd 43 |
Def 17 |
Res 35 |
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Miracle
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C Glen | HP 69 |
Atk 65 |
Spd 37 |
Def 55 |
Res 22 |
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Ignis
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D Axe Fighter | HP 63 |
Atk 44 |
Spd 32 |
Def 36 |
Res 24 |
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Bonfire
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E Lance Dragon | HP 62 |
Atk 57 |
Spd 30 |
Def 39 |
Res 23 |
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F Cleric | HP 46 |
Atk 49 |
Spd 34 |
Def 20 |
Res 47 |
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Flash+
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A Blue Bow (Enemy) | HP 55 |
Atk 52 |
Spd 36 |
Def 26 |
Res 14 |
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Moonbow
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B Green Flier | HP 40 |
Atk 43 |
Spd 37 |
Def 16 |
Res 32 |
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Miracle
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C Glen | HP 60 |
Atk 61 |
Spd 34 |
Def 50 |
Res 20 |
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Ignis
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D Axe Fighter | HP 55 |
Atk 41 |
Spd 29 |
Def 33 |
Res 22 |
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Bonfire
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E Cleric | HP 40 |
Atk 46 |
Spd 31 |
Def 18 |
Res 43 |
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Flash+
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This map has no reinforcements, no refresher enemies, and no enemies with movement assists, making it the ideal situation for a Hit and Run composition.
The enemies do not move until you either attack them or you step into their threat ranges, giving you ample time to set up.
Begin by using a tome cavalry unit to defeat either Glen or the Axe Fighter, and then use Canto effects, movement assists, or refresher assists to get your units out of the danger area. We recommend using cavalry mages to attack Glen's lower Res stat, making it easier to defeat him in one round of combat.
The enemies will then advance, but be unable to reach your units. You can then use the next few turns to pick them off one at a time.
Be careful with the Cleric as she has Magic Shield+ which grants her an extra action upon using it. Her movement will be restricted to 1 once she uses Magic Shield+ though, so you can plan around it.
Tank strategies are also viable on this map as there are no enemy units that are too threatening. Glen himself may pose a threat if he triggers Ignis, but aside from that, the enemies here can be safely dealt with on enemy phase.
The enemies do not move until you either attack them or you step into their threat ranges, giving you ample time to set up.
If you have a Savior Ball team, then the strategy for this map is simply to bait a small group of enemies while keeping the others out of range, and then letting the Savior tanks deal with the enemies.
If you are using a non-Savior tank unit, bait in as few enemies as possible to avoid taking damage throughout multiple fights, while keeping the support units out of range of the enemies.
Be wary of the Cleric's Flash+ which can disable counterattacks if your units cannot neutralize this effect!
Unit Name | |
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Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Bridal Sharena | Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
Summer Gullveig | Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Brave Gullveig | Blue Tome Flying Gold Unwinding grants herself an additional action after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Brave Eirika | Lance Cavalry Moonlight Bangle grants Canto for mobility. Binding Reginleif allows her to defeat her foes in one round. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
Unit Name | |
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Emblem Ike | Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him a very powerful tank. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Tiki (Adult) | Red Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A red unit is used here to help mitigate damage from the right side of the map, as she will not have color disadvantage against all the enemies on that side. |
Nowi | Blue Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A blue unit is used here to help mitigate damage from the left side of the map, as she will not have color disadvantage against all the enemies on that side. |
Unit Name | |
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Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an adjacent ally an extra action. |
Peony | Blue Tome Flying Gentle Dream+ provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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