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This is a guide to clearing the Infernal and Lunatic maps for Validar: Fell Architect in Fire Emblem Heroes (FEH). To see strategy for defeating Validar, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Validar |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 12/08/2023 - 12/15/2023 |
Infernal | Lunatic |
---|---|
A Validar | HP 67 |
Atk 72 |
Spd 18 |
Def 33 |
Res 57 |
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Glacies
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:-
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B Troubadour | HP 41 |
Atk 50 |
Spd 23 |
Def 17 |
Res 50 |
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:
Gravity+
:
Restore+
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:
Guard 3
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:-
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C Axe Cavalier | HP 57 |
Atk 52 |
Spd 27 |
Def 31 |
Res 33 |
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D Bow Cavalier | HP 60 |
Atk 48 |
Spd 23 |
Def 27 |
Res 25 |
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Moonbow
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E Lance Fighter | HP 68 |
Atk 55 |
Spd 40 |
Def 39 |
Res 27 |
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Miracle
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:
Fury 3
:
Gambit 4
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F Green Mage | HP 54 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
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:
Flare
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:-
:-
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A Validar | HP 58 |
Atk 67 |
Spd 17 |
Def 30 |
Res 53 |
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:-
:
Glacies
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:-
:-
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B Troubadour | HP 36 |
Atk 47 |
Spd 21 |
Def 15 |
Res 46 |
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:
Gravity+
:
Restore+
|
:
Guard 3
:-
:-
|
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C Axe Cavalier | HP 49 |
Atk 49 |
Spd 24 |
Def 28 |
Res 30 |
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:-
|
:-
:-
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D Lance Fighter | HP 55 |
Atk 50 |
Spd 37 |
Def 36 |
Res 25 |
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:-
:
Miracle
|
:
Fury 3
:
Gambit 3
:-
:-
|
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E Green Mage | HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
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:-
:
Flare
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:-
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This map has no refresher enemies and all the enemies are grouped up together, with one enemy within striking distance on turn one, making this a great map for a Hit-and-Run strategy.
A ranged cavalry unit can reach and attack the Lance Fighter on turn one, potentially defeating him right away. After defeating the Lance Fighter, use refresher assists and movement assists like Reposition or Draw Back to pull your units to safety, away from the danger area.
The enemies will then approach you, but are unable to reach any of your units. You can then use the next few turns to pick them off at your leisure.
Alternatively, you can use a Galeforce strategy to clear the map on the first turn, preventing Validar from inflicting his various debuffs onto your team.
Set up your initiator unit with recoil skills and begin your assault on the Lance Fighter. Use skills that generate additional actions, such as Duo Skills or refresher assists, and continue attacking until your initiator unit falls into the Wings of Mercy range. Your other allies can then warp in and clear the rest of the map from there.
Tank strategies are also viable on this map, but require careful teambuilding as both Validar and the Troubadour can easily inflict multiple debuffs onto your entire team. Once your entire team is riddled with 【Penalty】 statuses, Validar can hit hard with Grimleal Text and potentially defeat even your dedicated tank unit.
If you have Freyr, he excels on this map by neutralizing all 【Penalty】 effects on your team on both phases using Dream Deliverer, rendering Validar useless. With Freyr on your team, just proceed with your enemy phase strategy as if you're dealing with generic enemies, as none of them will hit hard enough to break through your tanks.
If you have Elimine, equip her with the Phantom Res 3 Sacred Seal and position her on the same column as Validar. Her Staff of the Saint can shut down Grimleal Text, rendering Validar useless. The Troubadour can still trigger Atk/Res Ploy 3 though, so prepare accordingly.
If you have neither of these units, equip your tank with as much bulk as possible, even foregoing damage if you have to, in order to withstand attacks from multiple foes. Bring along a dedicated offensive unit with post-combat movement and use that unit to burst down Validar as soon as possible, then retreat back to the safety of your other units.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Legendary Veronica | Red Tome Cavalry Enclosing Dark has great offensive power, prevents foe's counterattacks, and can follow-up before a foe's first attack. Enclosure has a short cooldown and disables non-Special damage reduction. |
Brave Gullveig | Blue Tome Flying The Cycle's Turn grants a Canto effect, allowing Gullveig to reposition herself after her action. Gold Unwinding grants another action post-combat. Flared Sparrow creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. |
Reginn | Sword Cavalry Pre-charged Seiðr Shell allows her to deal high damage on her first attack. Has Canto from turn 1-4 due to her weapon, letting her hit and run. |
Brave Chrom | Lance Cavalry Accelerated Special trigger and cooldown lets him charge up his Special quickly. A Fate Changed! allows a Reposition effect while retaining his action. |
Ótr | Axe Cavalry Pre-charged Brutal Shell allows him to deal high damage on his first attack. Has Canto from turn 1-4 due to his weapon, letting him hit and run. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Laegjarn | Blue Bow Flying Great nuking power with Flamefrost Bow. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Great nuking power with Ninjutsu Scrolls. S/R Far Trace 3 allows retreat after combat. Duo Skill grants another action post-combat. |
Ninja Lyn | Colorless Dagger Flying Great nuking power with Tailwind Shuriken. Duo Skill grants another action post-combat. |
Legendary Leif | Colorless Bow Cavalry Njörun's Zeal II grants another action post-combat. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Brave Hector | Lance Armored Can retaliate at any distance. Weapon refine is loaded with effects that vastly improve his offense and defense. Can neutralize penalties inflicted on him. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Brave Corrin (F) | Colorless Breath Armored Has five sources of damage reduction on her base kit. 【Divine Vein (Stone)】 creates defensive terrain for your units. A/S Far Save 3 protects allies from ranged attacks. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an adjacent ally an extra action. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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