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This is a guide to clearing the Infernal and Lunatic maps for Veld: Manfroy's Rock in Fire Emblem Heroes (FEH). To see strategy for defeating Veld: Manfroy's Rock, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit |
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---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 01/09/2021-01/16/2021 |
Infernal | Lunatic |
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A
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HP 63 |
Atk 52 |
Spd 37 |
Def 37 |
Res 24 |
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B
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HP 69 |
Atk 56 |
Spd 29 |
Def 24 |
Res 43 |
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C
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HP 63 |
Atk 44 |
Spd 32 |
Def 36 |
Res 24 |
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D
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HP 63 |
Atk 50 |
Spd 37 |
Def 36 |
Res 24 |
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E
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HP 52 |
Atk 49 |
Spd 38 |
Def 22 |
Res 33 |
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F
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HP 76 |
Atk 58 |
Spd 17 |
Def 47 |
Res 21 |
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![]() ![]() |
![]() ![]() ![]() |
Reinforcements 1 ![]() | HP 52 | Atk 48 | Spd 38 | Def 22 | Res 33 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
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Reinforcements 1 ![]() | HP 63 | Atk 50 | Spd 34 | Def 34 | Res 21 | ||||||
![]() ![]() | ![]() ![]() ![]() |
Reinforcements 2 ![]() | HP 52 | Atk 52 | Spd 41 | Def 25 | Res 36 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() | ![]() ![]() ![]() | ||||||||||
Reinforcements 2 ![]() | HP 52 | Atk 50 | Spd 38 | Def 22 | Res 33 | ||||||
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Reinforcements 3 ![]() | HP 63 | Atk 44 | Spd 32 | Def 36 | Res 24 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
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Reinforcements 3 ![]() | HP 54 | Atk 46 | Spd 45 | Def 18 | Res 37 | ||||||
![]() | ![]() ![]() |
A
![]() |
HP 55 |
Atk 49 |
Spd 34 |
Def 34 |
Res 22 |
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---|---|---|---|---|---|---|---|---|---|---|---|
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B
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HP 60 |
Atk 52 |
Spd 26 |
Def 22 |
Res 39 |
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C
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HP 55 |
Atk 41 |
Spd 29 |
Def 33 |
Res 22 |
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![]() ![]() ![]() |
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D
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HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
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E
![]() |
HP 66 |
Atk 54 |
Spd 16 |
Def 43 |
Res 19 |
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![]() ![]() |
![]() ![]() ![]() |
Reinforcements 1 ![]() | HP 44 | Atk 45 | Spd 35 | Def 20 | Res 30 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() | ![]() ![]() ![]() | ||||||||||
Reinforcements 1 ![]() | HP 55 | Atk 47 | Spd 31 | Def 31 | Res 19 | ||||||
![]() ![]() | ![]() ![]() ![]() |
Reinforcements 2 ![]() | HP 44 | Atk 49 | Spd 38 | Def 23 | Res 33 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() | ![]() ![]() ![]() | ||||||||||
Reinforcements 2 ![]() | HP 44 | Atk 47 | Spd 35 | Def 20 | Res 30 | ||||||
![]() | ![]() ![]() |
Reinforcements 3 ![]() | HP 55 | Atk 41 | Spd 29 | Def 33 | Res 22 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() | ![]() ![]() | ||||||||||
Reinforcements 3 ![]() | HP 40 | Atk 37 | Spd 31 | Def 27 | Res 42 | ||||||
![]() ![]() ![]() | ![]() ![]() |
Veld's Petrify inflicts Atk/Spd-7 and【Gravity】one of your units depending on the turn and the lowest corresponding stat for that turn.
It targets a different stat on turn 1-5 going from HP first then Res last. Keep this in mind and know when one of your units will be targeted.
Due to the way your units are separated on the map and because of the two breakable walls, cavalry and infantry units may have some difficulty moving around.
Flying units, therefore, are recommended as they can move and attack freely. This can be taken advantage of with the use of skills like Galeforce and Wings of Mercy 3.
Alternatively, you can use bulky units that have Distant Counter in order to block the far left and far right columns.
There will be two enemy units that will spawn at the bottom left and bottom right of the map at the start of the second turn.
Leave the two units you placed at the bottom of the map to take them out. It's better to use melee units as the enemy units that spawn here are both ranged.
Unit Name | |
---|---|
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Lance Armored Guaranteed follow-up attack Weapon refine makes him immune to armor-effective weapons. |
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Axe Armored High mobility for an armored unit. High stats all around. |
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Colorless Armored Beast Can move and attack several times per turn. Can heal herself after combat. |
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Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
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Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
---|---|
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Red Beast Flier Can make a guaranteed follow-up attack Can move 3 spaces when he transforms. |
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Sword Flier Can attack twice with her weapon and counterattack regardless of range. |
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Red Cavalry Tome Has an AoE Special that deals adaptive damage. Has Hardy Bearing in her weapon. |
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Green Infantry Tome Very high firepower that can double because of her high spd. |
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Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
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Colorless Dagger Flier Weapon allows her to attack twice Duo skill allows her to take another action. |
Unit Name | |
---|---|
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Sword Flier Grants buffs to ally that she dances. |
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Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
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Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
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Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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