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This is a guide to clearing the Infernal and Lunatic maps for Sedgar: Coyote's Faithful in Fire Emblem Heroes (FEH). To see strategy for defeating Sedgar: Coyote's Faithful, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Sedgar |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 10/19/2021-10/26/2021 |
Infernal | Lunatic |
---|---|
A Red Cavalier | HP 47 |
Atk 50 |
Spd 28 |
Def 18 |
Res 40 |
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Iceberg
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B Lance Cavalier | HP 62 |
Atk 56 |
Spd 30 |
Def 34 |
Res 36 |
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Moonbow
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Fury 3
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C Sedgar | HP 68 |
Atk 53 |
Spd 43 |
Def 30 |
Res 27 |
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D Lance Dragon | HP 57 |
Atk 49 |
Spd 25 |
Def 39 |
Res 23 |
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Bonfire
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E Sword Fighter | HP 68 |
Atk 50 |
Spd 40 |
Def 36 |
Res 24 |
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Reprisal
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Frenzy 3
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F Green Mage | HP 54 |
Atk 49 |
Spd 40 |
Def 22 |
Res 33 |
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Moonbow
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A Red Cavalier | HP 39 |
Atk 47 |
Spd 25 |
Def 17 |
Res 34 |
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:
Iceberg
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B Lance Cavalier | HP 49 |
Atk 51 |
Spd 27 |
Def 31 |
Res 33 |
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:-
:
Moonbow
|
:
Fury 3
:-
:-
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C Sedgar | HP 57 |
Atk 48 |
Spd 39 |
Def 27 |
Res 24 |
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D Sword Fighter | HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
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Reprisal
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:
Frenzy 3
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E Green Mage | HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
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Moonbow
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Enemies on this map will not move unless your units are within their danger zone.
Since Sedgar has his Special active, it's best to take out the 2 units at the lower part of the map.
Use a tanky unit and park them on the lower part of the map where Sedgar and the 3 other units with him won't reach.
This will bait them out of their spots once the Sword Fighter and Green Mage are defeated.
Sedgar has very low Res, and thus vulnerable to magic.
You can make use of a red tome unit to take him out, or alternatively, a melee unit since he has no Close Counter.
Unit Name | |
---|---|
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him immune to armor-effective weapons. |
Brave Edelgard | Axe Armored High mobility for an armored unit. High stats all around. |
Fallen Edelgard | Colorless Armored Beast Can move and attack several times per turn. Can heal herself after combat. |
Fallen Tiki (Young) | Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
Caineghis | Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Tibarn | Red Beast Flier Can make a guaranteed follow-up attack Can move 3 spaces when he transforms. |
Altina | Sword Flier Can attack twice with her weapon and counterattack regardless of range. |
Reinhardt | Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
Legendary Lilina | Red Cavalry Tome Has an AoE Special that deals adaptive damage. Has Hardy Bearing in her weapon. |
Legendary Celica | Green Infantry Tome Very high firepower that can double because of her high spd. |
Nino | Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
Legendary Leif | Colorless Cavalry Bow Special allows him to gain another action. |
Ninja Lyn | Colorless Dagger Flier Weapon allows her to attack twice Duo skill allows her to take another action. |
Unit Name | |
---|---|
Flying Olivia | Sword Flier Grants buffs to ally that she dances. |
Peony | Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
Legendary Azura | Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
Reyson | Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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