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This is a guide to clearing the Infernal and Lunatic maps for Riev: Blood Beryl in Fire Emblem Heroes (FEH). To see strategy for defeating Riev: Blood Beryl, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Riev |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 01/07/2022-01/18/2022 |
Infernal | Lunatic |
---|---|
A Blue Fáfnir | HP 62 |
Atk 51 |
Spd 40 |
Def 37 |
Res 32 |
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B Sword Knight | HP 81 |
Atk 63 |
Spd 20 |
Def 50 |
Res 24 |
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Ignis
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Fury 3
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:-
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C Axe Fighter | HP 68 |
Atk 52 |
Spd 37 |
Def 36 |
Res 24 |
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Moonbow
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:
Spurn 3
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:-
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D Red Mage | HP 54 |
Atk 49 |
Spd 40 |
Def 22 |
Res 33 |
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:-
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Glimmer
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E Axe Fighter | HP 68 |
Atk 50 |
Spd 37 |
Def 40 |
Res 24 |
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:-
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Bonfire
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:
Guard 3
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:-
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F Riev | HP 69 |
Atk 57 |
Spd 28 |
Def 26 |
Res 44 |
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Glacies
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:-
:-
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Reinforcements 1 Lance Knight | HP 81 | Atk 58 | Spd 17 | Def 47 | Res 25 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Aegis | :- :- | ||||||||||
Reinforcements 1 Red Flier | HP 48 | Atk 47 | Spd 41 | Def 17 | Res 35 | ||||||
:- : Miracle | :- :- | ||||||||||
Reinforcements 1 Green Cavalier | HP 45 | Atk 51 | Spd 28 | Def 18 | Res 37 | ||||||
:- : Iceberg | :- :- |
Reinforcements 2 Lance Knight | HP 81 | Atk 58 | Spd 17 | Def 51 | Res 21 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Bonfire | :- :- | ||||||||||
Reinforcements 2 Bow Cavalier | HP 57 | Atk 59 | Spd 33 | Def 22 | Res 20 | ||||||
: Luna | :- :- |
A Blue Fáfnir | HP 49 |
Atk 45 |
Spd 37 |
Def 34 |
Res 29 |
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:-
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:-
:-
|
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B Sword Knight | HP 66 |
Atk 57 |
Spd 19 |
Def 46 |
Res 22 |
||||||
:-
:
Ignis
|
:
Fury 3
:-
:-
|
||||||||||
C Axe Fighter | HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
||||||
:-
:
Moonbow
|
:
Spurn 3
:-
:-
|
||||||||||
D Axe Fighter | HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
||||||
:-
:
Bonfire
|
:
Guard 3
:-
:-
|
||||||||||
E Riev | HP 60 |
Atk 53 |
Spd 25 |
Def 23 |
Res 40 |
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:-
:
Glacies
|
:-
:-
|
Reinforcements 1 Lance Knight | HP 66 | Atk 54 | Spd 16 | Def 43 | Res 19 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Aegis | :- :- | ||||||||||
Reinforcements 1 Red Flier | HP 40 | Atk 43 | Spd 37 | Def 16 | Res 32 | ||||||
:- : Miracle | :- :- | ||||||||||
Reinforcements 1 Green Cavalier | HP 39 | Atk 48 | Spd 25 | Def 17 | Res 34 | ||||||
:- : Iceberg | :- :- |
Reinforcements 2 Lance Knight | HP 66 | Atk 54 | Spd 16 | Def 43 | Res 19 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Bonfire | :- :- | ||||||||||
Reinforcements 2 Bow Cavalier | HP 48 | Atk 54 | Spd 30 | Def 19 | Res 18 | ||||||
: Luna | :- :- |
Enemies on this map have mobility skills like Even Tempest 3 and Aerobatics 3, or are cavalry units.
Using hit and run tactics with units that have either Canto or Trace skills will ensure that you can attack and move out of range safely.
Alternatively, you can use dancers to get your allies to safety.
Tanky units with A/R Far Save 3 are going to help to take out the mage units, keeping your more fragile units safe.
You can also have units with A/D Near Save 3 to protect your magic tanks with your physical damage tanks.
Unit Name | |
---|---|
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him immune to armor-effective weapons. |
Brave Edelgard | Axe Armored High mobility for an armored unit. High stats all around. |
Fallen Edelgard | Colorless Armored Beast Can move and attack several times per turn. Can heal herself after combat. |
Fallen Tiki (Young) | Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
Caineghis | Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Tibarn | Red Beast Flier Can make a guaranteed follow-up attack Can move 3 spaces when he transforms. |
Reginn | Sword Cavalry Has Canto from turn 1-4 due to her weapon, letting her hit and run. |
Reinhardt | Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
Legendary Lilina | Red Cavalry Tome Has an AoE Special that deals adaptive damage. Has Hardy Bearing in her weapon. |
Legendary Celica | Green Infantry Tome Very high firepower that can double because of her high spd. |
Legendary Leif | Colorless Cavalry Bow Special allows him to gain another action. |
Ninja Lyn | Colorless Dagger Flier Weapon allows her to attack twice Duo skill allows her to take another action. |
Unit Name | |
---|---|
Flying Olivia | Sword Flier Grants buffs to ally that she dances. |
Peony | Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
Legendary Azura | Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
Reyson | Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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