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This is a guide to clearing the Infernal and Lunatic maps for Mauvier: Penitent Knight in Fire Emblem Heroes (FEH). To see strategy for defeating Mauvier, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Mauvier |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 02/19/2024 - 02/27/2024 |
Infernal | Lunatic |
---|---|
A Cleric | HP 46 |
Atk 50 |
Spd 34 |
Def 20 |
Res 47 |
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---|---|---|---|---|---|---|---|---|---|---|---|
:
Aid+
:
Rescue+
|
:-
:-
|
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B Mauvier | HP 67 |
Atk 64 |
Spd 19 |
Def 54 |
Res 38 |
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:-
:
Ignis
|
:-
:-
|
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C Axe Knight | HP 81 |
Atk 60 |
Spd 17 |
Def 47 |
Res 21 |
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:-
|
:-
:-
|
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D Red Manakete | HP 67 |
Atk 51 |
Spd 36 |
Def 38 |
Res 33 |
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:-
:
Bonfire
|
:-
:-
|
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E Lance Flier | HP 57 |
Atk 49 |
Spd 38 |
Def 26 |
Res 39 |
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:-
:
Iceberg
|
:-
:-
|
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F Green Flier | HP 48 |
Atk 46 |
Spd 41 |
Def 17 |
Res 38 |
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:-
:
Glimmer
|
:-
:-
|
A Cleric | HP 40 |
Atk 47 |
Spd 31 |
Def 18 |
Res 43 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Aid+
:
Rescue+
|
:-
:-
|
||||||||||
B Mauvier | HP 58 |
Atk 60 |
Spd 18 |
Def 49 |
Res 35 |
||||||
:-
:
Ignis
|
:-
:-
|
||||||||||
C Axe Knight | HP 66 |
Atk 54 |
Spd 16 |
Def 43 |
Res 19 |
||||||
:-
|
:-
:-
|
||||||||||
D Red Manakete | HP 54 |
Atk 47 |
Spd 33 |
Def 31 |
Res 30 |
||||||
:-
:
Bonfire
|
:-
:-
|
||||||||||
E Green Flier | HP 40 |
Atk 43 |
Spd 37 |
Def 16 |
Res 32 |
||||||
:-
:
Glimmer
|
:-
:-
|
This map has no refresher enemies and there is an enemy in range immediately, making it the ideal situation for a Hit and Run composition.
On the first turn, use a three-movement unit to defeat the Red Manakete. Follow up with a refresher effect (use the Odd Tempest 3 Sacred Seal if you don't have any three-movement refresher units), and then use movement assists like Reposition to get yourself to safety.
The Green Flier can also be the initial target, but keep in mind that the Lance Flier's S/D Rein Snap will provide extra movement to the Red Manakete once the enemy gets a turn.
The enemies will then advance, but be unable to reach you if you positioned your units properly. Use the following turns to clean up the rest of the map.
Movement skills to keep in mind are the Cleric's Dazzling Shift, the Lance Flier's S/D Rein Snap and the Axe Knight's Assault Troop 3.
Tank strategies are also viable on this map as Mauvier is the only threatening unit. A Near Save unit when given enough support can soak up attacks from all of the melee enemies on this map.
To begin, bait the enemies out by placing a unit at the bottom area for the Green Flier to attack. Defeat the Green Flier on enemy phase, and then wait out the remaining enemies as they walk to their doom.
Keep your units spread out to avoid splash damage from the Green Flier's Deadly Miasma. Defeat her quickly to prevent this!
If using a Near Save unit, focus on defeating the ranged enemies first and allow the Near Save unit to soak up attacks from the other foes.
Keep in mind that Mauvier's Penitent Lance grants 【Hexblade】, which can affect combat damage and leave your tank units vulnerable if they're skewed towards one defensive stat.
Unit Name | |
---|---|
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Brave Gullveig | Blue Tome Flying Gold Unwinding grants herself an additional action after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Brave Eirika | Lance Cavalry Moonlight Bangle grants Canto for mobility. Binding Reginleif allows her to defeat her foes in one round. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell is pre-charged and can defeat an enemy quickly. |
Unit Name | |
---|---|
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him a very powerful tank. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Halloween Duma | Red Breath Armored Can retaliate at any distance with Distant Ferocity. Woeful Upheaval deals chip damage, has a Far Save effect, and gives damage reduction. |
Tiki (Adult) | Red Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A red unit is used here to help mitigate damage from the right side of the map, as she will not have color disadvantage against all the enemies on that side. |
Nowi | Blue Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A blue unit is used here to help mitigate damage from the left side of the map, as she will not have color disadvantage against all the enemies on that side. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an adjacent ally an extra action. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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