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This is a guide to clearing the Abyssal and Infernal maps for Ursula: Blue Crow in Fire Emblem Heroes (FEH). To see strategy for defeating Ursula: Blue Crow, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Ursula |
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Recommended Level | Lv.40 |
Difficulty | Infernal Abyssal Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 03/10/2017-03/14/2017 |
Initial Abyssal and Infernal Unit Placements |
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A Axe Knight | HP 78 |
Atk 58 |
Spd 18 |
Def 45 |
Res 21 |
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Aegis
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B Thief | HP 50 |
Atk 39 |
Spd 46 |
Def 18 |
Res 38 |
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Fury 3
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C Ursula | HP 57 |
Atk 42 |
Spd 35 |
Def 21 |
Res 33 |
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Guard 3
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D Sword Cavalier | HP 57 |
Atk 53 |
Spd 27 |
Def 28 |
Res 33 |
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Aegis
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E Thief | HP 50 |
Atk 36 |
Spd 43 |
Def 15 |
Res 35 |
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F Green Cavalier | HP 46 |
Atk 49 |
Spd 28 |
Def 19 |
Res 38 |
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A Axe Knight | HP 99 |
Atk 64 |
Spd 20 |
Def 48 |
Res 23 |
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Aegis
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B Thief | HP 73 |
Atk 42 |
Spd 49 |
Def 20 |
Res 41 |
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Fury 3
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C Ursula | HP 76 |
Atk 51 |
Spd 42 |
Def 27 |
Res 40 |
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Guard 3
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D Sword Cavalier | HP 83 |
Atk 57 |
Spd 30 |
Def 31 |
Res 40 |
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Aegis
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E Thief | HP 73 |
Atk 39 |
Spd 46 |
Def 17 |
Res 38 |
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F Green Cavalier | HP 69 |
Atk 54 |
Spd 31 |
Def 21 |
Res 41 |
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A Axe Knight | HP 99 |
Atk 64 |
Spd 20 |
Def 48 |
Res 23 |
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:
Aegis
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:-
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B Thief | HP 73 |
Atk 42 |
Spd 49 |
Def 20 |
Res 41 |
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Iceberg
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Fury 3
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C Ursula | HP 76 |
Atk 51 |
Spd 42 |
Def 27 |
Res 40 |
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:
Guard 3
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D Sword Cavalier | HP 83 |
Atk 57 |
Spd 30 |
Def 31 |
Res 40 |
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:
Aegis
|
:-
|
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E Thief | HP 73 |
Atk 39 |
Spd 46 |
Def 17 |
Res 38 |
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:
Iceberg
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:-
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F Green Cavalier | HP 69 |
Atk 54 |
Spd 31 |
Def 21 |
Res 41 |
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The two thieves on the map have Poison Dagger+, which is effective against infantry units.
You can make use of an armored, flier, or cavalry units to make this fight easier for you.
The Axe Knight has Wings of Mercy 3, which allows them to warp to any ally with low HP.
This makes them able to pull off suprise attacks so be careful and check how much damage your units are dealing and if they're in range.
While the Axe Knight has high Def, they have low Res, so using a unit with a tome weapon is ideal here.
You can bait the thieves with a tanky unit while you're outside so they rest will need to break the walls in order to reach you.
An ideal unit here is one who can counterattack regardless of range like Black Knight, Xander, or Hector.
In the Infernal difficulty, it's possible to position a unit to bait both Usrula and the Green Cavalier into attacking (not this will not work for Abyssal as Ursula will already have her Special charged).
A good unit to bait with would be Julia, due to her high Res, or Nino, who has high speed and can be given Triangle Adept 3.
Depending on your IVs and build, it's actually possible to take out the Axe Knight on the first turn with a high firepower tome user like Reinhardt (Infernal difficulty only).
You will need to retreat after attacking, however, so have a dancer ready or someone with a movement assist skill like Draw Back or Reposition.
Unit Name | |
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Brave Dimitri | Lance Infantry Can be obtained for free. High firepower and speed. |
Brave Edelgard | Axe Armored High firepower. Great stats all around. |
Legendary Tiki (Young) | Blue Armored Breath Very strong weapon Buffs ally units. |
Brave Hector | Lance Armored High firepower and guaranteed follow-up attack. |
Fallen Robin (M) | Green Armored Breath Makes a guaranteed follow-up attack Very high attack. |
Fallen Tiki (Young) | Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
Caineghis | Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
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Tibarn | Red Beast Flier Can make a guaranteed follow-up attack Can move 3 spaces when he transforms. |
Brave Lyn | Colorless Cavalry Bow Can attack twice if she has Brave Bow+ inherited. |
Reinhardt | Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
Ophelia | Blue Infantry Tome Her Special is easy to charge and can hit multiple units. |
Nino | Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
Klein | Colorless Infantry Bow Weapon allows him to attack twice Effective against flying units. |
Lyon | Red Infantry Tome Has weapon triangle advantage over green and colorless units. |
Unit Name | |
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Flying Olivia | Sword Flier Grants buffs to ally that she dances. |
Peony | Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
Legendary Azura | Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
Reyson | Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
Lyon | Peony | Brave Ike | Brave Dimitri |
Brave Dimitri is the star here, with his kit built around him able to take large amounts of damage and also dealing large amounts of damage.
Make sure you give him the Atk/Res Bond 3 Sacred Seal as well as give Peony the Torrent Dance 3 Sacred Seal so he can tank both Ursula and the Green Cavalier.
Lyon takes out one of the thieves and the Axe Knight due to him having weapon triangle-advantage (you don't have to give him G Tomebreaker 3 and just leave that slot empty).
Brave Ike does what he does best and also stands in as a tank beside Dimitri.
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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