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This is a ranking page for the hero Seiðr - Goddess of Hope from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Seiðr.
| Heroes With the Same Name | |
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List of Contents
| Focus - Legendary & Mythic Hero Remix: Legendary Myrrh Featured Heroes | |||
|---|---|---|---|
Sothis[8.5/10] |
Legendary Veronica[8.5/10] |
Legendary Myrrh[9.0/10] |
Attuned Timerra[9.0/10] |
Seiðr[9.0/10] |
Rearmed Lilina[9.0/10] |
Legendary Claude[8.5/10] |
Legendary Micaiah[9.0/10] |

| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Refined Seiðr has a built-in Time's Pulse effect and grants 【Empathy】, 【Hexblade】, and a follow-up denial effect to Seiðr and nearby allies, grants Seiðr a guaranteed follow-up, bonus true damage and true DR. ・Future-Focused+ grants Canto, ends foes' actions and inflicts 【Time's Grip】 and 【Panic】 on those foes, grants bonus stats, penalty neutralization, true DR, and healing to allies within 3Rx3C, grants Seiðr bonus true damage and DR piercing. |
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Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effect to unit and allies within 2 spaces of unit for 1 turn: "Foe cannot make a follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and unit deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat). |
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Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Res. |
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Grants Atk/Res+7. Inflicts Def-5. |
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At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts 【Def Shackle】 and 【Res Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts Def/Res-4 on foe and deals damage = number of【Penalty】effects active on foe, excluding stat penalties, × 2, + 7 during combat (max 15; excluding area-of-effect Specials). |
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Enables 【Canto (Dist.; Max 3, Min 1)】. After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, -5) and 【Time's Grip】 is not active on foe, that foe's action ends immediately and inflicts 【Time's Grip】 and 【Panic】 on that foe. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, neutralizes penalties, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and restores 7 HP to unit or ally after combat. Unit deals +7 damage (including area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (17) |
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★★★☆☆ |
| Atk (13) |
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★★★★★ |
| Spd (6) |
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★★★☆☆ |
| Def (4) |
|
★☆☆☆☆ |
| Res (7) |
|
★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Seiðr are +Res and -Def. Boosting her Res improves her ability to shut down an enemy completely with Future-Focused by winning the Res check. This effect is more important than any of her other stats and should be invested into whenever possible.
Her Def is abysmal, especially with Still Water 4, and should be the bane of choice.
We recommend +Res when merging Seiðr up to +10 for similar reasons above. Winning the Res check is vital and should be the main priority at all times.
| HOT | |
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| Updated on 01/21/2025 | |
Seiðr's Future-Focused+ is a very powerful ability if used correctly. This build increases the potency by raising visible Atk/Res, while also giving Seiðr enough combat power to hold her own in case she has to enter battle.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 14 Range: 2 HP: Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants 【Empathy】, 【Hexblade】 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and unit deals +25 damage during combat (including area-of-effect Specials). At start of turn, grants Special cooldown count-1. Grants Atk/Spd/Def/Res+10 to unit and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). |
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Refined Seiðr has a built-in Time's Pulse effect and grants 【Empathy】, 【Hexblade】, and a follow-up denial effect to Seiðr and nearby allies at the start of each phase, providing valuable support that isn't quite common compared to other effects.
In combat, refined Seiðr grants Atk/Spd/Def/Res+15, a guaranteed follow-up attack, +25 true damage and +15 true damage reduction.
The combat effects make Seiðr on par with modern release weapons. It is the support effect that differentiates Seiðr from other heroes as well as her exclusive remix skill Future-Focused+.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 169 | ||
| HP |
39 |
Rank: 778/1347 |
| Atk |
43 |
Rank: 207/1347 |
| Spd |
30 |
Rank: 805/1347 |
| Def |
17 |
Rank: 1050/1347 |
| Res |
40 |
Rank: 87/1347 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 44 | 69 | 35 | 16 | 51 | 215 | Lv.40 +10 | 44 | 48 | 35 | 21 | 44 | 192 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 46 | 47 | 34 | 21 | 44 | 192 |
| +Atk Lv.40 +10 | 43 | 51 | 34 | 21 | 44 | 193 |
| +Spd Lv.40 +10 | 43 | 47 | 37 | 21 | 44 | 192 |
| +Def Lv.40 +10 | 43 | 47 | 34 | 24 | 44 | 192 |
| +Res Lv.40 +10 | 43 | 47 | 34 | 21 | 47 | 192 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 39 | 64 | 30 | 12 | 47 | 192 |
| 5★ Lv.40 | 39 | 43 | 30 | 17 | 40 | 169 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 17 | 34 | 6 | -1 | 14 | 70 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 49 | 30 | 17 | 49 | 185 | |
| 41 | 49 | 16 | 30 | 49 | 185 | |
| 38 | 48 | 30 | 20 | 49 | 185 | |
| 40 | 46 | 49 | 28 | 22 | 185 | |
| 39 | 47 | 16 | 26 | 46 | 174 | |
| 41 | 43 | 46 | 23 | 20 | 173 | |
|
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39 | 43 | 30 | 17 | 40 | 169 |
| 40 | 42 | 46 | 18 | 22 | 168 | |
| 38 | 40 | 16 | 35 | 34 | 163 | |
| 38 | 41 | 40 | 23 | 20 | 162 | |
| 39 | 36 | 40 | 19 | 23 | 157 | |
| 42 | 32 | 35 | 27 | 16 | 152 | |
| 39 | 36 | 34 | 22 | 20 | 151 | |
| 36 | 37 | 37 | 17 | 23 | 150 | |
| 37 | 33 | 21 | 27 | 28 | 146 | |
| 34 | 30 | 35 | 19 | 27 | 145 | |
| 37 | 31 | 33 | 19 | 25 | 145 | |
| 34 | 35 | 30 | 20 | 26 | 145 | |
| 36 | 32 | 25 | 22 | 29 | 144 | |
| 36 | 34 | 34 | 17 | 23 | 144 |
Note: Stats bonuses from skills are not taken into account.
Seiðr is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to her Atk minus the foe's Res stat.

Refined Seiðr has a built-in Time's Pulse effect and grants 【Empathy】, 【Hexblade】, and a follow-up denial effect to Seiðr and nearby allies at the start of each phase, providing valuable support that isn't quite common compared to other effects.
In combat, refined Seiðr grants Atk/Spd/Def/Res+15, a guaranteed follow-up attack, +25 true damage and +15 true damage reduction.
The combat effects make Seiðr on par with modern release weapons. It is the support effect that differentiates Seiðr from other heroes as well as her exclusive remix skill Future-Focused+.
Seiðr's exclusive C skill Future-Focused+ grants Seiðr 【Canto (Dist.; Max 3, Min 1)】 and, upon winning a modified Res check, ends the action of the closest foes in cardinal directions while applying 【Time's Grip】 and 【Panic】 on those foes.
Future-Focused+ also grants Seiðr and allies within 3 rows and 3 columns Atk/Spd/Def/Res+5, neutralizes their penalties, +7 true damage reduction, and 7 HP post-combat healing.
Finally, Future-Focused+ grants Seiðr +7 true damage and 50% damage reduction piercing.
Future-Focused+ retains the original purpose of the prerequisite skill by forcefully ending turns of foes, and it adds on mobility, support, offense, and defense. Future-Focused+ is a complete skill that is worth equipping at all times.
Seiðr takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Seiðr - Goddess of Hope only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Seiðr - Goddess of Hope if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effect to unit and allies within 2 spaces of unit for 1 turn: "Foe cannot make a follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and unit deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat). | 5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
| (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Grants Atk/Res+3. Inflicts Def-3. | 5★ | |
| Grants Atk/Res+4. Inflicts Def-4. | 5★ | |
| Grants Atk/Res+5. Inflicts Def-5. | 5★ | |
| Grants Atk/Res+7. Inflicts Def-5. | 5★ | |
| At the start of each turn, inflicts Res -3 on foe on the enemy team with the highest Res through its next action. | 5★ | |
| At start of turn, inflicts Atk/Res-3 on foe on the enemy team with the highest Atk+Res total through its next action. | 5★ | |
| At start of turn, inflicts Atk/Res -5 on foe on the enemy team with the highest Atk+Res total through its next action. | 5★ | |
| At start of turn, inflicts Atk/Res-6 on foe on the enemy team with the highest Atk+Res total and foes within 2 spaces of that foe through their next actions. | 5★ | |
| At start of turn, inflicts Def/Res- on foe on the enemy team with the highest Def+Res total through its next action.3 | 5★ | |
| At start of turn, inflicts Def/Res-5 on foe on the enemy team with the highest Def+Res total through its next action. | 5★ | |
| At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts 【Def Shackle】 and 【Res Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts Def/Res-4 on foe and deals damage = number of【Penalty】effects active on foe, excluding stat penalties, × 2, + 7 during combat (max 15; excluding area-of-effect Specials). |
5★ | |
| On odd-numbered turns, after foes' start-of-turn skills trigger, foe the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe x 3), that foe's action ends immediately. | 5★ | |
| Enables 【Canto (Dist.; Max 3, Min 1)】. After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, -5) and 【Time's Grip】 is not active on foe, that foe's action ends immediately and inflicts 【Time's Grip】 and 【Panic】 on that foe. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, neutralizes penalties, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and restores 7 HP to unit or ally after combat. Unit deals +7 damage (including area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |

| Value of Skills | ★★★★☆ |
|---|
Seiðr has Still Water 4 and Chill Atk/Res 3 as inheritance options.
Seiðr is a powerful unit, consider using her for your raiding parties instead before opting to use her as fodder.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Seiðr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
| Voice Actor (English) |
Valeria Rodriguez |
|---|---|
| Illustrator | Yoshiku |
| Appears In |
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| Heroes from Focus - Legendary & Mythic Hero Remix: Legendary Myrrh | |||
|---|---|---|---|
Sothis[8.5/10] |
Legendary Veronica[8.5/10] |
Legendary Myrrh[9.0/10] |
Attuned Timerra[9.0/10] |
Seiðr[9.0/10] |
Rearmed Lilina[9.0/10] |
Legendary Claude[8.5/10] |
Legendary Micaiah[9.0/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Missing info: What Kind of Character Are They? ・An Astra type Mythic Hero How to Obtain ... Book VII Chapter 1
Seiðr Builds and Best IVs



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