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This is a ranking page for the hero Seiðr - Goddess of Hope from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Seiðr.
Heroes With the Same Name | |
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Seiðr
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List of Contents
Emblem Heroes - Sigurd: Of the Holy War Featured Heroes | |||
---|---|---|---|
Legendary Yuri [9.5/10] |
Legendary Hinoka [9.5/10] |
Emblem Marth [9.5/10] |
Mythic Lumera [9.5/10] |
Emblem Celica [9.5/10] |
Emblem Sigurd [9.9/10] |
Seiðr [9.5/10] |
Heiðr [9.0/10] |
Attuned Micaiah [9.9/10] |
Legendary Guinivere [9.0/10] |
Gullveig [9.5/10] |
Fallen Veyle [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill prevents foe's follow-up attacks for herself and her allies, grants bonus stats, a guaranteed follow-up, and true damage based on Res. ・Exclusive skill can end an enemy's action immediately. |
Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effect to unit and allies within 2 spaces of unit for 1 turn: "Foe cannot make a follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and unit deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat). |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Res. |
Grants Atk/Res+7. Inflicts Def-5. |
At start of turn, inflicts Atk/Res-6 on foe on the enemy team with the highest Atk+Res total and foes within 2 spaces of that foe through their next actions. |
On odd-numbered turns, after foes' start-of-turn skills trigger, foe the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe x 3), that foe's action ends immediately. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (13) | ★★★★★ | |
Spd (6) | ★★★☆☆ | |
Def (4) | ★☆☆☆☆ | |
Res (7) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Seiðr are +Res and -Def. Boosting her Res improves her ability to shut down an enemy completely with Future-Focused by winning the Res check. This effect is more important than any of her other stats and should be invested into whenever possible.
Her Def is abysmal, especially with Still Water 4, and should be the bane of choice.
We recommend +Res when merging Seiðr up to +10 for similar reasons above. Winning the Res check is vital and should be the main priority at all times.
HOT | |
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:
Seiðr
:
Smite
:
Glimmer
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-
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-
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Seiðr's Future-Focused is a very powerful ability if used correctly. Phantom Res 3 is the best Sacred Seal to win the Res check, while Wings of Mercy 4 allows her to position properly to shut down opponents with Future-Focused.
Neutral Stats at Lv. 40 (5★) | ||
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169 | ||
HP |
39 |
Rank: 778/1184 |
Atk |
43 |
Rank: 207/1184 |
Spd |
30 |
Rank: 805/1184 |
Def |
17 |
Rank: 1050/1184 |
Res |
40 |
Rank: 87/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 44 | 69 | 35 | 16 | 51 | 215 | Lv.40 +10 | 44 | 48 | 35 | 21 | 44 | 192 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 46 | 47 | 34 | 21 | 44 | 192 |
+Atk Lv.40 +10 | 43 | 51 | 34 | 21 | 44 | 193 |
+Spd Lv.40 +10 | 43 | 47 | 37 | 21 | 44 | 192 |
+Def Lv.40 +10 | 43 | 47 | 34 | 24 | 44 | 192 |
+Res Lv.40 +10 | 43 | 47 | 34 | 21 | 47 | 192 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 39 | 64 | 30 | 12 | 47 | 192 |
5★ Lv.40 | 39 | 43 | 30 | 17 | 40 | 169 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 34 | 6 | -1 | 14 | 70 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 47 | 16 | 26 | 46 | 174 | |
41 | 43 | 46 | 23 | 20 | 173 | |
Seiðr
|
39 | 43 | 30 | 17 | 40 | 169 |
40 | 42 | 46 | 18 | 22 | 168 | |
38 | 40 | 16 | 35 | 34 | 163 | |
38 | 41 | 40 | 23 | 20 | 162 | |
39 | 36 | 40 | 19 | 23 | 157 | |
42 | 32 | 35 | 27 | 16 | 152 | |
39 | 36 | 34 | 22 | 20 | 151 | |
36 | 37 | 37 | 17 | 23 | 150 | |
37 | 33 | 21 | 27 | 28 | 146 | |
34 | 30 | 35 | 19 | 27 | 145 | |
34 | 35 | 30 | 20 | 26 | 145 | |
37 | 31 | 33 | 19 | 25 | 145 | |
36 | 34 | 34 | 17 | 23 | 144 | |
36 | 32 | 25 | 22 | 29 | 144 |
Note: Stats bonuses from skills are not taken into account.
Seiðr is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to her Atk minus the foe's Res stat.
Seiðr (the tome) grants a status effect to Seiðr and nearby allies wherein foe's follow-up attacks are prevented. This effect can turn allied tank units into formidable damage soakers capable of surviving multiple attacks from their foes.
In addition to this effect, Seiðr (the tome) also grants Seiðr Atk/Spd/Def/Res+5, a guaranteed follow-up attack, and true damage equal to 20% of her Res stat.
This tome allows Seiðr to function both as a support and a damage dealer at the same time.
Seiðr's exclusive C skill Future-Focused ends the action of the closest foes in cardinal directions of herself upon winning a Res check on odd-numbered turns. If multiple foes are at equal distance to her cardinal directions, they will be subject to the Res check at the same time.
Start of turn effects will still trigger, but otherwise, affected units will be unable to act unless refreshed.
This effect is unique and new to the game, and is incredibly powerful when utilized correctly.
Future-Focused only activates on odd-numbered turns, leaving Seiðr with a useless C skill on even-numbered turns.
Plan your actions out ahead and go on the offensive on odd-numbered turns to maximize the use of this powerful effect.
Seiðr takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Seiðr - Goddess of Hope only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Seiðr - Goddess of Hope if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
14 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effect to unit and allies within 2 spaces of unit for 1 turn: "Foe cannot make a follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and unit deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
Grants Atk/Res+3. Inflicts Def-3. | 5★ | |
Grants Atk/Res+4. Inflicts Def-4. | 5★ | |
Grants Atk/Res+5. Inflicts Def-5. | 5★ | |
Grants Atk/Res+7. Inflicts Def-5. | 5★ | |
At the start of each turn, inflicts Res -3 on foe on the enemy team with the highest Res through its next action. | 5★ | |
At start of turn, inflicts Atk/Res-3 on foe on the enemy team with the highest Atk+Res total through its next action. | 5★ | |
At start of turn, inflicts Atk/Res -5 on foe on the enemy team with the highest Atk+Res total through its next action. | 5★ | |
At start of turn, inflicts Atk/Res-6 on foe on the enemy team with the highest Atk+Res total and foes within 2 spaces of that foe through their next actions. | 5★ | |
On odd-numbered turns, after foes' start-of-turn skills trigger, foe the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe x 3), that foe's action ends immediately. | 5★ |
Value of Skills | ★★★★☆ |
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Seiðr has Still Water 4 and Chill Atk/Res 3 as inheritance options.
Seiðr is a powerful unit, consider using her for your raiding parties instead before opting to use her as fodder.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Seiðr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
Valeria Rodriguez |
---|---|
Illustrator | Yoshiku |
Appears In |
Heroes from Emblem Heroes - Sigurd: Of the Holy War | |||
---|---|---|---|
Legendary Yuri [9.5/10] |
Legendary Hinoka [9.5/10] |
Emblem Marth [9.5/10] |
Mythic Lumera [9.5/10] |
Emblem Celica [9.5/10] |
Emblem Sigurd [9.9/10] |
Seiðr [9.5/10] |
Heiðr [9.0/10] |
Attuned Micaiah [9.9/10] |
Legendary Guinivere [9.0/10] |
Gullveig [9.5/10] |
Fallen Veyle [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Seiðr Builds and Best IVs
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Missing info: What Kind of Character Are They? ・An Astra type Mythic Hero How to Obtain ... Book VII Chapter 1