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This is a guide to clearing the Infernal and Lunatic maps for Heath: Wandering Knight in Fire Emblem Heroes (FEH). To see strategy for defeating Heath: Wandering Knight, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit |
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Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 02/18/2020-02/25/2020 |
Infernal | Lunatic |
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A
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HP 61 |
Atk 49 |
Spd 34 |
Def 33 |
Res 24 |
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B
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HP 64 |
Atk 52 |
Spd 36 |
Def 36 |
Res 30 |
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C
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HP 59 |
Atk 47 |
Spd 32 |
Def 32 |
Res 17 |
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D
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HP 52 |
Atk 46 |
Spd 35 |
Def 22 |
Res 31 |
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E
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HP 57 |
Atk 54 |
Spd 30 |
Def 31 |
Res 36 |
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![]() ![]() ![]() ![]() |
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F
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HP 55 |
Atk 45 |
Spd 19 |
Def 27 |
Res 25 |
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![]() ![]() |
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Reinforcements 1 ![]() | HP 61 | Atk 47 | Spd 34 | Def 33 | Res 24 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
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Reinforcements 1 ![]() | HP 46 | Atk 42 | Spd 31 | Def 25 | Res 38 | ||||||
![]() ![]() ![]() | ![]() ![]() |
Reinforcements 2 ![]() | HP 59 | Atk 47 | Spd 32 | Def 32 | Res 17 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() | ![]() ![]() | ||||||||||
Reinforcements 2 ![]() | HP 57 | Atk 51 | Spd 27 | Def 28 | Res 33 | ||||||
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Reinforcements 2 ![]() | HP 45 | Atk 53 | Spd 28 | Def 18 | Res 39 | ||||||
![]() ![]() | ![]() ![]() |
A
![]() |
HP 52 |
Atk 46 |
Spd 31 |
Def 30 |
Res 22 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() |
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B
![]() |
HP 56 |
Atk 49 |
Spd 33 |
Def 33 |
Res 27 |
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C
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HP 51 |
Atk 44 |
Spd 29 |
Def 29 |
Res 16 |
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D
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HP 44 |
Atk 43 |
Spd 32 |
Def 20 |
Res 28 |
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E
![]() |
HP 48 |
Atk 42 |
Spd 17 |
Def 24 |
Res 23 |
||||||
![]() ![]() |
![]() ![]() ![]() |
Reinforcements 1 ![]() | HP 52 | Atk 44 | Spd 31 | Def 30 | Res 22 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() ![]() | ![]() ![]() ![]() | ||||||||||
Reinforcements 1 ![]() | HP 40 | Atk 39 | Spd 28 | Def 23 | Res 35 | ||||||
![]() ![]() ![]() | ![]() ![]() |
Reinforcements 2 ![]() | HP 51 | Atk 44 | Spd 29 | Def 29 | Res 16 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() | ![]() ![]() | ||||||||||
Reinforcements 2 ![]() | HP 49 | Atk 48 | Spd 24 | Def 25 | Res 30 | ||||||
![]() ![]() | ![]() ![]() | ||||||||||
Reinforcements 2 ![]() | HP 39 | Atk 50 | Spd 25 | Def 17 | Res 36 | ||||||
![]() ![]() | ![]() ![]() |
Heath's Special cooldown is at 1 at the start of the map, so if you attack with a melee unit, you must be prepared to receive a lot of damage on his counterattack.
You can either take Heath down with a ranged unit or bait him into attacking one of your bulky units and defeat him with your own counterattack.
There are several ranged units in this map, so it's best to let your bulky units with Distant Counter in their kit or their weapons move in first.
The ideal setup is placing a blue bulky unit on the right side and a red bulky unit on the left.
Let these units advance and be attacked, as they can also block the way for the reinforcements coming on Turns 2 and 3.
Unit Name | |
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Colorless Bow Cavalry Weapon allows him to attack twice. Special allows him to take an additional action. |
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Colorless Dagger Flier Weapon allows her to attack twice. Duo Skill grants her another action. |
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Colorless Infantry Bow Weapon allows him to attack twice Effective against flying units. |
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Colorless Infantry Bow Weapon allows him to attack twice Effective against flying units. |
Unit Name | |
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Sword Infantry His Special heals him. Easy to obtain unit. |
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Red Infantry Breath Her Special heals her. Her Special can be charged easily due to her kit and heals her. |
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Lance Infantry Her Special reduces damage from ranged units. Easy to obtain unit. |
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Blue Infantry Tome His Special can be charged easily. His weapon prevents follow-up attacks from enemy units. |
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Axe Armored Strong stats and skills all around. |
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Green Armored Breath Her Special can be charged easily due to her kit and heals her. |
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Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
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Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
---|---|
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Sword Cavalry Can move after attacking or using an assist skill. Powerful exclusive Special. |
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Sword Flier Can attack twice with her weapon and counterattack regardless of range. |
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Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
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Blue Infantry Tome Her Special is easy to charge and can hit multiple units. |
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Green Infantry Tome Very high firepower that can double because of her high spd. |
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Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
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Colorless Beast Flier Guaranteed follow-up attack with his weapon. Can move 3 spaces when he transforms. |
Unit Name | |
---|---|
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Sword Flier Grants buffs to ally that she dances. |
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Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
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Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
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Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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