★ Latest Banner - New Heroes: Rearmed Þjazi & Rearmed Lilina
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This is a guide to clearing the Infernal and Lunatic maps for Metodey: Shrewd Braggart in Fire Emblem Heroes (FEH). To see strategy for defeating Metodey, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Metodey |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 10/16/2024 - 10/22/2024 |
Infernal | Lunatic |
---|---|
A Axe Cavalier | HP 57 |
Atk 48 |
Spd 25 |
Def 34 |
Res 36 |
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Moonbow
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Fury 3
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B Lance Fighter | HP 72 |
Atk 50 |
Spd 42 |
Def 36 |
Res 24 |
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:
HP/Spd 2
:
Repel 4
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C Metodey | HP 68 |
Atk 60 |
Spd 52 |
Def 38 |
Res 29 |
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D Troubadour | HP 41 |
Atk 46 |
Spd 23 |
Def 22 |
Res 45 |
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:
Flash+
:
Restore+
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:-
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E Red Mage | HP 54 |
Atk 49 |
Spd 38 |
Def 25 |
Res 33 |
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Flare
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F Bow Flier | HP 52 |
Atk 50 |
Spd 40 |
Def 21 |
Res 33 |
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:-
:
Deadeye
|
:-
:-
|
A Axe Cavalier | HP 49 |
Atk 45 |
Spd 22 |
Def 31 |
Res 33 |
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---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Moonbow
|
:
Fury 3
:-
:-
|
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B Lance Fighter | HP 59 |
Atk 47 |
Spd 36 |
Def 33 |
Res 22 |
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:-
|
:
HP/Spd 2
:
Repel 3
:-
:-
|
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C Metodey | HP 59 |
Atk 56 |
Spd 47 |
Def 35 |
Res 26 |
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:-
|
:-
:-
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D Red Mage | HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
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:
Flare
|
:-
:-
|
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E Bow Flier | HP 43 |
Atk 46 |
Spd 36 |
Def 19 |
Res 30 |
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:-
:-
:
Deadeye
|
:-
:-
|
This map has no reinforcements, no refresher enemies, and no enemies with movement assists, making it the ideal situation for a Hit and Run composition.
The enemies will not move forward until you step onto their threat range or you engage in combat first.
To begin, use a ranged unit to defeat the Lance Infantry on the right side, and then use movement assists and refresher assists to retreat to safety.
The enemies will advance, but be unable to reach your units. You can then pick them off one at a time while retreating further back to whittle down their numbers until you can safely clear the map.
Metodey is equipped with good offensive skills, making him a threat if he can initiate on your units. Do not let him initiate combat and burst him down before he can attack you.
Tank strategies are also viable on this map as there are no enemy units that are too threatening, except for Metodey himself. However, since his combat power is tied to triggering Blazing Flame and dealing pre-combat damage with Assassin's Strike, a sturdy enough tank unit can withstand his attack.
The enemies do not move until you either attack them or you step into their threat ranges, giving you ample time to set up.
If you have a Savior Ball team, then the strategy for this map is simply to bait the right side group of enemies first, and then heal up while you wait for the left side group.
If you are using a non-Savior tank unit, bait in as few enemies as possible to avoid taking damage throughout multiple fights, while keeping the support units out of range of the enemies.
Once all the other foes have been dealt with, initiate combat on Metodey to prevent him from triggering Blazing Flame and defeat him before he can attack you.
Unit Name | |
---|---|
Brave Felix | Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
Emblem Sigurd | Lance Cavalry Holy-War Spear grants Emblem Sigurd +2 movement (5 total), 【Canto (3)】, and bonus true damage. Override is an area-of-effect Special that grants an extra action after use. |
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Bridal Sharena | Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
Summer Gullveig | Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
Unit Name | |
---|---|
Emblem Ike | Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
Ice Tribe Fjorm | Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored An older unit available on weekly revival banners that can keep up with modern metagame units if given investment. Neutralizes armor weakness, neutralizes penalties, prevents foe's follow-up attack and has a guaranteed follow-up attack. |
Marni | Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Unit Name | |
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Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an adjacent ally an extra action. |
Peony | Blue Tome Flying Gentle Dream+ provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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