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This is a guide to clearing the Infernal and Lunatic maps for Limstella: Living Construct in Fire Emblem Heroes (FEH). To see strategy for defeating Limstella: Living Construct, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Limstella |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 06/09/2022-06/17/2022 |
Infernal | Lunatic |
---|---|
A Sword Cavalier | HP 62 |
Atk 51 |
Spd 27 |
Def 35 |
Res 33 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Reprisal
|
:-
:-
|
||||||||||
B Limstella | HP 66 |
Atk 60 |
Spd 25 |
Def 35 |
Res 39 |
||||||
:-
:
Glacies
|
:-
:-
|
||||||||||
C Axe Knight | HP 81 |
Atk 60 |
Spd 17 |
Def 47 |
Res 21 |
||||||
:-
|
:
C Feud 3
:-
:-
|
||||||||||
D Cleric | HP 46 |
Atk 45 |
Spd 34 |
Def 25 |
Res 42 |
||||||
:
Physic+
|
:-
:-
|
||||||||||
E Red Mage | HP 52 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
||||||
:-
|
:-
:-
|
||||||||||
F Lance Dragon | HP 62 |
Atk 57 |
Spd 30 |
Def 39 |
Res 23 |
||||||
:-
:
Bonfire
|
:-
:-
|
Reinforcements 1 Lance Dragon | HP 57 | Atk 49 | Spd 25 | Def 39 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Luna | :- :- | ||||||||||
Reinforcements 1 Axe Fighter | HP 68 | Atk 54 | Spd 44 | Def 40 | Res 28 | ||||||
:- : Glimmer | : Fury 4 : Pass 3 :- :- |
Reinforcements 2 Blue Flier | HP 48 | Atk 46 | Spd 41 | Def 17 | Res 38 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Blárfox+ :- : Glacies | :- :- | ||||||||||
Reinforcements 2 Bow Cavalier | HP 55 | Atk 48 | Spd 23 | Def 27 | Res 25 | ||||||
:- | :- :- | ||||||||||
Reinforcements 2 Sword Dragon | HP 60 | Atk 55 | Spd 30 | Def 39 | Res 23 | ||||||
: Swap : Astra | :- :- |
A Sword Cavalier | HP 49 |
Atk 48 |
Spd 24 |
Def 28 |
Res 30 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Reprisal
|
:-
:-
|
||||||||||
C Cleric | HP 40 |
Atk 42 |
Spd 31 |
Def 23 |
Res 38 |
||||||
:
Physic+
|
:-
:-
|
||||||||||
B Limstella | HP 57 |
Atk 56 |
Spd 23 |
Def 32 |
Res 36 |
||||||
:-
:
Glacies
|
:-
:-
|
||||||||||
D Red Mage | HP 44 |
Atk 47 |
Spd 35 |
Def 20 |
Res 30 |
||||||
:-
|
:-
:-
|
||||||||||
E Lance Dragon | HP 49 |
Atk 51 |
Spd 27 |
Def 36 |
Res 21 |
||||||
:-
:
Bonfire
|
:-
:-
|
Reinforcements 1 Lance Dragon | HP 49 | Atk 45 | Spd 22 | Def 36 | Res 21 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Luna | :- :- | ||||||||||
Reinforcements 1 Axe Fighter | HP 55 | Atk 50 | Spd 37 | Def 36 | Res 25 | ||||||
:- : Glimmer | : Fury 3 : Pass 3 :- :- |
Reinforcements 2 Blue Flier | HP 40 | Atk 43 | Spd 37 | Def 16 | Res 32 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Blárfox+ :- : Glacies | :- :- | ||||||||||
Reinforcements 2 Sword Dragon | HP 49 | Atk 51 | Spd 27 | Def 36 | Res 21 | ||||||
: Swap : Astra | :- :- | ||||||||||
Reinforcements 2 Bow Cavalier | HP 48 | Atk 44 | Spd 20 | Def 24 | Res 23 | ||||||
:- | :- :- |
Using a tanking strategy is ideal on this map to take advantage of the terrain creating choke point to allow your team to only receive a limited number of attacks, giving time to heal on the next turn.
Ideally, your tank units have ways to neutralize debuffs placed onto them, as multiple enemies on this map have Sabotage skills.
On the first turn, position your team to bait on the tile two spaces below the Axe Knight, and surround that unit with support allies.
On subsequent turns, simply wait in place and heal/buff your team as needed. The enemies will continue to advance and walk into their deaths.
This map has six starting enemies without a bulky Savior unit, and only two reinforcement units on the second turn. This gives some room to clear the map quickly using units with multiple actions through Galeforce, Duo Skills, refresher units, etc.
The terrain may be detrimental to this strategy, however. Combat this by bringing flying units or using skills like To Change Fate! or Future Vision to adjust positioning while still retaining an action.
The Cleric has Trilemma+, skewing matchups by amplifying the weapon triangle. Be careful when positioning your units when this Cleric is still alive, and ensure that you have favorable matchups with nearby foes.
The Axe Fighter reinforcement unit on turn two has Pass 3 and Even Tempest 3. These skills may catch you off guard by sweeping past your healthy units to take out the back line.
Be careful with this unit and do not rely on the Danger Area on even turns!
Unit Name | |
---|---|
Ninja Corrin (F) | Green Tome Cavalry Great nuking power with Ninjutsu Scrolls. S/R Far Trace 3 allows retreat after combat. Duo Skill grants another action post-combat. |
Ninja Lyn | Colorless Dagger Flying Great nuking power with Tailwind Shuriken. Duo Skill grants another action post-combat. |
Legendary Leif | Colorless Bow Cavalry Njörun's Zeal grants another action post-combat. |
Valentine's Chrom | Red Bow Infantry To Change Fate! allows Reposition and grants another action for himself. |
Legendary Chrom | Blue Bow Infantry ]To Change Fate! allows Reposition and grants another action for himself. |
Legendary Lucina | Blue Bow Infantry Future Vision II allows Swap and grants another action for herself. |
Fallen Edelgard | Colorless Beast Armored Twin-Crest Power grants another action after her first attack. |
Unit Name | |
---|---|
Brave Hector | Lance Armored Can retaliate at any distance. Weapon refine is loaded with effects that vastly improve his offense and defense. Can neutralize penalties inflicted on him. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Ascended Fjorm | Axe Armored Can retaliate at any distance. Nifl's Bite grants healing post-combat. Can neutralize penalties inflicted on her. |
Nowi | Blue Breath Infantry A great budget option for this map. Weapon refine neutralizes penalties. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions |
Flayn | Staff Flying Grants damage reduction and healing |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
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