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This is a guide to clearing the Infernal and Lunatic maps for Marla: Duma's Witch in Fire Emblem Heroes (FEH). To see strategy for defeating Marla, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Marla |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 10/17/2023 - 10/29/2023 |
Infernal | Lunatic |
---|---|
A Bow Fighter | HP 65 |
Atk 51 |
Spd 34 |
Def 34 |
Res 21 |
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Glimmer
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B Marla | HP 63 |
Atk 68 |
Spd 40 |
Def 26 |
Res 53 |
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Glacies
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Fury 4
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C Blue Flier | HP 48 |
Atk 47 |
Spd 41 |
Def 17 |
Res 35 |
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Glimmer
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D Lance Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 51 |
Res 21 |
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Ignis
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E Green Mage | HP 52 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
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F Axe Fighter | HP 63 |
Atk 44 |
Spd 32 |
Def 36 |
Res 24 |
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Moonbow
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A Bow Fighter | HP 55 |
Atk 47 |
Spd 31 |
Def 31 |
Res 19 |
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Glimmer
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B Marla | HP 55 |
Atk 63 |
Spd 37 |
Def 24 |
Res 49 |
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Glacies
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:
Fury 4
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C Blue Flier | HP 40 |
Atk 43 |
Spd 37 |
Def 16 |
Res 32 |
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Glimmer
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D Green Mage | HP 44 |
Atk 47 |
Spd 35 |
Def 20 |
Res 30 |
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E Axe Fighter | HP 55 |
Atk 41 |
Spd 29 |
Def 33 |
Res 22 |
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Moonbow
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This map has no refresher enemies and all the enemies are grouped up together, making this a great map for a Hit-and-Run strategy.
Use the first turn to position your heroes accordingly. When you're ready, move forward with your initiator unit and defeat either the Axe Infantry or the Lance Knight (when using a melee unit). Have your allies reposition the initiator to safety using movement or refresher assists.
The enemies will then approach your party, allowing you to pick them off at your leisure. The area between the trees and the mountains is a decent choke point to funnel the enemies into.
Be careful around the Blue Tome Flier, as he carries Guidance 4 to allow his allies to warp up to two spaces forward from his current position.
Tank strategies are also viable on this map with the lack of nuking power on the enemy team.
Use the area between the trees and the mountains as a choke point to funnel enemies into your tank units.
Once the Blue Tome Flier has been dealt with, the enemy team will lack the mobility necessary to overwhelm your tank units, allowing them to pick off the foes one by one.
Using this strategy, ensure that your tank unit can defeat Marla in one round before she can trigger her Glacies. Additionally, spread your units and avoid having them adjacent to each other to prevent Sabotage A/R 3 from inflicting penalties onto your units.
Unit Name | |
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Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Legendary Veronica | Red Tome Cavalry Enclosing Dark has great offensive power, prevents foe's counterattacks, and can follow-up before a foe's first attack. Enclosure has a short cooldown and disables non-Special damage reduction. |
Brave Gullveig | Blue Tome Flying The Cycle's Turn grants a Canto effect, allowing Gullveig to reposition herself after her action. Gold Unwinding grants another action post-combat. Flared Sparrow creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. |
Reginn | Sword Cavalry Pre-charged Seiðr Shell allows her to deal high damage on her first attack. Has Canto from turn 1-4 due to her weapon, letting her hit and run. |
Brave Chrom | Lance Cavalry Accelerated Special trigger and cooldown lets him charge up his Special quickly. A Fate Changed! allows a Reposition effect while retaining his action. |
Ótr | Axe Cavalry Pre-charged Brutal Shell allows him to deal high damage on his first attack. Has Canto from turn 1-4 due to his weapon, letting him hit and run. |
Ninja Laegjarn | Blue Bow Flying Great nuking power with Flamefrost Bow. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Great nuking power with Ninjutsu Scrolls. S/R Far Trace 3 allows retreat after combat. Duo Skill grants another action post-combat. |
Ninja Lyn | Colorless Dagger Flying Great nuking power with Tailwind Shuriken. Duo Skill grants another action post-combat. |
Legendary Leif | Colorless Bow Cavalry Njörun's Zeal II grants another action post-combat. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Brave Hector | Lance Armored Can retaliate at any distance. Weapon refine is loaded with effects that vastly improve his offense and defense. Can neutralize penalties inflicted on him. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Brave Corrin (F) | Colorless Breath Armored Has five sources of damage reduction on her base kit. 【Divine Vein (Stone)】 creates defensive terrain for your units. A/S Far Save 3 protects allies from ranged attacks. |
Unit Name | |
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Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an adjacent ally an extra action. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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