★ Latest Banner - Yearning to Give
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☆ Free Units - Winter Eikþyrnir
This is a guide to clearing the Infernal and Lunatic maps for Marni: Pining for Praise in Fire Emblem Heroes (FEH). To see strategy for defeating Marni, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Marni |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 09/18/2024 - 09/25/2024 |
Infernal | Lunatic |
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A Green Manakete | HP 67 |
Atk 56 |
Spd 36 |
Def 29 |
Res 42 |
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B Red Flier | HP 48 |
Atk 47 |
Spd 41 |
Def 17 |
Res 35 |
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Iceberg
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C Cleric | HP 46 |
Atk 40 |
Spd 34 |
Def 29 |
Res 46 |
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Pain+
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Guard 3
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D Marni | HP 79 |
Atk 66 |
Spd 22 |
Def 58 |
Res 44 |
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Ignis
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E Sword Dragon | HP 62 |
Atk 55 |
Spd 30 |
Def 43 |
Res 23 |
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Ignis
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F Blue Fáfnir | HP 62 |
Atk 47 |
Spd 43 |
Def 37 |
Res 32 |
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A Red Flier | HP 40 |
Atk 43 |
Spd 37 |
Def 16 |
Res 32 |
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Iceberg
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:-
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B Cleric | HP 40 |
Atk 37 |
Spd 31 |
Def 27 |
Res 42 |
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Pain+
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:
Guard 3
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C Marni | HP 68 |
Atk 62 |
Spd 20 |
Def 53 |
Res 40 |
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Ignis
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D Sword Dragon | HP 49 |
Atk 51 |
Spd 27 |
Def 36 |
Res 21 |
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Ignis
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:-
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E Blue Fáfnir | HP 49 |
Atk 43 |
Spd 37 |
Def 34 |
Res 29 |
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This map has no reinforcements, no refresher enemies, and no enemies with movement assists, making it the ideal situation for a Hit and Run composition.
The enemies will not move forward until you step onto their threat range or you engage in combat first.
Marni is an armored unit, thus she has low mobility. Her D/R Near Save 3 protects allies from melee attacks. To counter this, bring ranged units to clear the map of her allies, and bring a Red unit with good physical bulk to deal with Marni once the other enemies have been taken care of.
To start, position your units so that you can engage either in the middle (attacking the Green Manakete) or at the right side (attacking the Blue Fafnir). Once your ready, initiate the offense and defeat the target foe, then use movement Assists and refresher Assists to retreat to safety. Ensure your attackers can defeat the foes in one round of combat, as the Cleric's Breath of Life 4 will keep them sustained throughout multiple combats.
The enemies will then slowly approach your team, but be unable to reach any of your units if you retreated outside of their range.
Use the next turns to defeat all the generic foes using your ranged attackers, and then once Marni is the last foe standing, use your Red unit to defeat her over time.
The Red unit will need to have a Null Follow-Up effect in their kit to bypass Weaving Fighter and Praise-Piner Axe's Miracle effect.
If you acquired a copy of Brave Felix from the recent In Those We Hope banner or from the free summon, he's an excellent unit to use on this map. Equip him with the Null Follow-Up 3 Sacred Seal and use his multiple actions to defeat Marni quickly.
Tank strategies are also viable on this map as there are no enemy units that are too threatening, except for Marni herself. However, since she is an immobile armored unit, you can save her for last and position your units to tank all the generic foes first before you deal with her.
The enemies do not move until you either attack them or you step into their threat ranges, giving you ample time to set up.
If you have a Savior Ball team, then the strategy for this map is simply to bait the middle group of enemies first, and then heal up while you wait for the right side group.
If you are using a non-Savior tank unit, bait in as few enemies as possible to avoid taking damage throughout multiple fights, while keeping the support units out of range of the enemies.
Once all the other foes have been dealt with, swarm Marni with your team to defeat her. Marni can defeat your units with her Ignis trigger and she has multiple defensive skills to survive combat.
To make defeating Marni easier, bring a hard hitting unit with a Null Follow-Up effect to bypass Weaving Fighter's follow-up negation and Praise-Piner Axe's Miracle effect. Without a Null Follow-Up effect, Marni can constantly loop the Miracle effect with Praise-Piner Axe's post-combat healing effect.
Unit Name | |
---|---|
Brave Felix | Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Bridal Sharena | Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
Summer Gullveig | Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Brave Gullveig | Blue Tome Flying Gold Unwinding grants herself an additional action after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Brave Eirika | Lance Cavalry Moonlight Bangle grants Canto for mobility. Binding Reginleif allows her to defeat her foes in one round. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
Unit Name | |
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Emblem Ike | Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him a very powerful tank. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Tiki (Adult) | Red Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A red unit is used here to help mitigate damage from the right side of the map, as she will not have color disadvantage against all the enemies on that side. |
Nowi | Blue Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A blue unit is used here to help mitigate damage from the left side of the map, as she will not have color disadvantage against all the enemies on that side. |
Unit Name | |
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Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an adjacent ally an extra action. |
Peony | Blue Tome Flying Gentle Dream+ provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
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