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This is a guide to clearing the Infernal and Lunatic maps for Julius: Scion of Darkness in Fire Emblem Heroes (FEH). To see strategy for defeating Julius: Scion of Darkness, enemy information, as well as the best units and party to use, read on!
Table of Contents
| Obtainable Unit |
|
|---|---|
| Recommended Level | Lv.40 |
| Difficulty | Infernal Lunatic Hard |
| Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
| Dates Active | 05/14/2018-05/23/2018 |
| Infernal | Lunatic |
|---|---|
![]() |
![]() |
| A
|
HP 61 |
Atk 52 |
Spd 30 |
Def 17 |
Res 41 |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
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B
Axe Fighter
|
HP 61 |
Atk 49 |
Spd 34 |
Def 33 |
Res 24 |
||||||
|
|
|
||||||||||
C
Blue Mage
|
HP 52 |
Atk 47 |
Spd 35 |
Def 22 |
Res 31 |
||||||
|
|
|
||||||||||
D
Cleric
|
HP 46 |
Atk 42 |
Spd 33 |
Def 27 |
Res 38 |
||||||
|
|
|
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E
Sword Fighter
|
HP 65 |
Atk 51 |
Spd 34 |
Def 33 |
Res 24 |
||||||
|
|
|
||||||||||
F
Thief
|
HP 50 |
Atk 43 |
Spd 42 |
Def 15 |
Res 35 |
||||||
|
|
|
||||||||||
Reinforcements 1 Red Mage | HP 52 | Atk 47 | Spd 35 | Def 22 | Res 31 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 1 Lance Knight | HP 76 | Atk 50 | Spd 12 | Def 44 | Res 21 | ||||||
| | | ||||||||||
Reinforcements 1 Green Mage | HP 52 | Atk 49 | Spd 38 | Def 25 | Res 34 | ||||||
| | | ||||||||||
Reinforcements 1 Bow Fighter | HP 59 | Atk 47 | Spd 32 | Def 32 | Res 17 | ||||||
| | | ||||||||||
Reinforcements 2 Cleric | HP 46 | Atk 41 | Spd 31 | Def 25 | Res 38 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 2 Blue Mage | HP 52 | Atk 44 | Spd 35 | Def 22 | Res 31 | ||||||
| | | ||||||||||
| A
|
HP 53 |
Atk 49 |
Spd 27 |
Def 16 |
Res 38 |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
||||||||||
B
Axe Fighter
|
HP 52 |
Atk 46 |
Spd 31 |
Def 30 |
Res 22 |
||||||
|
|
|
||||||||||
C
Blue Mage
|
HP 44 |
Atk 44 |
Spd 32 |
Def 20 |
Res 28 |
||||||
|
|
|
||||||||||
D
Cleric
|
HP 40 |
Atk 39 |
Spd 30 |
Def 25 |
Res 35 |
||||||
|
|
|
||||||||||
E
Sword Fighter
|
HP 56 |
Atk 48 |
Spd 31 |
Def 30 |
Res 22 |
||||||
|
|
|
||||||||||
Reinforcements 1 Red Mage | HP 44 | Atk 44 | Spd 32 | Def 20 | Res 28 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 1 Lance Knight | HP 66 | Atk 46 | Spd 11 | Def 40 | Res 19 | ||||||
| | | ||||||||||
Reinforcements 1 Green Mage | HP 44 | Atk 46 | Spd 35 | Def 23 | Res 31 | ||||||
| | | ||||||||||
Reinforcements 1 Bow Fighter | HP 51 | Atk 44 | Spd 29 | Def 29 | Res 16 | ||||||
| | | ||||||||||
Reinforcements 2 Cleric | HP - | Atk - | Spd - | Def - | Res - | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 2 Blue Mage | HP 44 | Atk 41 | Spd 32 | Def 20 | Res 28 | ||||||
| | | ||||||||||
There are reinforcements on this map and they appear whenever a specific enemy is defeated.
Be careful when they appear and try to move your units around to prevent being swarmed.
The enemy units will move at the start of their first enemy phase and paired with the amount of reinforcements on the map, hit and run strats are recommended.
This allows your units to attack and retreat to safety.
You can use units with Canto or use dancers.
Alternatively, you can use tanky units to frontline for your more vulnerable units.
This is especially effective if you have armored units with A/R Far Save 3 since there are several ranged units on the map.
| Unit Name | |
|---|---|
|
|
Lance Armored Guaranteed follow-up attack Weapon refine makes him immune to armor-effective weapons. |
|
|
Axe Armored High mobility for an armored unit. High stats all around. |
|
|
Colorless Armored Beast Can move and attack several times per turn. Can heal herself after combat. |
|
|
Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
|
|
Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
| Unit Name | |
|---|---|
|
|
Red Beast Flier Can make a guaranteed follow-up attack Can move 3 spaces when he transforms. |
|
|
Sword Cavalry Has Canto from turn 1-4 due to her weapon, letting her hit and run. |
|
|
Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
|
|
Red Cavalry Tome Has an AoE Special that deals adaptive damage. Has Hardy Bearing in her weapon. |
|
|
Green Infantry Tome Very high firepower that can double because of her high spd. |
|
|
Colorless Cavalry Bow Special allows him to gain another action. |
|
|
Colorless Dagger Flier Weapon allows her to attack twice Duo skill allows her to take another action. |
| Unit Name | |
|---|---|
|
|
Sword Flier Grants buffs to ally that she dances. |
|
|
Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
|
|
Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
|
|
Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills

Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
Grand Hero Battles Walkthroughs and Schedule
Julius: Scion of Darkness Infernal Guide and Recommended Team (Grand Hero Battle)



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