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This is a ranking page for the hero Chrom - Fell Exalt from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Chrom.
Heroes With the Same Name | |
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Fallen Chrom
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List of Contents
Legendary Heroes - Elincia: Undaunted Queen Featured Heroes | |||
---|---|---|---|
Fallen Chrom [9.5/10] |
Legendary Hinoka [9.5/10] |
Legendary Elincia [9.0/10] |
Seiros [9.0/10] |
Gilliam [9.0/10] |
Noah [9.0/10] |
Dagr [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Ótr [9.0/10] |
Legendary Claude [9.0/10] |
Gotoh [9.0/10] |
Fallen Maria [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats and Special charges per attack to unit, reduces damage from foe's first attack, and grants a Null Follow-Up effect. ・Exclusive assist skill is a Reposition effect that also inflicts 【Exposure】 on nearest foes and nearby foes with Savior skills. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP > 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
Moves target ally to opposite side of unit, grants another action to unit, inflicts 【Isolation】 on unit and Pair Up cohort (if any) through their next action, inflicts 【Exposure】 on nearest foes within 4 spaces of both unit and target ally after movement through their next actions and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. (Additional action granted and Isolation inflicted once per turn only.) |
Cooldown Count = 5 If unit initiates combat, grants unit another action after combat. (Once per turn. ) |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. |
Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and 【Sabotage】 on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn and 【Null Follow-Up】 to infantry allies within 2 spaces. Granted only if number of that ally's movement type on current team ≤ 2. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★★☆☆ | |
Atk (15) | ★★★★★ | |
Spd (11) | ★★★★★ | |
Def (5) | ★★☆☆☆ | |
Res (3) | ★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Fallen Chrom are +Spd and -Res. Despite his Atk being a superboon, Spd is his most important stat, as it will help him create more follow-up attack opportunities. This will work will with his Galeforce kit as it can help him takedown foes with his extra action.
His Res stat is unsalvageable, so taking it as a bane should be a safe choice.
We recommend a +Spd IV when merging Fallen Chrom up to +10 to ensure he keeps up with the fastest units in the metagame.
HOT | |
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Fallen Chrom's base kit is already very good, functioning both as an offensive unit and as a support with Fate Unchanged..., Spd/Def Snag 4, and Inf. Spd Tactic.
HOT | |
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-
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This is an offensive build aimed at using Fallen Chrom more for his offenses rather than his support. Alarm Atk/Spd provides bonuses and a Canto effect, while Lull Spd/Def 3 nullifies his foe's bonuses.
Neutral Stats at Lv. 40 (5★) | ||
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179 | ||
HP |
41 |
Rank: 342/1173 |
Atk |
45 |
Rank: 95/1173 |
Spd |
46 |
Rank: 62/1173 |
Def |
29 |
Rank: 575/1173 |
Res |
18 |
Rank: 1076/1173 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 66 | 51 | 33 | 22 | 218 | Lv.40 +10 | 46 | 50 | 51 | 33 | 22 | 202 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 48 | 49 | 50 | 33 | 22 | 202 |
+Atk Lv.40 +10 | 45 | 53 | 50 | 33 | 22 | 203 |
+Spd Lv.40 +10 | 45 | 49 | 53 | 33 | 22 | 202 |
+Def Lv.40 +10 | 45 | 49 | 50 | 36 | 22 | 202 |
+Res Lv.40 +10 | 45 | 49 | 50 | 33 | 25 | 202 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 61 | 46 | 29 | 18 | 195 |
5★ Lv.40 | 41 | 45 | 46 | 29 | 18 | 179 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 31 | 11 | 5 | 3 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 45 | 47 | 36 | 23 | 190 | |
40 | 45 | 45 | 37 | 18 | 185 | |
41 | 45 | 46 | 30 | 22 | 184 | |
41 | 42 | 47 | 30 | 24 | 184 | |
40 | 43 | 41 | 37 | 18 | 179 | |
39 | 45 | 46 | 29 | 20 | 179 | |
Fallen Chrom
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41 | 45 | 46 | 29 | 18 | 179 |
40 | 46 | 45 | 30 | 18 | 179 | |
40 | 44 | 46 | 32 | 17 | 179 | |
40 | 39 | 42 | 27 | 25 | 173 | |
38 | 36 | 40 | 30 | 24 | 168 | |
41 | 41 | 17 | 37 | 26 | 162 | |
41 | 34 | 35 | 31 | 16 | 157 | |
38 | 32 | 34 | 26 | 24 | 154 |
Note: Stats bonuses from skills are not taken into account.
Fallen Chrom is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Arcane Devourer is Fallen Chrom's inheritable weapon that helps him gain bonus stats, reduce damage taken, and neutralize effects that prevent him from making follow-up attacks. His weapon synchronizes perfectly with his Special Galeforce, which helps him reduce its cooldown to 4, and accelerate it further with each attack he makes. This makes him a great offensive unit that can take more than one action, especially with the help of his Atk/Spd Clash 4 and the added penalties on foes with his Spd/Def Snag 4.
Aside from Galeforce, Fate Unchanged... also serves as another source for Chrom's extra actions. Like its other counterparts, Fate Unchanged... also has built-in Reposition that helps allies move from the opposite direction of the user. It also inflicts【Exposure】on nearby enemies as well as enemies with Savior effects near those enemies, forcing them take added damage from this effect.
Fallen Chrom takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Chrom - Fell Exalt only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Chrom - Fell Exalt if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP > 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 5★ |
Skill Name | Range | Effect | Learned At |
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1 | Moves adjacent ally to opposite side of unit. | 5★ | |
Moves target ally to opposite side of unit, grants another action to unit, inflicts 【Isolation】 on unit and Pair Up cohort (if any) through their next action, inflicts 【Exposure】 on nearest foes within 4 spaces of both unit and target ally after movement through their next actions and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. (Additional action granted and Isolation inflicted once per turn only.) | 5★ |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 150%. | 5★ | |
(Cooldown Count = 5) If unit initiates combat, grants unit another action after combat. (Once per turn. ) | 5★ |
Skill Name | Effect | Learned At |
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If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-6 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-4 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ | |
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def -6 on nearest foes within 4 spaces of both unit and target through their next actions. | 5★ | |
Inflicts Spd/Def-4 on foe during combat. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Spd/Def-7 and 【Sabotage】 on nearest foes within 4 spaces of both unit and target ally after movement and on foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect through their next actions. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
5★ | |
At start of turn, grants Spd +2 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ | |
At start of turn, grants Spd +4 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ | |
At start of turn, grants Spd +6 to allies within 2 spaces for 1 turn. Granted only if the number of that ally’s movement type on current team ≤ 2. | 5★ | |
At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn and 【Null Follow-Up】 to infantry allies within 2 spaces. Granted only if number of that ally's movement type on current team ≤ 2. | 5★ |
Value of Skills | ★★★★★ |
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Fallen Chrom has Arcane Devourer, Atk/Spd Clash 4, Spd/Def Snag 3, and Inf. Spd Tactic as good inheritance options.
We recommend focusing on Arcane Devourer due to its limited availability. However, it is also possible to get most of these skills on one go. Prerequisites of these skills are available on 4★ units like Atk/Spd Clash 3 on New Year Panne, Spd/Def Snag 3 on Kent, and Spd Tactic 3 on Titania.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Fallen Chrom is a limited time Rearmed Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Matt Mercer |
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Illustrator | Fujisaka Kimihiko |
Appears In |
Heroes from Legendary Heroes - Elincia: Undaunted Queen | |||
---|---|---|---|
Fallen Chrom [9.5/10] |
Legendary Hinoka [9.5/10] |
Legendary Elincia [9.0/10] |
Seiros [9.0/10] |
Gilliam [9.0/10] |
Noah [9.0/10] |
Dagr [9.0/10] |
Legendary Byleth (M) [9.0/10] |
Ótr [9.0/10] |
Legendary Claude [9.0/10] |
Gotoh [9.0/10] |
Fallen Maria [9.5/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Fallen Chrom Builds and Best IVs
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Spd is the best option as it improves matchups and increases the chance of a follow-up attack through natural doubling.