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This is a guide to clearing the Infernal and Lunatic maps for Perne: Dacian Scoundrel in Fire Emblem Heroes (FEH). To see strategy for defeating Perne, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Perne |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 01/11/2024 - 01/18/2024 |
Infernal | Lunatic |
---|---|
A Blue Mage | HP 54 |
Atk 54 |
Spd 38 |
Def 17 |
Res 41 |
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Iceberg
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B Axe Dragon | HP 62 |
Atk 60 |
Spd 33 |
Def 42 |
Res 26 |
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Bonfire
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Fury 3
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C Perne | HP 70 |
Atk 56 |
Spd 53 |
Def 38 |
Res 23 |
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D Green Thief | HP 56 |
Atk 47 |
Spd 45 |
Def 18 |
Res 37 |
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E Sword Fighter | HP 63 |
Atk 44 |
Spd 32 |
Def 36 |
Res 24 |
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Moonbow
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F Cleric | HP 46 |
Atk 44 |
Spd 34 |
Def 25 |
Res 42 |
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:
Panic+
:
Recover+
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A Blue Mage | HP 44 |
Atk 51 |
Spd 35 |
Def 15 |
Res 35 |
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Iceberg
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B Perne | HP 61 |
Atk 52 |
Spd 48 |
Def 34 |
Res 21 |
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C Green Thief | HP 46 |
Atk 43 |
Spd 41 |
Def 17 |
Res 34 |
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D Sword Fighter | HP 55 |
Atk 41 |
Spd 29 |
Def 33 |
Res 22 |
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Moonbow
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:-
:-
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E Cleric | HP 40 |
Atk 41 |
Spd 31 |
Def 23 |
Res 38 |
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:
Panic+
:
Recover+
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This map has no refresher enemies and all the enemies are grouped up together, with one enemy within striking distance on turn one, making this a great map for a Hit-and-Run or a Galeforce strategy.
Position your units just below the danger area and prepare your team for the initiating turn. The enemies will not move until you either step into their threat range or you attack them first.
When you're ready, use a ranged unit to defeat the Sword Fighter, and then move that unit away to safety using skills like Reposition or post-combat effects like Canto. If using Reposition, bring along a refresher unit to also move the unit using Reposition away from the threat range of Perne and the Cleric.
The enemies will then move forward, allowing you to pick them off at your leisure. Prioritize defeating Perne first, as he is the only offensively threatening unit on this map.
Be aware that the Axe Fighter has Guidance 4 and can have his allies warp forward to reach your units if you aren't positioned properly!
Avoid using Cavalry units if possible, as the area is littered with trenches that hinder movement. However, if you have well invested Cavalry units, you can still use skills like Reposition or Smite to move them forward and avoid the trenches.
If you have Winter Edelgard and she is equipped with Galeforce, she can solo this map with ease. Position her below the Sword Fighter, and then engage, defeating theSword Fighter, Perne, and then retreating to safety. Only the Cleric will be able to reach her, and she should survive an attack from the Cleric. Use the next turn to clean up the rest of the map.
Tank strategies are also viable on this map as long as you can withstand Perne's attacks with your tank unit. A Far Save unit with appropriate support can easily soak up multiple attacks and defeat this map with ease.
If you have a Far Save unit, bait on the right side of the map using a unit that can defeat the Sword Fighter, and have the Far Save unit just behind them. The right side enemies will move forward to their deaths, allowing you to clean up the left side of the map afterwards.
If you do not have a Far Save unit, bring a physically bulky Blue unit and bait on the right side of the map. This unit should be able to survive the hits from Perne and the Sword Fighter.
Avoid visible bonuses, as the Cleric carries Panic+ to reverse them and weaken your tank units!
Unit Name | |
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Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Brave Gullveig | Blue Tome Flying Gold Unwinding grants herself an additional action after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Brave Eirika | Lance Cavalry Moonlight Bangle grants Canto for mobility. Binding Reginleif allows her to defeat her foes in one round. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell is pre-charged and can defeat an enemy quickly. |
Unit Name | |
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Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him a very powerful tank. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Halloween Duma | Red Breath Armored Can retaliate at any distance with Distant Ferocity. Woeful Upheaval deals chip damage, has a Far Save effect, and gives damage reduction. |
Tiki (Adult) | Red Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A red unit is used here to help mitigate damage from the right side of the map, as she will not have color disadvantage against all the enemies on that side. |
Nowi | Blue Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A blue unit is used here to help mitigate damage from the left side of the map, as she will not have color disadvantage against all the enemies on that side. |
Unit Name | |
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Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an adjacent ally an extra action. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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