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This is a guide to clearing the Infernal and Lunatic maps for Camus: Sable Knight in Fire Emblem Heroes (FEH). To see strategy for defeating Camus: Sable Knight, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Camus |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Abyssal Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 06/02/2017-06/09/2017 |
Initial Infernal Unit Placements |
---|
A Red Cavalier | HP 46 |
Atk 52 |
Spd 28 |
Def 19 |
Res 38 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Moonbow
|
:-
:-
|
||||||||||
B Blue Cavalier | HP 46 |
Atk 52 |
Spd 28 |
Def 19 |
Res 38 |
||||||
:
Thoron+
:
Moonbow
|
:-
:-
|
||||||||||
C Axe Cavalier | HP 57 |
Atk 53 |
Spd 27 |
Def 28 |
Res 33 |
||||||
:-
:
Reprisal
|
:
Pass 3
:-
:-
|
||||||||||
D Troubadour | HP 46 |
Atk 47 |
Spd 24 |
Def 22 |
Res 46 |
||||||
:
Fear+
:
Miracle
|
:
HP +5
:-
:-
|
||||||||||
E Axe Cavalier | HP 57 |
Atk 53 |
Spd 27 |
Def 28 |
Res 33 |
||||||
:
Reprisal
|
:
Pass 3
:-
:-
|
||||||||||
F Camus | HP 67 |
Atk 51 |
Spd 36 |
Def 34 |
Res 19 |
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:
Gradivus
|
:-
:-
|
A Camus | HP 58 |
Atk 48 |
Spd 33 |
Def 31 |
Res 17 |
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---|---|---|---|---|---|---|---|---|---|---|---|
:
Gradivus
:-
|
:-
:-
:-
|
||||||||||
B Axe Cavalier | HP 49 |
Atk 50 |
Spd 25 |
Def 26 |
Res 30 |
||||||
:-
|
:
Pass 3
:-
:-
|
||||||||||
C Axe Cavalier | HP 49 |
Atk 50 |
Spd 25 |
Def 26 |
Res 30 |
||||||
:-
|
:
Pass 3
:-
:-
|
||||||||||
D Red Cavalier | HP 40 |
Atk 49 |
Spd 26 |
Def 17 |
Res 35 |
||||||
:
Moonbow
|
:-
:-
:-
|
||||||||||
E Troubadour | HP 36 |
Atk 37 |
Spd 22 |
Def 20 |
Res 42 |
||||||
:
Fear
:
Miracle
|
:-
:-
:-
:-
|
Camus' Res isn't very high so it's recommended to use a tome unit to take him out.
He can counterattack regardless of range, however, so be careful if you can't take him out with one attack!
A good way to make sure you can defeat him is to give your unit Lancebreaker 3.
All of the units in the Infernal map have a cavalry buff to boost each other at the start of the enemy phase.
This means that they will become more powerful during their turn.
Due to Goad Cavalry, the visible buffs may be deceptive as it only activates during battle and will overlap with the effects of Hone Cavalry. However, it only affects units that are within 2 spaces.
You could try using ploy skills like Panic Ploy 3 to convert the bonuses into debuffs. Plan your party out accordingly!
Because of the amount of buffs on the enemy team and their mobility, it's recommended to use a tanky unit.
In the event that you don't have a tanky unit that you can use for this map, you can take advantage of the mountains on the left side of the map and use fliers to lure the Troubadour out!
Unit Name | |
---|---|
Reinhardt | Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
Ophelia | Blue Infantry Tome Her Special is easy to charge and can hit multiple units. |
Legendary Celica | Green Infantry Tome Very high firepower that can double because of her high spd. |
Nino | Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
Celica | Red Infantry Tome High firepower and her kit allows her to take damage from ranged units. |
Tharja | Red Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
Unit Name | |
---|---|
Legendary Ike | Sword Infantry His Special heals him. Easy to obtain unit. |
Sothis | Red Infantry Breath Her Special heals her. Her Special can be charged easily due to her kit and heals her. |
Brave Hector | Lance Armored High firepower. His kit allows him to take a lot of damage and buffs himself. |
Brave Edelgard | Axe Armored Strong stats and skills all around. |
Fallen Tiki (Young) | Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
Caineghis | Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Palla | Sword Flier Has weapon triangle-advantage against green units, so she's useful for taking out the axe cavaliers. |
Clair | Lance Flier Her weapon is effective against cavalry units. Can move back to safety due to Hit and Run. |
Michalis | Axe Flier High firepower and can defend well against physical attacks. |
Minerva | Axe Flier High firepower and can defend well against physical attacks. |
Young Minerva | Axe Flier High firepower and can defend well against physical attacks. |
Ninja Lyn | Colorless Dagger Flier One of the best units in the game. Weapon allows her to attack twice. |
Summer Byleth (F) | Red Tome Flier Very high firepower. Her duo skill lets her act again. |
Unit Name | |
---|---|
Flying Olivia | Sword Flier Grants buffs to ally that she dances. |
Peony | Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
Legendary Azura | Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
Reyson | Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
Application Time | 12/14 (Thu) 16:00 ~ 12/15 (Fri) 12:00 |
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Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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