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This is a guide to clearing the Infernal and Lunatic maps for Gonzalez: Kindly Bandit in Fire Emblem Heroes (FEH). To see strategy for defeating Gonzalez: Kindly Bandit, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Gonzalez |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 02/18/2022-03/01/2022 |
Infernal | Lunatic |
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A Sword Dragon | HP 62 |
Atk 57 |
Spd 30 |
Def 39 |
Res 23 |
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Bonfire
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B Blue Mage | HP 54 |
Atk 53 |
Spd 44 |
Def 26 |
Res 37 |
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Moonbow
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Fury 3
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C Gonzalez | HP 86 |
Atk 60 |
Spd 41 |
Def 36 |
Res 23 |
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Spurn 3
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D Bow Fighter | HP 65 |
Atk 51 |
Spd 34 |
Def 34 |
Res 21 |
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Glimmer
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E Thief | HP 56 |
Atk 47 |
Spd 45 |
Def 18 |
Res 37 |
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F Red Mage | HP 54 |
Atk 49 |
Spd 38 |
Def 22 |
Res 36 |
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Iceberg
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A Sword Dragon | HP 49 |
Atk 51 |
Spd 27 |
Def 36 |
Res 21 |
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:-
:
Bonfire
|
:-
:-
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B Blue Mage | HP 44 |
Atk 49 |
Spd 38 |
Def 23 |
Res 33 |
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:-
:
Moonbow
|
:
Fury 3
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:-
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C Gonzalez | HP 70 |
Atk 56 |
Spd 35 |
Def 33 |
Res 21 |
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:
Spurn 3
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D Bow Fighter | HP 55 |
Atk 47 |
Spd 31 |
Def 31 |
Res 19 |
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:
Glimmer
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:-
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E Red Mage | HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
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Iceberg
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Enemies on this map are clumped together and the bridges are narrow, making it easy for them to gang up on a unit.
Using hit and run tactics with units that have either Canto or Trace skills will ensure that you can attack and move out of range safely.
Alternatively, you can use dancers to get your allies to safety.
Tanky units with A/R Far Save 3 are going to help to take out the ranged units, keeping your more fragile units safe.
Gonzalez himself is pretty speedy, but a tank with either Quick Riposte 3 or similar will be able to take damage from him and either take him down or tick his HP low enough for your other units to finish him off.
Unit Name | |
---|---|
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him immune to armor-effective weapons. |
Brave Edelgard | Axe Armored High mobility for an armored unit. High stats all around. |
Fallen Edelgard | Colorless Armored Beast Can move and attack several times per turn. Can heal herself after combat. |
Ascended Idunn | Blue Armored Breath Guaranteed follow-up attack. Weapon makes her immune to armor-effective weapons. |
Caineghis | Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Tibarn | Red Beast Flier Can make a guaranteed follow-up attack Can move 3 spaces when he transforms. |
Reginn | Sword Cavalry Has Canto from turn 1-4 due to her weapon, letting her hit and run. |
Reinhardt | Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
Legendary Lilina | Red Cavalry Tome Has an AoE Special that deals adaptive damage. Has Hardy Bearing in her weapon. |
Legendary Celica | Green Infantry Tome Very high firepower that can double because of her high spd. |
Legendary Leif | Colorless Cavalry Bow Special allows him to gain another action. |
Ninja Lyn | Colorless Dagger Flier Weapon allows her to attack twice Duo skill allows her to take another action. |
Unit Name | |
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Flying Olivia | Sword Flier Grants buffs to ally that she dances. |
Peony | Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
Legendary Azura | Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
Reyson | Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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