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This is a guide to clearing the Infernal and Lunatic maps for Lloyd: Vengeful Wolf in Fire Emblem Heroes (FEH). To see strategy for defeating Fallen Lloyd, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Fallen Lloyd |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 05/09/2024 - 05/15/2024 |
Infernal | Lunatic |
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A Red Mage | HP 54 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
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Glimmer
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B Troubadour | HP 41 |
Atk 46 |
Spd 23 |
Def 22 |
Res 45 |
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Flash+
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C Thief | HP 56 |
Atk 46 |
Spd 45 |
Def 21 |
Res 37 |
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D Axe Fighter | HP 68 |
Atk 55 |
Spd 37 |
Def 45 |
Res 19 |
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Gambit 3
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E Lance Fighter | HP 68 |
Atk 52 |
Spd 37 |
Def 36 |
Res 24 |
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Moonbow
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F Fallen Lloyd | HP 66 |
Atk 63 |
Spd 54 |
Def 34 |
Res 35 |
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Repel 4
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A Troubadour | HP 36 |
Atk 43 |
Spd 21 |
Def 20 |
Res 41 |
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Flash+
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B Thief | HP 46 |
Atk 40 |
Spd 41 |
Def 17 |
Res 34 |
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C Axe Fighter | HP 55 |
Atk 52 |
Spd 34 |
Def 38 |
Res 17 |
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Gambit 3
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D Lance Fighter | HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
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Moonbow
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E Fallen Lloyd | HP 57 |
Atk 59 |
Spd 49 |
Def 31 |
Res 32 |
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Repel 4
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This map has no refresher enemies and no enemies with movement assists, making it the ideal situation for a Hit and Run composition.
The enemies will not move until you either initiate into them, or you step into their threat range. This gives you ample time to set up your units prior to your assault.
After you position your units, use a ranged unit that can either pierce through damage reduction or outspeed Fallen Lloyd (to negate Repel 4) to defeat Fallen Lloyd. Once he is defeated, use refresher assists and movement assists to get your units away from the danger area.
The enemy units will then advance, but be unable to reach your units. You can then pick them off one at a time until the map is completed.
Tank strategies are also viable on this map as there are no enemy units that are too threatening. Fallen Lloyd himself may pose a threat, but he can be left alone for a while until all the other generic enemies are defeated.
The enemies will not move until you either initiate into them, or you step into their threat range. This gives you ample time to set up your units for the key turn.
If you have a strong tank unit that neutralizes effects that prevent their counterattacks, such as Emblem Ike, Winter Byleth (M), or a tank with Null C-Disrupt, you can use that unit and have them tank the right side of the map. They will shrug off the Troubadour's Flash+ staff and defeat the entire right side. Fallen Lloyd may survive if your tank unit lacks power, but that isn't a huge concern.
On the following turns, simply position your tank and supports so that they are baiting in 1-2 enemies at a time, to keep them healthy and maximize their chances of survival. Repeat until the map is cleared.
If you do not have one of those tank units, you can still utilize an enemy phase strategy. Bait in the enemies on the left side of the map instead and allow Fallen Lloyd and the right side to approach.
Bring an offensive unit that can either pierce through damage reduction or outspeed Fallen Lloyd (to negate Repel 4) to defeat him, and then the rest of the map will be a breeze.
Unit Name | |
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Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Brave Gullveig | Blue Tome Flying Gold Unwinding grants herself an additional action after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Brave Eirika | Lance Cavalry Moonlight Bangle grants Canto for mobility. Binding Reginleif allows her to defeat her foes in one round. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
Unit Name | |
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Emblem Ike | Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him a very powerful tank. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Tiki (Adult) | Red Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A red unit is used here to help mitigate damage from the right side of the map, as she will not have color disadvantage against all the enemies on that side. |
Nowi | Blue Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A blue unit is used here to help mitigate damage from the left side of the map, as she will not have color disadvantage against all the enemies on that side. |
Unit Name | |
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Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an adjacent ally an extra action. |
Peony | Blue Tome Flying Gentle Dream+ provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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