Fire Emblem Heroes (FEH)

Hatari Azura Builds and Best IVs

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This is a ranking page for the hero Azura - Hatari Duet from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hatari Azura.

Heroes With the Same Name
Azura - Hatari Duet Icon Hatari Azura

Special Heroes - Of Lost Kingdoms Featured Heroes
Hatari Nailah IconHatari Nailah
[9.0/10]
Hatari Karla IconHatari Karla
[9.0/10]
Hatari Azura IconHatari Azura
[9.5/10]
Hatari Xane IconHatari Xane
[8.0/10]

Hatari Azura Rating and Basic Information

FEH Hatari Azura Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Azura - Hatari Duet: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants buffs to unit and their allies.
・Exclusive Assist skill enables allies to move an extra space.

Hatari Azura Skills at 5★


Might: 14  Range: 2
Grants Atk+3. If Sing or Dance is used, grants Atk/Spd/Def/Res+6 to adjacent allies for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat.

Range: 1
Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space.
(That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

Grants Atk/Spd/Def/Res+4.
After combat, deals 8 damage to unit.

Enables 【Canto (Rem.)】.
Inflicts Spd/Res-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.

Grants Res+5 to allies in cardinal directions of unit during combat.

Hatari Azura's Harmonized Skill Effect

Harmonized Skill
Grants【Resonance Blades】 to unit and allies from the same titles as unit for 1 turn.
Grants another action toally with the highest HP that is within 2 spaces, has already acted, and if from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)
【Resonance Blades】
Grants Atk/Spd+4 during combat for 1 turn.
(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)

Resonance Effect

Fates / Path of Radiance
Increases scores in Resonant Battles.

Hatari Azura Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (15) HP Superbane ★★★☆☆
Atk (7) Attack Boon ★★★★☆
Spd (9) Spd Boon ★★★★★
Def (3) Def Bane ★★★☆☆
Res (4) Res Boon ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Res

The best IVs for Hatari Azura are +Spd and -Res. A higher Spd stat allows Azura to prevent follow-up attacks against her and helps her make follow-up attacks on her own.

This boosts both her offensive and survivability capabilities. Her low Res is of less importance, so it is safe to take it as a bane.

You can also opt for a +Atk IV because of her Superboon, which allows her to hit harder.

+Spd for a +10 Merge

We recommend a +Spd IV when merging Azura to 10. This is for the same reasons as above. With this IV at 10 merges, she reaches a Spd of 51.

With her already high Atk, she will be one-shotting many different types of units.

Hatari Azura Best Builds

General Use / Budget Hatari Azura

HOT
Special Skill IconMoonbow
Emblem Icon: -
Passive Skill A IconFury 4
Attuned Skill Icon: -

How to Use, Explanation

This build makes Hatari Azura an offensive unit, while still serving her role as a dancer. Her kit is already pretty complete, so just give her a low cooldown Special like Moonbow and your choice of Sacred Seal. We opted for the more damage-oriented Blade Session 3 to augment her offensive capabilities.

Source Heroes for All Skills

Hatari Azura Stats

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 42 63 48 24 31 208
Lv.40 +10 42 42 44 20 27 175

HP Atk Spd Def Res Total
+HP
Lv.40 +10
44 41 43 20 27 175
+Atk
Lv.40 +10
41 45 43 20 27 176
+Spd
Lv.40 +10
41 41 46 20 27 175
+Def
Lv.40 +10
41 41 43 23 27 175
+Res
Lv.40 +10
41 41 43 20 30 175

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 37 58 43 20 27 185
5★ Lv.40 37 37 39 16 23 152

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 15 28 13 7 8 71

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
38 45 46 18 28 175
44 37 41 22 24 168
36 41 41 16 25 159
Hatari Azura Icon Hatari Azura
37 37 39 16 23 152
38 38 18 16 37 147

Note: Stats bonuses from skills are not taken into account.

Hatari Azura Roles, Strengths, and Weaknesses

Hatari Azura Roles

Azura - Hatari Duet Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Hatari Azura is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Hatari Azura Strengths

Access to a Harmonized Skill!

Hatari Azura is one of the the harmonized heroes. They have access to a unique Harmonized Skill which is very similar to Duo Skills. You can activate Harmonized Skills by pressing the the Harmonized Skill button. Because this harmonized unit features both Dorothea and Lene, they can qualify for bonus scores in all of the games where these two show up!

Hatari Azura Harmonized Skill FEH

Her Harmonized Skill grants the following to the qualified allies:

  1. +4 Atk/Spd during combat

Additionally, it grants another action to the ally with the highest HP who has already acted. It can affect units that have Sing/Dance, but the unit has to be from the same titles as either Azura or Leanne. Additionally, the unit to be refreshed must be within 2 spaces.

You can read the in-game text for Hatari Azura's Harmonized Skill and the duel component in this section!

Exclusive weapon can buff adjacent allies

If Hatari Azura uses Gray Waves, Dancing Flames grant +6 to all stats to all adajcent allies for 1 turn. A +6 bonus to all stats on all adjacent allies shouldn't be overlooked! Pay attention to her positioning in relation to her allies to make the most out of this buff.

Increases her allies mobility with her exclusive skill

Her exclusive assist Gray Waves allows the target to move 1 extra space when she refreshes their movement, as long as they are infnatry or flying. It goes without saying that this will be useful practically anywhere, but it really shines in its applicability for Arena Battles, Aether Raids, and Resonant Battles!

High offensive stats!

Hatari Azura Fire Emblem Heroes FEH

  • Dancing Flames grants Atk/Spd+6 when healthy.
  • Fury 4 provides a much needed all-stat boost
  • S/R Far Trace inflicts -3 Spd/Res on foes during combat.

We do not have her stats yet, but she's looking to be a threat as an offensive unit as well. Consider slapping a Special on her, and she can be a reliable attacker too!

Cross Spur Res takes Joint Drive Res to the Next Level

This skill grants Res+5 to allies in cardinal directions of her during combat, meaning that this buff can reach far across the map as long as her teammates stay within those zones.

It is easy to imagine the value of this in bigger maps such as Resonant battles, but of course it doesn't fade in value in maps like Aether Raids or the Arena where getting Res buff on your frontliners is invaluable.

Hatari Azura Weaknesses

Low Res Makes Her Vulnerable to Magic

Hatari Azura has pretty high Def, which protects her well against physical damage units.

However, the same cannot be said for her Res. She will be taking more damage from red tome units and is also vulnerable to any dragon's adaptive damage.

Make sure she doesn't engage with any mages!

Hatari Azura Team and Counters

Teammates for Hatari Azura

ValentineValentine's Líf Reginn IconReginn Legendary Dimitri IconLegendary Dimitri Reinhardt IconReinhardt
Brave Hector IconBrave Hector Young Innes IconYoung Innes Ninja Lyn IconNinja Lyn Legendary Claude IconLegendary Claude

Top Tier offensive units!

Hatari Azura is mainly a refresher-assist support who can compound a powerful unit's firepower so pairing her up with your most powerful units is your best bet for her!

Legendary Azura Counters

ValentineValentine's Líf Constance IconConstance Brave Lysithea IconBrave Lysithea Fallen Morgan (M) IconFallen Morgan (M)
Fallen Lyon IconFallen Lyon Legendary Byleth (M) IconLegendary Byleth (M) Ninja Corrin (F) IconNinja Corrin (F) Legendary Micaiah IconLegendary Micaiah

Magic is Everything!

Her Res is pretty low compared to her Def, so get your hard hitting red and green tome units together for a party!

This is double deadly when using any version of Micaiah due to her cavalry-effective weapons.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Azura - Hatari Duet Only Appears as a 5 Star Hero!

Azura - Hatari Duet only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Azura - Hatari Duet if a 4 Star version is released!

Unlock Potential Tier List

Hatari Azura - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Grants Atk+3. If Sing or Dance is used, grants Atk/Spd/Def/Res+6 to adjacent allies for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. 5★

Assists

Skill Name Range Effect Learned At
1 Enables target to take another action. Cannot be used on units with Sing or Dance 5★
1 Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space.
(That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
5★

Specials

This Hero has no Special skills that can be learned.

Passives

Skill Name Effect Learned At
Grants Atk/Spd/Def/Res +1. Unit take 2 damage after combat. 5★
Grants Atk/Spd/Def/Res +2. Unit take 4 damage after combat. 5★
Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat. 5★
Grants Atk/Spd/Def/Res+4.
After combat, deals 8 damage to unit.
5★
Enables 【Canto (Rem.)】.
Inflicts Spd/Res-1 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Enables 【Canto (Rem.)】.
Inflicts Spd/Res-2 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Enables 【Canto (Rem.)】.
Inflicts Spd/Res-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Grants adjacent allies Res +2 during combat. 5★
Grants adjacent allies Res +3 during combat. 5★
Grants adjacent allies Res +4 during combat. 5★
Grants Res+5 to allies in cardinal directions of unit during combat. 5★

Hatari Azura as a Source Hero

Hatari Azura Avatar

Value of Skills ★★★☆☆

Inheriting Fury 4, S/R Far Trace 3 or Cross Spur Res

All of Ninja Corrin (F)'s skills besies Ninjutsu Scrolls carry tons of inhertiance value:

  • Fury 4 is a reliable all-stat buff with a drawback of self-inflicted after combat damage.
  • S/R Far Trace 3 is a utility skill that provides both damage and mobility for magic users.
  • Cross Spur Res is a long range Res allied buff that is easy to use!

It is possible to inherit multiple skills from one copy of Hatari Azura. You can achieve this by inheriting prerequisite skills from another unit first. For example, taking Fury 3 from Hinata will allow you to inherit both Fury 4 and S/R Far Trace 3 from one copy of Azura.

How to Get Hatari Azura / Illustrations / Voice Actor / Quotes

How to Get Hatari Azura

Obtained through a Special Summoning Event!

Hatari Azura is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Rena Strober with Rachelle Heger
Illustrator kaya8
Appears In

Illustration

FEH: Related Guides

Special Heroes: Of Lost Kingdoms

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Heroes from Special Heroes - Of Lost Kingdoms
Hatari Nailah IconHatari Nailah
[9.0/10]
Hatari Karla IconHatari Karla
[9.0/10]
Hatari Azura IconHatari Azura
[9.5/10]
Hatari Xane IconHatari Xane
[8.0/10]

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