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This is a ranking page for the hero Azura - Hatari Duet from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hatari Azura.
Heroes With the Same Name | |
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Hatari Azura
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List of Contents
Special Heroes - Of Lost Kingdoms Featured Heroes | |||
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Hatari Nailah [9.0/10] |
Hatari Karla [9.0/10] |
Hatari Azura [9.5/10] |
Hatari Xane [8.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants buffs to unit and their allies. ・Exclusive Assist skill enables allies to move an extra space. |
Might: 14 Range: 2 Grants Atk+3. If Sing or Dance is used, grants Atk/Spd/Def/Res+6 to adjacent allies for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. |
Range: 1 Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit. |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
Grants Res+5 to allies in cardinal directions of unit during combat. |
Harmonized Skill |
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Grants【Resonance Blades】 to unit and allies from the same titles as unit for 1 turn. Grants another action toally with the highest HP that is within 2 spaces, has already acted, and if from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) 【Resonance Blades】 Grants Atk/Spd+4 during combat for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Fates / Path of Radiance |
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Increases scores in Resonant Battles. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (15) | ★★★☆☆ | |
Atk (7) | ★★★★☆ | |
Spd (9) | ★★★★★ | |
Def (3) | ★★★☆☆ | |
Res (4) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Hatari Azura are +Spd and -Res. A higher Spd stat allows Azura to prevent follow-up attacks against her and helps her make follow-up attacks on her own.
This boosts both her offensive and survivability capabilities. Her low Res is of less importance, so it is safe to take it as a bane.
You can also opt for a +Atk IV because of her Superboon, which allows her to hit harder.
We recommend a +Spd IV when merging Azura to 10. This is for the same reasons as above. With this IV at 10 merges, she reaches a Spd of 51.
With her already high Atk, she will be one-shotting many different types of units.
HOT | |
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:
Moonbow
:
-
|
:
Fury 4
:
-
|
This build makes Hatari Azura an offensive unit, while still serving her role as a dancer. Her kit is already pretty complete, so just give her a low cooldown Special like Moonbow and your choice of Sacred Seal. We opted for the more damage-oriented Blade Session 3 to augment her offensive capabilities.
Neutral Stats at Lv. 40 (5★) | ||
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177 | ||
HP |
39 |
Rank: 778/1171 |
Atk |
37 |
Rank: 584/1171 |
Spd |
42 |
Rank: 217/1171 |
Def |
34 |
Rank: 309/1171 |
Res |
25 |
Rank: 668/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 42 | 63 | 48 | 24 | 31 | 208 | Lv.40 +10 | 42 | 42 | 44 | 20 | 27 | 175 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 44 | 41 | 43 | 20 | 27 | 175 |
+Atk Lv.40 +10 | 41 | 45 | 43 | 20 | 27 | 176 |
+Spd Lv.40 +10 | 41 | 41 | 46 | 20 | 27 | 175 |
+Def Lv.40 +10 | 41 | 41 | 43 | 23 | 27 | 175 |
+Res Lv.40 +10 | 41 | 41 | 43 | 20 | 30 | 175 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 37 | 58 | 43 | 20 | 27 | 185 |
5★ Lv.40 | 37 | 37 | 39 | 16 | 23 | 152 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 15 | 28 | 13 | 7 | 8 | 71 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
38 | 45 | 46 | 18 | 28 | 175 | |
44 | 37 | 41 | 22 | 24 | 168 | |
36 | 41 | 41 | 16 | 25 | 159 | |
Hatari Azura
|
37 | 37 | 39 | 16 | 23 | 152 |
38 | 38 | 18 | 16 | 37 | 147 |
Note: Stats bonuses from skills are not taken into account.
Hatari Azura is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Hatari Azura is one of the the harmonized heroes. They have access to a unique Harmonized Skill which is very similar to Duo Skills. You can activate Harmonized Skills by pressing the the Harmonized Skill button. Because this harmonized unit features both Dorothea and Lene, they can qualify for bonus scores in all of the games where these two show up!
Her Harmonized Skill grants the following to the qualified allies:
Additionally, it grants another action to the ally with the highest HP who has already acted. It can affect units that have Sing/Dance, but the unit has to be from the same titles as either Azura or Leanne. Additionally, the unit to be refreshed must be within 2 spaces.
You can read the in-game text for Hatari Azura's Harmonized Skill and the duel component in this section!
If Hatari Azura uses Gray Waves, Dancing Flames grant +6 to all stats to all adajcent allies for 1 turn. A +6 bonus to all stats on all adjacent allies shouldn't be overlooked! Pay attention to her positioning in relation to her allies to make the most out of this buff.
Her exclusive assist Gray Waves allows the target to move 1 extra space when she refreshes their movement, as long as they are infnatry or flying. It goes without saying that this will be useful practically anywhere, but it really shines in its applicability for Arena Battles, Aether Raids, and Resonant Battles!
We do not have her stats yet, but she's looking to be a threat as an offensive unit as well. Consider slapping a Special on her, and she can be a reliable attacker too!
This skill grants Res+5 to allies in cardinal directions of her during combat, meaning that this buff can reach far across the map as long as her teammates stay within those zones.
It is easy to imagine the value of this in bigger maps such as Resonant battles, but of course it doesn't fade in value in maps like Aether Raids or the Arena where getting Res buff on your frontliners is invaluable.
Hatari Azura has pretty high Def, which protects her well against physical damage units.
However, the same cannot be said for her Res. She will be taking more damage from red tome units and is also vulnerable to any dragon's adaptive damage.
Make sure she doesn't engage with any mages!
Reginn | Valentine's Líf | Brave Hector | Reinhardt |
Legendary Dimitri | Ninja Lyn | Legendary Claude | Young Innes |
Hatari Azura is mainly a refresher-assist support who can compound a powerful unit's firepower so pairing her up with your most powerful units is your best bet for her!
Brave Lysithea | Valentine's Líf | Fallen Morgan (M) | Constance |
Fallen Lyon | Legendary Byleth (M) | Ninja Corrin (F) | Legendary Micaiah |
Her Res is pretty low compared to her Def, so get your hard hitting red and green tome units together for a party!
This is double deadly when using any version of Micaiah due to her cavalry-effective weapons.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Azura - Hatari Duet only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Azura - Hatari Duet if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Grants Atk+3. If Sing or Dance is used, grants Atk/Spd/Def/Res+6 to adjacent allies for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Enables target to take another action. Cannot be used on units with Sing or Dance | 5★ | |
1 | Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) |
5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
Grants Atk/Spd/Def/Res +1. Unit take 2 damage after combat. | 5★ | |
Grants Atk/Spd/Def/Res +2. Unit take 4 damage after combat. | 5★ | |
Grants Atk/Spd/Def/Res +3. Unit take 6 damage after combat. | 5★ | |
Grants Atk/Spd/Def/Res+4. After combat, deals 8 damage to unit. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-1 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-2 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Grants adjacent allies Res +2 during combat. | 5★ | |
Grants adjacent allies Res +3 during combat. | 5★ | |
Grants adjacent allies Res +4 during combat. | 5★ | |
Grants Res+5 to allies in cardinal directions of unit during combat. | 5★ |
Value of Skills | ★★★☆☆ |
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All of Ninja Corrin (F)'s skills besies Ninjutsu Scrolls carry tons of inhertiance value:
It is possible to inherit multiple skills from one copy of Hatari Azura. You can achieve this by inheriting prerequisite skills from another unit first. For example, taking Fury 3 from Hinata will allow you to inherit both Fury 4 and S/R Far Trace 3 from one copy of Azura.
Hatari Azura is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Rena Strober with Rachelle Heger |
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Illustrator | kaya8 |
Appears In |
Heroes from Special Heroes - Of Lost Kingdoms | |||
---|---|---|---|
Hatari Nailah [9.0/10] |
Hatari Karla [9.0/10] |
Hatari Azura [9.5/10] |
Hatari Xane [8.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Hatari Azura Builds and Best IVs
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