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This is a guide to clearing the Infernal and Lunatic maps for Galle: Azure Rider in Fire Emblem Heroes (FEH). To see strategy for defeating Galle: Azure Rider, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit |
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Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 11/18/2020-11/26/2020 |
Initial Infernal Unit Placements | Initial Infernal Unit Placements |
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A
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HP 57 |
Atk 52 |
Spd 30 |
Def 39 |
Res 28 |
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B
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HP 57 |
Atk 56 |
Spd 30 |
Def 39 |
Res 23 |
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C
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HP 73 |
Atk 56 |
Spd 24 |
Def 42 |
Res 31 |
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D
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HP 63 |
Atk 50 |
Spd 34 |
Def 29 |
Res 16 |
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E
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HP 46 |
Atk 46 |
Spd 41 |
Def 17 |
Res 35 |
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F
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HP 57 |
Atk 51 |
Spd 27 |
Def 31 |
Res 33 |
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A
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HP 49 |
Atk 52 |
Spd 27 |
Def 36 |
Res 21 |
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B
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HP 64 |
Atk 52 |
Spd 22 |
Def 38 |
Res 28 |
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C
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HP 55 |
Atk 47 |
Spd 31 |
Def 26 |
Res 14 |
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D
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HP 40 |
Atk 43 |
Spd 37 |
Def 16 |
Res 32 |
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E
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HP 49 |
Atk 48 |
Spd 24 |
Def 28 |
Res 30 |
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The enemy units of the map will not move until you enter the danger zone.
You can use a blue tanky unit to bait the Red Flier and Lance Cavalier from the space above the bottom-most wall to take them out and then proceed to funnel all the other enemy units towards you.
If you have flying or cavalry units, you can make use of hit and run tactics.
You can try taking out the three fliers at the top of the map first and then retreating to safety.
Use units with【Canto】such as Reginn or Trace skills to attack and reposition to safety.
You can also opt to use a dancer to have a unit retreat.
Unit Name | |
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Lance Armored Guaranteed follow-up attack Weapon refine makes him immune to armor-effective weapons. |
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Axe Armored High mobility for an armored unit. High stats all around. |
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Colorless Armored Beast Can move and attack several times per turn. Can heal herself after combat. |
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Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
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Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
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Red Beast Flier Can make a guaranteed follow-up attack Can move 3 spaces when he transforms. |
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Sword Flier Can attack twice with her weapon and counterattack regardless of range. |
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Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
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Red Cavalry Tome Has an AoE Special that deals adaptive damage. Has Hardy Bearing in her weapon. |
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Green Infantry Tome Very high firepower that can double because of her high spd. |
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Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
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Colorless Cavalry Bow Special allows him to gain another action. |
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Colorless Dagger Flier Weapon allows her to attack twice Duo skill allows her to take another action. |
Unit Name | |
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Sword Flier Grants buffs to ally that she dances. |
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Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
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Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
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Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
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This is for the Limited Hero Battle where you are restricted into using just units from Path of Radiance and/or Radiant Dawn.
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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