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This is a guide to clearing the Infernal and Lunatic maps for Arion: Gungnir's Heir in Fire Emblem Heroes (FEH). To see strategy for defeating Arion, enemy information, as well as the best units and party to use, read on!
Table of Contents
| Obtainable Unit |
|
|---|---|
| Recommended Level | Lv.40 |
| Difficulty | Infernal Lunatic Hard |
| Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
| Dates Active | 09/16/2023 - 09/22/2023 |
| Infernal | Lunatic |
|---|---|
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A
Cleric
|
HP 46 |
Atk 44 |
Spd 34 |
Def 25 |
Res 42 |
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|---|---|---|---|---|---|---|---|---|---|---|---|
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B
Axe Dragon
|
HP 62 |
Atk 55 |
Spd 33 |
Def 39 |
Res 23 |
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C
Red Flier
|
HP 48 |
Atk 47 |
Spd 41 |
Def 17 |
Res 35 |
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| D
|
HP 66 |
Atk 66 |
Spd 39 |
Def 54 |
Res 22 |
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E
Bow Fighter
|
HP 63 |
Atk 56 |
Spd 41 |
Def 29 |
Res 16 |
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F
Lance Dragon
|
HP 62 |
Atk 59 |
Spd 34 |
Def 47 |
Res 27 |
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A
Axe Dragon
|
HP 49 |
Atk 51 |
Spd 27 |
Def 36 |
Res 21 |
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|---|---|---|---|---|---|---|---|---|---|---|---|
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B
Red Flier
|
HP 40 |
Atk 43 |
Spd 37 |
Def 16 |
Res 32 |
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| C
|
HP 57 |
Atk 61 |
Spd 36 |
Def 49 |
Res 21 |
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D
Bow Fighter
|
HP 55 |
Atk 51 |
Spd 36 |
Def 26 |
Res 14 |
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E
Lance Dragon
|
HP 49 |
Atk 54 |
Spd 30 |
Def 39 |
Res 24 |
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This map has no refresher enemies and you can reach some enemies right on the first turn, making this a perfect map for a Hit and Run strategy.
Using a cavalry ranged unit, defeat the Lance Dragon on the first turn and then retreat to safety using either movement skills like Reposition or by refreshing the initiator's turn.
The other enemies will approach and line themselves up to be cleaned up by your units on the following turns. Just be careful not to position your units in range of the enemy fliers after Arion's Heired Gungnir provides the 【Charge】 status to his allies!
Tank strategies are also viable on this map with only a few generic enemies able to reach you on the first turn.
Park your tank unit on the lowest danger area tile on the right and surround him/her with support units. The enemies will approach and engage your tank unit, freeing up the rest of the map for clean up.
The advantage of this strategy is that Arion cannot reach your units right away. He needs a turn or two before he is able to attack your units.
| Unit Name | |
|---|---|
|
|
Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
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Red Tome Cavalry Enclosing Dark has great offensive power, prevents foe's counterattacks, and can follow-up before a foe's first attack. Enclosure has a short cooldown and disables non-Special damage reduction. |
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Sword Cavalry Pre-charged Seiðr Shell allows her to deal high damage on her first attack. Has Canto from turn 1-4 due to her weapon, letting her hit and run. |
|
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Lance Cavalry Accelerated Special trigger and cooldown lets him charge up his Special quickly. A Fate Changed! allows a Reposition effect while retaining his action. |
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Axe Cavalry Pre-charged Brutal Shell allows him to deal high damage on his first attack. Has Canto from turn 1-4 due to his weapon, letting him hit and run. |
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Blue Bow Flying Great nuking power with Flamefrost Bow. Duo Skill grants another action post-combat. |
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Green Tome Cavalry Great nuking power with Ninjutsu Scrolls. S/R Far Trace 3 allows retreat after combat. Duo Skill grants another action post-combat. |
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Colorless Dagger Flying Great nuking power with Tailwind Shuriken. Duo Skill grants another action post-combat. |
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Colorless Bow Cavalry Njörun's Zeal II grants another action post-combat. |
| Unit Name | |
|---|---|
|
|
Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
|
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Lance Armored Can retaliate at any distance. Weapon refine is loaded with effects that vastly improve his offense and defense. Can neutralize penalties inflicted on him. |
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Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
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Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
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Colorless Breath Armored Has five sources of damage reduction on her base kit. 【Divine Vein (Stone)】 creates defensive terrain for your units. A/S Far Save 3 protects allies from ranged attacks. |
| Unit Name | |
|---|---|
|
|
Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
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Staff Flying Grants damage reduction and healing. |
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Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
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Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
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Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
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Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
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Green Tome Flying Gentle Dream provides stat and mobility bonuses. |
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Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
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Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
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Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills

Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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Arion Infernal Guide and Recommended Team (Grand Hero Battle)



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