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This is a ranking page for the hero Elimine - Scouring Saint from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Elimine.
List of Contents
Mythic Heroes - Emblem Marth & Mythic Lumera Featured Heroes | |||
---|---|---|---|
Legendary Hinoka [9.5/10] |
Ascended Fir [9.0/10] |
Emblem Marth [9.5/10] |
Rearmed Plumeria [9.5/10] |
Veyle [9.0/10] |
Mythic Lumera [9.5/10] |
Thórr [9.0/10] |
Ascended Ced [9.0/10] |
Rearmed Sonya [9.0/10] |
Legendary Micaiah [9.0/10] |
Ash [9.0/10] |
Elimine [9.5/10] |
Overall Rating | 9.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Weapon skill denies all skills that trigger at start of turn ・Unique C skill applies damage reduction to allies and increases their Def/Res |
Might: 14 Range: 2 Foe cannot counterattack. At start of turn, grants Def/Res+6 to allies within 2 spaces of unit for 1 turn and inflicts 【False Start】 on foes in cardinal directions of unit with Res < unit's Res. (In Summoner Duels, If False Start is inflicted at the same time that any start-of-turn effects trigger for the opponent, effects will still trigger, with the exception of those that restore HP or deal damage.) 【False Start】 Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.) |
Range: 1 Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. |
Enables 【Canto (Rem.)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
Reduces damage from foes' attacks during combat to allies within 2 spaces by 30% and grants Def/Res+4 to those allies during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (17) | ★★★★☆ | |
Atk (10) | ★★★☆☆ | |
Spd (10) | ★★★★★ | |
Def (3) | ★☆☆☆☆ | |
Res (8) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Elimine relies on her Res for performing Staff of the Saint checks to determine whether the 【False Start】status will be applied to her foes. Thus, +Res is the boon of choice.
Her Def is a dump stat and lowering it further will not change any of her matchups. Thus, -Def is the safe bane of choice.
We recommend going a +Res IV when merging Elimine to +10. Her purpose as a support is to apply 【False Start】and she needs to maximize her Res to best achieve that goal.
HOT | |
---|---|
:
-
|
:
-
|
This is a premium build with offensive skills equipped. Crystalline Water is to boost Elimine's Res to have her win Staff of the Saint stat checks and increase the potency of her healing with a higher Atk stat. Phantom Res 3 is the seal of choice because it helps activate Staff of the Saint the best among all sacred seals.
:
Nudge+
:
Miracle
:
-
|
:
-
|
This is a general use and/or budget build for Elimine. Her base kit is used entirely here with the exception of Miracle, which can be inherited cheaply.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
167 | ||
HP |
36 |
Rank: 1053/1184 |
Atk |
34 |
Rank: 836/1184 |
Spd |
40 |
Rank: 309/1184 |
Def |
16 |
Rank: 1099/1184 |
Res |
41 |
Rank: 71/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 41 | 53 | 45 | 20 | 45 | 204 | Lv.40 +10 | 41 | 39 | 45 | 20 | 45 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 44 | 38 | 44 | 20 | 45 | 191 |
+Atk Lv.40 +10 | 40 | 41 | 44 | 20 | 45 | 190 |
+Spd Lv.40 +10 | 40 | 38 | 48 | 20 | 45 | 191 |
+Def Lv.40 +10 | 40 | 38 | 44 | 23 | 45 | 190 |
+Res Lv.40 +10 | 40 | 38 | 44 | 20 | 48 | 190 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 36 | 48 | 40 | 16 | 41 | 181 |
5★ Lv.40 | 36 | 34 | 40 | 16 | 41 | 167 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 17 | 24 | 10 | 3 | 8 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 47 | 30 | 16 | 47 | 179 | |
36 | 44 | 47 | 16 | 34 | 177 | |
38 | 44 | 45 | 18 | 28 | 173 | |
37 | 46 | 44 | 16 | 30 | 173 | |
Elimine
|
36 | 34 | 40 | 16 | 41 | 167 |
40 | 35 | 41 | 23 | 28 | 167 | |
40 | 39 | 27 | 21 | 35 | 162 | |
39 | 37 | 40 | 20 | 25 | 161 | |
39 | 33 | 37 | 21 | 25 | 155 | |
36 | 35 | 32 | 26 | 21 | 150 | |
36 | 30 | 34 | 22 | 28 | 150 | |
42 | 34 | 34 | 17 | 23 | 150 |
Note: Stats bonuses from skills are not taken into account.
Elimine is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Eff. |
Atk+3 |
Spd+4 |
Def+5 |
Res+5 |
---|---|---|---|---|
Elimine is the second Mythic hero that boosts HP and Spd. Unfortunately, the first hero is Plumeria, who is a staple in Astra season offense, and should be present in every team.
Stacking Spd with Plumeria and Elimine may be counterproductive, but there are certain team compositions that appreciate the Spd, such as Galeforce teams.
Still, field Elimine when you are using a team with speedy units, when you need to shut down a certain hero for a defensive strategy to work (eg. Catria Balls), and during her bonus season.
Elimine's personal weapon Staff of the Saint has the unique effect of stopping all skills that trigger at the start of each turn for foes in cardinal directions upon winning a Res check. This shuts down the following skills and more:
Fortifies | Hones | Ploys | Ground and Air Orders 3 |
---|---|---|---|
Quickened Pulse | Time's Pulse 3 | Infantry Pulse 3 | Hardy Fighter 3 |
Odd and Even Pulse Tie 3 | Odd and Even Tempest 3 | Ashera's Orders Restraint | Brave Alm's Dracofalchion |
Brave Edelgard's Flower Hauteclere | Bridal Catria's Wedding-Bell Axe | Duma's Upheaval | Legendary Lilina's Studied Forblaze |
Legendary Sigurd's Holy-Knight Aura | Loki's Thökk | Otr's Brutal Shell | Sara's Kia Staff |
Winter Bernadetta's Hrist | Young L'Arachel's Staff of Rausten | Yuri's Honorable Blade | and many more skills! |
Staff of the Saint also has Dazzling Staff 3 built into it, so Elimine can move forward and attack safely when it is safe to do so. This allows her to help clear the map and break both Aether pots with ease.
Elimine's unique C skill Holy Ground reduces the damage dealt to her nearby allies by 30% and grants those allies Def/Res+4 during combat.
This is pretty much a combination of Flayn's Caduceus Staff, Close and Distant Guard 3.
It doesn't need to be said that this skill is incredibly good and definitely worth equipping onto Elimine. Her support capabilities increase vastly with this skill equipped.
As an Astra Mythic hero, Elimine is only viable every other week, as Light season weeks will not factor her score increase into your lift gain.
This restricts your usage of Elimine to every other week, with the exception of PvE game modes.
Elimine's Def stat sits at a pitiful 16. Any physical attack thrown her way is bound to deal major damage and/or outright kill her.
Keep her away from foes that deal physical damage to ensure her safety.
As a flying unit, Elimine takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Elimine - Scouring Saint only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Elimine - Scouring Saint if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
10 | 2 | Restricted to units that use a Staff. | 5★ | |
14 | 2 | Foe cannot counterattack. At start of turn, grants Def/Res+6 to allies within 2 spaces of unit for 1 turn and inflicts 【False Start】 on foes in cardinal directions of unit with Res < unit's Res. (In Summoner Duels, If False Start is inflicted at the same time that any start-of-turn effects trigger for the opponent, effects will still trigger, with the exception of those that restore HP or deal damage.) 【False Start】 Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.) |
5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Restores 5 HP. | 5★ | |
1 | Restores 7 HP each to target and this unit. | 5★ | |
1 | Restores 8 HP to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ | |
1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Spd-1 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Spd-2 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Reduces damage from foes' attacks during combat to allies within 2 spaces by 30% and grants Def/Res+4 to those allies during combat. | 5★ |
Value of Skills | ★★★★★ |
---|
Elimine has some pretty nice inheritable skills in the form of Nudge+, Atk/Res Push 4, and A/S Far Trace 3.
Among these skills, A/S Far Trace 3 is the most universally useful, followed by Nudge+, and then Atk/Res Push 4. If you choose to fodder off Elimine for her skills, try to ensure you prioritize the best skills for inheritance.
Elimine is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
AmaLee |
---|---|
Illustrator | Alan Smithee |
Appears In |
Heroes from Mythic Heroes - Emblem Marth & Mythic Lumera | |||
---|---|---|---|
Legendary Hinoka [9.5/10] |
Ascended Fir [9.0/10] |
Emblem Marth [9.5/10] |
Rearmed Plumeria [9.5/10] |
Veyle [9.0/10] |
Mythic Lumera [9.5/10] |
Thórr [9.0/10] |
Ascended Ced [9.0/10] |
Rearmed Sonya [9.0/10] |
Legendary Micaiah [9.0/10] |
Ash [9.0/10] |
Elimine [9.5/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Freyr exist now ans totaly counter her. I don't why she apear top 5 in the coloress tier list. She pretty much no longer usable in AR
Elimine Builds and Best IVs
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Yes, Freyr exists and dunks on Elimine. But not every defense you face in Astra/Anima has Freyr on their team. This is why we have multiple raiding party slots. If the enemy team doesn't have Freyr, use your team with Elimine and play on easy mode. If the enemy team has Freyr, then use one of your other teams.