Fire Emblem Heroes (FEH)

Elimine Builds and Best IVs

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This is a ranking page for the hero Elimine - Scouring Saint from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Elimine.

Mythic Heroes - Emblem Marth & Mythic Lumera Featured Heroes
Legendary Hinoka IconLegendary Hinoka
[9.5/10]
Ascended Fir IconAscended Fir
[9.0/10]
Emblem Marth IconEmblem Marth
[9.5/10]
Rearmed Plumeria IconRearmed Plumeria
[9.5/10]
Veyle IconVeyle
[9.0/10]
Mythic Lumera IconMythic Lumera
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Ascended Ced IconAscended Ced
[9.0/10]
Rearmed Sonya IconRearmed Sonya
[9.0/10]
Legendary Micaiah IconLegendary Micaiah
[9.0/10]
Ash IconAsh
[9.0/10]
Elimine IconElimine
[9.5/10]

Elimine Rating and Basic Information

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Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Elimine - Scouring Saint: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill denies all skills that trigger at start of turn
・Unique C skill applies damage reduction to allies and increases their Def/Res

Elimine Skills at 5★


Might: 14  Range: 2
Foe cannot counterattack. At start of turn, grants Def/Res+6 to allies within 2 spaces of unit for 1 turn and inflicts 【False Start】 on foes in cardinal directions of unit with Res < unit's Res. (In Summoner Duels, If False Start is inflicted at the same time that any start-of-turn effects trigger for the opponent, effects will still trigger, with the exception of those that restore HP or deal damage.)
【False Start】
Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.)

Range: 1
Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away.
If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)

At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit.

Enables 【Canto (Rem.)】.
Inflicts Atk/Spd-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.

Reduces damage from foes' attacks during combat to allies within 2 spaces by 30% and grants Def/Res+4 to those allies during combat.

Elimine Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (17) HP Superboon ★★★★☆
Atk (10) No Attack IV ★★★☆☆
Spd (10) Spd Boon ★★★★★
Def (3) Def Bane ★☆☆☆☆
Res (8) Res Bane ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Res/-Def

Elimine relies on her Res for performing Staff of the Saint checks to determine whether the 【False Start】status will be applied to her foes. Thus, +Res is the boon of choice.

Her Def is a dump stat and lowering it further will not change any of her matchups. Thus, -Def is the safe bane of choice.

+Res for a +10 merge

We recommend going a +Res IV when merging Elimine to +10. Her purpose as a support is to apply 【False Start】and she needs to maximize her Res to best achieve that goal.

Elimine Best Builds

General Use / Budget Elimine

HOT
Assist Skill IconNudge+
Special Skill IconMiracle
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a general use and/or budget build for Elimine. Her base kit is used entirely here with the exception of Miracle, which can be inherited cheaply.

Premium Support Elimine

HOT
Assist Skill IconReturn+
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a premium build with offensive skills equipped. Still Water 4 is to boost Elimine's Res to have her win Staff of the Saint stat checks and increase the potency of her healing with a higher Atk stat. Phantom Res 3 is the seal of choice because it helps activate Staff of the Saint the best among all sacred seals.

Corner Build Elimine

Assist Skill IconRecover+
Special Skill IconMiracle
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build is for the stall setups in Aether Raids. Stick Elimine in a corner on a restrictive map and let her heal her nearby allies with Savior skills.

Source Heroes for All Skills

Elimine Stats

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 41 53 45 20 45 204
Lv.40 +10 41 39 45 20 45 190

HP Atk Spd Def Res Total
+HP
Lv.40 +10
44 38 44 20 45 191
+Atk
Lv.40 +10
40 41 44 20 45 190
+Spd
Lv.40 +10
40 38 48 20 45 191
+Def
Lv.40 +10
40 38 44 23 45 190
+Res
Lv.40 +10
40 38 44 20 48 190

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 36 48 40 16 41 181
5★ Lv.40 36 34 40 16 41 167

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 17 24 10 3 8 62

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
36 44 47 16 34 177
38 44 45 18 28 173
37 46 44 16 30 173
Elimine Icon Elimine
36 34 40 16 41 167
40 35 41 23 28 167
40 39 27 21 35 162
39 37 40 20 25 161
39 33 37 21 25 155
36 35 32 26 21 150
42 34 34 17 23 150
36 30 34 22 28 150

Note: Stats bonuses from skills are not taken into account.

Elimine Roles, Strengths, and Weaknesses

Elimine Roles

Elimine - Scouring Saint Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement AssistImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter Recovery ImageRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Elimine is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

A Mythic Hero who can boost allies' HP and Spd

Eff. Atk Icon
Atk+3
Spd Icon
Spd+4
Def Icon
Def+5
Res Icon Res+5
Light Icon Freyja - Lady of Nightmare Image Ash - Retainer to Askr Image Peony - Sweet Dream Image Ullr - The Bowmaster Image Mila - Goddess of Love Image Askr - God of Openness Image Lumera - In Distant Skies Image Eir - Merciful Death Image Dagr - Sun Gotoh - White Sage Image
Astra Icon Altina - Dawn Reginn - Bearing Hope Image Seiðr - Goddess of Hope Image Plumeria - Lewd Dream Image Elimine - Scouring Saint Image Ratatoskr - Mending Hand Image Naga - Dragon Divinity Image Thórr - War God Image Veyle - Gentle Dragon Image Ashera - Order Goddess Image Heiðr - Innocent Goddess Image
Dark Icon Bramimond - The Enigma Image Medeus - Earth-Dragon King Image Yune - Chaos Goddess Image Triandra - Nightmare Image Kvasir - Seer of the Past Image Hel - Death Sovereign Image Nótt - Moon Sothis - Girl on the Throne Image Embla - God of Closure Image
Anima Icon Duma - God of Strength Image Seiros - Saint of Legend Image Freyr - Dream-King Image Líf - Lethal Swordsman Image Fomortiis - Demon King Image Gullveig - Golden Seer Image Thrasir - Omnicidal Witch Image Ótr - Kingsbrother Image Mirabilis - Daydream Image Arval - Cycle Keeper Image

Elimine is the second Mythic hero that boosts HP and Spd. Unfortunately, the first hero is Plumeria, who is a staple in Astra season offense, and should be present in every team.

Stacking Spd with Plumeria and Elimine may be counterproductive, but there are certain team compositions that appreciate the Spd, such as Galeforce teams.

Still, field Elimine when you are using a team with speedy units, when you need to shut down a certain hero for a defensive strategy to work (eg. Catria Balls), and during her bonus season.

Elimine Strengths

Staff of the Saint can disrupt some strategies completely

Elimine Attack Fire Emblem Heroes FEH

Elimine's personal weapon Staff of the Saint has the unique effect of stopping all skills that trigger at the start of each turn for foes in cardinal directions upon winning a Res check. This shuts down the following skills and more:

Fortifies Hones Ploys Ground and Air Orders 3
Quickened Pulse Time's Pulse 3 Infantry Pulse 3 Hardy Fighter 3
Odd and Even Pulse Tie 3 Odd and Even Tempest 3 Ashera's Orders Restraint Brave Alm's Dracofalchion
Brave Edelgard's Flower Hauteclere Bridal Catria's Wedding-Bell Axe Duma's Upheaval Legendary Lilina's Studied Forblaze
Legendary Sigurd's Holy-Knight Aura Loki's Thökk Otr's Brutal Shell Sara's Kia Staff
Winter Bernadetta's Hrist Young L'Arachel's Staff of Rausten Yuri's Honorable Blade and many more skills!

Staff of the Saint also has Dazzling Staff 3 built into it, so Elimine can move forward and attack safely when it is safe to do so. This allows her to help clear the map and break both Aether pots with ease.

Holy Ground provides damage reduction and boosted defenses

Elimine's unique C skill Holy Ground reduces the damage dealt to her nearby allies by 30% and grants those allies Def/Res+4 during combat.

This is pretty much a combination of Flayn's Caduceus Staff, Close and Distant Guard 3.

It doesn't need to be said that this skill is incredibly good and definitely worth equipping onto Elimine. Her support capabilities increase vastly with this skill equipped.

Elimine Weaknesses

Only viable during Astra season

As an Astra Mythic hero, Elimine is only viable every other week, as Light season weeks will not factor her score increase into your lift gain.

This restricts your usage of Elimine to every other week, with the exception of PvE game modes.

Low Defense

Elimine's Def stat sits at a pitiful 16. Any physical attack thrown her way is bound to deal major damage and/or outright kill her.

Keep her away from foes that deal physical damage to ensure her safety.

Weak to bows

As a flying unit, Elimine takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Elimine - Scouring Saint Only Appears as a 5 Star Hero!

Elimine - Scouring Saint only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Elimine - Scouring Saint if a 4 Star version is released!

Unlock Potential Tier List

Elimine - List of Skills

Weapons

Skill Name Might Range Effect Learned At
10 2 Restricted to units that use a Staff. 5★
14 2 Foe cannot counterattack. At start of turn, grants Def/Res+6 to allies within 2 spaces of unit for 1 turn and inflicts 【False Start】 on foes in cardinal directions of unit with Res < unit's Res. (In Summoner Duels, If False Start is inflicted at the same time that any start-of-turn effects trigger for the opponent, effects will still trigger, with the exception of those that restore HP or deal damage.)
【False Start】
Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.)
5★

Assists

Skill Name Range Effect Learned At
1 Restores 5 HP. 5★
1 Restores 7 HP each to target and this unit. 5★
1 Restores 8 HP to target ally and pushes target ally 1 space away.
If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
5★
1 Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away.
If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
5★

Specials

This Hero has no Special skills that can be learned.

Passives

Skill Name Effect Learned At
At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. 5★
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. 5★
Enables 【Canto (Rem.)】.
Inflicts Atk/Spd-1 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Enables 【Canto (Rem.)】.
Inflicts Atk/Spd-2 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Enables 【Canto (Rem.)】.
Inflicts Atk/Spd-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Reduces damage from foes' attacks during combat to allies within 2 spaces by 30% and grants Def/Res+4 to those allies during combat. 5★

Elimine as a Source Hero

Elimine Avatar

Value of Skills ★★★★★

Elimine has some pretty nice inheritable skills in the form of Nudge+, Atk/Res Push 4, and A/S Far Trace 3.

Among these skills, A/S Far Trace 3 is the most universally useful, followed by Nudge+, and then Atk/Res Push 4. If you choose to fodder off Elimine for her skills, try to ensure you prioritize the best skills for inheritance.

How to Get Elimine / Illustrations / Voice Actor / Quotes / Trivia

  • Elimine makes a cameo appearance in the 2003 GameCube bonus promotional disc version of Mario Kart: Double Dash!!. The disc contains special transferrable content from Fire Emblem: The Blazing Blade, special items unavailable in the main game, and two exclusive songs: Legend of the Dragon God and Royal Palace of Silezha. When you choose this option, Elimine appears and calls the transferrable items her sacred gifts.

How to Get Elimine

Obtained through a Special Summoning Event!

Elimine is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
AmaLee
Illustrator Alan Smithee
Appears In

Illustration

FEH: Related Guides

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Comment

3 Anonymous4 months

Yes, Freyr exists and dunks on Elimine. But not every defense you face in Astra/Anima has Freyr on their team. This is why we have multiple raiding party slots. If the enemy team doesn't have Freyr, use your team with Elimine and play on easy mode. If the enemy team has Freyr, then use one of your other teams.

2 Anonymous4 months

Freyr exist now ans totaly counter her. I don't why she apear top 5 in the coloress tier list. She pretty much no longer usable in AR

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