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★ Latest Banner - New Heroes: Attuned Alm & Rearmed Nuibaba
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This is a ranking page for the hero Elimine - Scouring Saint from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Elimine.
List of Contents
Mythic Heroes - Emblem Marth & Mythic Lumera Featured Heroes | |||
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Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Refined Staff of the Saint denies foe's start-of-turn skills, grants Bonus Doubler to Elimine and allies, and grants Elimine Null Follow-Up and bonus true damage. ・Holy Ground+ has built-in Wrathful Staff and grants bonus stats, damage reduction, and Special acceleration to Elimine and her allies. |
Might: 14 Range: 2 Foe cannot counterattack. At start of turn, grants Def/Res+6 to allies within 2 spaces of unit for 1 turn and inflicts 【False Start】 on foes in cardinal directions of unit with Res < unit's Res. (In Summoner Duels, If False Start is inflicted at the same time that any start-of-turn effects trigger for the opponent, effects will still trigger, with the exception of those that restore HP or deal damage.) 【False Start】 Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.) |
Range: 1 Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. |
At start of player phase or enemy phase, inflicts Spd/Res-6 and 【Discord】 on foes with Res less than unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Spd/Res during combat = number of foes inflicted with 【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). |
For allies within 3 spaces of unit, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), grants Def/Res+5, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to ally before foe's first attack during their combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Res+5 to unit, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown count-1 to unit before unit's first attack, and calculates damage from staff like other weapons during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) |
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★★★★☆ |
Atk (10) |
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★★★☆☆ |
Spd (10) |
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★★★★★ |
Def (3) |
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★☆☆☆☆ |
Res (8) |
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★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Elimine relies on her Res for performing Staff of the Saint checks to determine whether the 【False Start】status will be applied to her foes. Thus, +Res is the boon of choice.
Her Def is a dump stat and lowering it further will not change any of her matchups. Thus, -Def is the safe bane of choice.
We recommend going a +Res IV when merging Elimine to +10. Her purpose as a support is to apply 【False Start】and she needs to maximize her Res to best achieve that goal.
HOT | |
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Updated on 03/08/2025 |
This is a premium build with offensive skills equipped. Crystalline Water is to boost Elimine's Res to have her win Staff of the Saint stat checks and increase the potency of her healing with a higher Atk stat. Phantom Res 3 is the seal of choice because it helps activate Staff of the Saint the best among all sacred seals.
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Updated on 03/08/2025 |
This is a general use and/or budget build for Elimine. Her base kit is used entirely here with the exception of Miracle, which can be inherited cheaply.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 14 Range: 2 HP: Foe cannot counterattack. At start of turn, grants Def/Res+6 and 【Bonus Doubler】 to unit and allies within 2 spaces of unit for 1 turn. At start of turn, inflicts Atk/Res-7 and 【False Start】 on foes in cardinal directions with Res < unit's Res through their next actions (if False Start is inflicted at the same time that start-of-turn effects trigger for the opponent, effects other than healing, damage, or Divine Vein will trigger simultaneously). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials; calculates damage from staff after combat damage is added). Enables Canto (1). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 2, + 5 (max 11), neutralizes penalties on unit, and, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). ![]() ![]() |
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Refined Staff of the Saint instead grants Def/Res+6 and 【Bonus Doubler】 to Elimine and nearby allies at the start of each turn, inflicts Atk/Res-7 and 【False Start】 on foes in cardinal directions upon winning a Res check, grants up to Atk/Spd/Def/Res+16 to Elimine in combat and grants her a Null Follow-Up effect, bonus true damage equal to 20% of her Res, Special cooldown charge +1 per attack, neutralizes stat penalties on her, and 【Canto (1)】 for some post-combat mobility.
While these effects are useful, Elimine should never be entering combat and instead provide support for her team through 【False Start】 from a distance. The bulk of Elimine's strength comes from this and from Holy Ground+. Refining Staff of the Saint is considered a luxury and not a necessity.
Neutral Stats at Lv. 40 (5★) | ||
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167 | ||
HP | ![]() |
Rank: 1053/1218 |
Atk | ![]() |
Rank: 836/1218 |
Spd | ![]() |
Rank: 309/1218 |
Def | ![]() |
Rank: 1099/1218 |
Res | ![]() |
Rank: 71/1218 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 41 | 53 | 45 | 20 | 45 | 204 |
Lv.40 +10 | 41 | 39 | 45 | 20 | 45 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 44 | 38 | 44 | 20 | 45 | 191 |
+Atk Lv.40 +10 | 40 | 41 | 44 | 20 | 45 | 190 |
+Spd Lv.40 +10 | 40 | 38 | 48 | 20 | 45 | 191 |
+Def Lv.40 +10 | 40 | 38 | 44 | 23 | 45 | 190 |
+Res Lv.40 +10 | 40 | 38 | 44 | 20 | 48 | 190 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 36 | 48 | 40 | 16 | 41 | 181 |
5★ Lv.40 | 36 | 34 | 40 | 16 | 41 | 167 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 24 | 10 | 3 | 8 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 48 | 47 | 23 | 27 | 184 | |
39 | 47 | 30 | 16 | 47 | 179 | |
36 | 44 | 47 | 16 | 34 | 177 | |
38 | 44 | 45 | 18 | 28 | 173 | |
37 | 46 | 44 | 16 | 30 | 173 | |
40 | 35 | 41 | 23 | 28 | 167 | |
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36 | 34 | 40 | 16 | 41 | 167 |
40 | 39 | 27 | 21 | 35 | 162 | |
39 | 37 | 40 | 20 | 25 | 161 | |
39 | 33 | 37 | 21 | 25 | 155 | |
36 | 35 | 32 | 26 | 21 | 150 | |
36 | 30 | 34 | 22 | 28 | 150 | |
42 | 34 | 34 | 17 | 23 | 150 |
Note: Stats bonuses from skills are not taken into account.
Elimine is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Elimine's personal weapon Staff of the Saint has the unique effect of stopping all skills that trigger at the start of each turn for foes in cardinal directions upon winning a Res check.
While 【False Start】 is directly countered by cleansing effects like Freyr's Dream Deliverer, it is incredibly powerful if a cleansing effect is not present on the enemy team.
Staff of the Saint also has Dazzling Staff 3 built into it, so Elimine can move forward and attack safely when it is safe to do so. This allows her to help clear the map and break both Aether pots with ease.
When refined, Staff of the Saint instead grants Def/Res+6 and 【Bonus Doubler】 to Elimine and nearby allies at the start of each turn, inflicts Atk/Res-7 and 【False Start】 on foes in cardinal directions upon winning a Res check, grants up to Atk/Spd/Def/Res+16 to Elimine in combat and grants her a Null Follow-Up effect, bonus true damage equal to 20% of her Res, Special cooldown charge +1 per attack, neutralizes stat penalties on her, and 【Canto (1)】 for some post-combat mobility.
Elimine's unique C skill Holy Ground+ reduces the damage dealt to her nearby allies by 30% and grants those allies Def/Res+5, 7 damage reduction on foe's first attack, and Special cooldown -1 before foe's first attack during combat.
On top of providing defensive effects to her allies, Holy Ground+ also grants Elimine Atk/Spd/Res+5, 30% damage reduction, 7 damage reduction on foe's first attack, a Preempt Pulse effect, and built-in Wrathful Staff 3.
While Elimine should never enter in combat, sometimes she has to do the dirty work herself, and Holy Ground+ adds that little bit of offensive power that Elimine sorely needs.
As an Astra Mythic hero, Elimine is only viable every other week, as Light season weeks will not factor her score increase into your lift gain.
This restricts your usage of Elimine to every other week, with the exception of PvE game modes.
Elimine's Def stat sits at a pitiful 16. Any physical attack thrown her way is bound to deal major damage and/or outright kill her.
Keep her away from foes that deal physical damage to ensure her safety.
As a flying unit, Elimine takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Heroes with Effective Skills
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Elimine - Scouring Saint only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Elimine - Scouring Saint if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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10 | 2 | Restricted to units that use a Staff. | 5★ | |
14 | 2 | Foe cannot counterattack. At start of turn, grants Def/Res+6 to allies within 2 spaces of unit for 1 turn and inflicts 【False Start】 on foes in cardinal directions of unit with Res < unit's Res. (In Summoner Duels, If False Start is inflicted at the same time that any start-of-turn effects trigger for the opponent, effects will still trigger, with the exception of those that restore HP or deal damage.) 【False Start】 Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.) |
5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Restores 5 HP. | 5★ | |
1 | Restores 7 HP each to target and this unit. | 5★ | |
1 | Restores 8 HP to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ | |
1 | Restores HP = 50% of unit's Atk (min 8 HP) to target ally and pushes target ally 1 space away. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.) |
5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ | |
At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-3 on that foe through its next action. | 5★ | |
At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-5 on that foe through its next action. | 5★ | |
At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. | 5★ | |
At start of player phase or enemy phase, inflicts Spd/Res-6 and 【Discord】 on foes with Res less than unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Spd/Res during combat = number of foes inflicted with 【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Spd-1 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Spd-2 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Spd-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Reduces damage from foes' attacks during combat to allies within 2 spaces by 30% and grants Def/Res+4 to those allies during combat. | 5★ | |
For allies within 3 spaces of unit, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), grants Def/Res+5, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown count-1 to ally before foe's first attack during their combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Res+5 to unit, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), grants Special cooldown count-1 to unit before unit's first attack, and calculates damage from staff like other weapons during combat. |
5★ |
Value of Skills | ★★★★☆ |
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Elimine has some pretty nice inheritable skills in the form of Nudge+, Atk/Res Push 4, Spd/Res Discord, and A/S Far Trace 3.
Among these skills, Spd/Res Discord is the most universally useful, followed by Nudge+If you choose to fodder off Elimine for her skills, try to ensure you prioritize the best skills for inheritance.
Elimine is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
AmaLee |
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Illustrator | Alan Smithee |
Appears In |
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Heroes from Mythic Heroes - Emblem Marth & Mythic Lumera | |||
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Close-Range | Ranged |
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Freyr exist now ans totaly counter her. I don't why she apear top 5 in the coloress tier list. She pretty much no longer usable in AR
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Yes, Freyr exists and dunks on Elimine. But not every defense you face in Astra/Anima has Freyr on their team. This is why we have multiple raiding party slots. If the enemy team doesn't have Freyr, use your team with Elimine and play on easy mode. If the enemy team has Freyr, then use one of your other teams.