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This is a guide to clearing the Infernal and Lunatic maps for Arvis: Emperor of Flame in Fire Emblem Heroes (FEH). To see strategy for defeating Arvis: Emperor of Flame, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Arvis |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 10/18/2017-10/26/2017 |
Initial Infernal Unit Placements |
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A Red Mage | HP 52 |
Atk 52 |
Spd 40 |
Def 17 |
Res 26 |
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B Blue Mage | HP 52 |
Atk 52 |
Spd 40 |
Def 17 |
Res 26 |
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:
Thoron+
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:-
:-
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C Lance Cavalier | HP 57 |
Atk 52 |
Spd 27 |
Def 28 |
Res 33 |
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D Axe Cavalier | HP 57 |
Atk 53 |
Spd 27 |
Def 28 |
Res 33 |
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E Arvis | HP 52 |
Atk 52 |
Spd 34 |
Def 19 |
Res 37 |
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:
Valflame
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F (2nd Turn) Axe Knight | HP 78 | Atk 57 | Spd 18 | Def 45 | Res 21 | ||||||
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:- : Luna | :- :- | ||||||||||
G (2nd Turn) Sword Knight | HP 78 | Atk 57 | Spd 18 | Def 45 | Res 21 | ||||||
:- : Bonfire | :- :- | ||||||||||
H (2nd Turn) Blue Mage | HP 52 | Atk 52 | Spd 40 | Def 17 | Res 26 | ||||||
: Thoron+ :- :- | :- :- |
I (3rd Turn) Red Mage | HP 52 | Atk 52 | Spd 40 | Def 17 | Res 26 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- :- | :- :- |
J (4th Turn) Axe Knight | HP 78 | Atk 57 | Spd 18 | Def 45 | Res 21 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Luna | :- :- | ||||||||||
K (4th Turn) Sword Knight | HP 78 | Atk 57 | Spd 18 | Def 45 | Res 21 | ||||||
:- : Bonfire | :- :- | ||||||||||
L (4th Turn) Lance Cavalier | HP 57 | Atk 52 | Spd 27 | Def 28 | Res 33 | ||||||
:- :- | :- :- | ||||||||||
M (4th Turn) Axe Cavalier | HP 57 | Atk 53 | Spd 27 | Def 28 | Res 33 | ||||||
:- :- | :- :- |
N (6th Turn) Blue Mage | HP 52 | Atk 52 | Spd 40 | Def 17 | Res 26 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Thoron+ :- :- | :- :- | ||||||||||
O (6th Turn) Red Mage | HP 52 | Atk 52 | Spd 40 | Def 17 | Res 26 | ||||||
:- :- | :- :- |
Enemy unit information not yet available.
Reinforcements will appear in this map, so it will be easier if you could defeat all enemy units on the first turn using skills like Galeforce and having dancers.
If you defeat all enemies on the first turn, you clear the map!
Due to the enemy units having Life and Death 3, their Def and Res are reduced.
Coupled with the armored reinforcements, it's recommended to use units that deal magic damage.
The Lance Cavalier comes with Ridersbane+, so if you are using a cavalry unit, they can one-shot them.
Keep your cavalry units away from the Lance Cavalier and don't let them attack you!
Arvis's Special is up by turn 1, but he cannot trigger it unless he attacks first.
His Def is very low, however, so you can have a unit one-shot him with a weapon like Brave Lance+ or a unit with 39 Spd or more.
Arvis comes with Def Ploy 3 and his weapon inflicts -4 on your units' Atk and Res if his Res is higher.
For this reason, having a unit with Harsh Command+ will convert these debuffs into bonuses, so it may be worth having.
Unit Name | |
---|---|
Legendary Ike | Sword Infantry His Special heals him. Easy to obtain unit. |
Sothis | Red Infantry Breath Her Special heals her. Her Special can be charged easily due to her kit and heals her. |
Fjorm | Lance Infantry Her Special reduces damage from ranged units. Easy to obtain unit. |
Winter Sothis | Green Armored Breath Her Special can be charged easily due to her kit and heals her. |
Fallen Robin (M) | Green Armored Breath Makes a guaranteed follow-up attack Very high attack. |
Fallen Tiki (Young) | Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
Caineghis | Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Tibarn | Red Beast Flier Can make a guaranteed follow-up attack Can move 3 spaces when he transforms. |
Altina | Sword Flier Can attack twice with her weapon and counterattack regardless of range. |
Reinhardt | Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
Ophelia | Blue Infantry Tome Her Special is easy to charge and can hit multiple units. |
Legendary Celica | Green Infantry Tome Very high firepower that can double because of her high spd. |
Nino | Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
Legendary Leif | Colorless Cavalry Bow Special allows him to gain another action. |
Eir | Colorless Dagger Flier Weapon inflicts debuffs and prevents follow-up attacks. She can heal herself and her allies |
Unit Name | |
---|---|
Flying Olivia | Sword Flier Grants buffs to ally that she dances. |
Peony | Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
Legendary Azura | Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
Reyson | Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
Red Tome Eirika | Peony | Eir | Reginn |
Red Tome Eirika is very useful here in taking out the green and armored enemy units, while Eir and Reginn take out the rest.
Peony comes in as the party's dancer and provides much needed buffs for more firepower.
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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