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This is a guide to clearing the Infernal and Lunatic maps for Vigarde: Silent Emperor in Fire Emblem Heroes (FEH). To see strategy for defeating Vigarde: Silent Emperor, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Vigarde |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 03/18/2023 - 03/24/2023 |
Infernal | Lunatic |
---|---|
A Vigarde | HP 78 |
Atk 66 |
Spd 33 |
Def 52 |
Res 32 |
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:-
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B Troubadour | HP 41 |
Atk 43 |
Spd 23 |
Def 28 |
Res 51 |
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:
Pain+
:
Recover+
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:-
:-
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C Bow Fighter | HP 63 |
Atk 45 |
Spd 29 |
Def 34 |
Res 21 |
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Luna
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:-
:-
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D Blue Mage | HP 54 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
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:-
:-
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E Sword Fighter | HP 63 |
Atk 44 |
Spd 32 |
Def 36 |
Res 24 |
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:-
:
Luna
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:-
:-
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F Axe Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 47 |
Res 25 |
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:-
:
Aegis
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:-
:-
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Reinforcements 1 Sword Knight | HP 81 | Atk 60 | Spd 17 | Def 47 | Res 21 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Astra | :- :- | ||||||||||
Reinforcements 1 Lance Cavalier | HP 62 | Atk 53 | Spd 27 | Def 31 | Res 33 | ||||||
:- : Moonbow | : C Feud 3 :- :- |
Reinforcements 2 Green Cavalier | HP 47 | Atk 50 | Spd 28 | Def 18 | Res 40 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Iceberg | :- :- | ||||||||||
Reinforcements 2 Bow Flier | HP 52 | Atk 49 | Spd 42 | Def 21 | Res 33 | ||||||
:- : Moonbow | :- :- |
A Vigarde | HP 69 |
Atk 61 |
Spd 30 |
Def 48 |
Res 29 |
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:-
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:-
:-
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B Bow Fighter | HP 55 |
Atk 42 |
Spd 26 |
Def 31 |
Res 19 |
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:-
:
Luna
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:-
:-
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C Blue Mage | HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
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:-
|
:-
:-
|
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D Sword Fighter | HP 55 |
Atk 41 |
Spd 29 |
Def 33 |
Res 22 |
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:-
:
Luna
|
:-
:-
|
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E Axe Knight | HP 66 |
Atk 54 |
Spd 16 |
Def 43 |
Res 19 |
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:-
:
Aegis
|
:-
:-
|
Reinforcements 1 Sword Knight | HP 66 | Atk 54 | Spd 16 | Def 43 | Res 19 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Astra | :- :- | ||||||||||
Reinforcements 1 Lance Cavalier | HP 49 | Atk 48 | Spd 24 | Def 28 | Res 30 | ||||||
:- : Moonbow | : C Feud 3 :- :- |
Reinforcements 2 Green Cavalier | HP 39 | Atk 47 | Spd 25 | Def 17 | Res 34 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Iceberg | :- :- | ||||||||||
Reinforcements 2 Bow Flier | HP 43 | Atk 46 | Spd 36 | Def 19 | Res 30 | ||||||
:- : Moonbow | :- :- |
This map has no refresher enemies, and multiple foes are close to each other. This is a great map for player phase strategies like Galeforce or Hit and Run.
Using units that can grant themselves additional actions, you can pick off an enemy and then retreat to safety. Ensure you defeat the Blue Mage quickly, as she has Canto Control 3 to prevent post-combat movement.
Ranged cavalry units can reach both the Sword Infantry and the Axe Knight, allowing you to defeat them on the first turn. This is especially important for the Axe Knight, as his Hardy Fighter 3 will charge up Aegis on the first enemy phase. Knock him out on the first turn while his Aegis is down!
Vigarde has limited mobility as an armored unit, only moving 1 space per turn and starting all the way at the back of the map. Take advange of this by attacking the other foes and retreating to safety afterwards, keeping out of the armored units range.
Additionally, the two large walls at the left and right sides of the map prevent the last two reinforcements from reaching your units. Take care against the Bow Flier on turn 3, as she has Guidance 4 to allow warping which can lead to a surprise knockout.
Ninja duo units like Ninja Corrin (F) and Ninja Laegjarn are perfect for this map, as they can defeat an enemy and use their Duo Skill to either retreat or attack again. Ninja Corrin (F) gets a special mention for being a cavalry tome unit, which can reach further with her longer threat range and attack Vigarde's weaker Res stat.
With the lack of powerful enemies and refresher units on this map, a tanking strategy is a great method to achieve victory. A tanking strategy also neutralizes the effects of Vigarde's D/R Near Save 3, allowing you to safely absorb his attacks and knock him out on the return hits.
Additionally, with Vigarde located at the far end of the map, the only enemies you will be facing early on are generic enemies that can be safely defeated on enemy phase with any halfway-decent tank unit backed up by support units.
We suggest fielding one offensive unit to deal with the Troubadour, as she has both Pain+ and Savage Blow 3 to deal splash damage that can chip down your tank units.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Legendary Veronica | Red Tome Cavalry Enclosing Dark has great offensive power, prevents foe's counterattacks, and can follow-up before a foe's first attack. Enclosure has a short cooldown and disables non-Special damage reduction. |
Reginn | Sword Cavalry Pre-charged Seiðr Shell allows her to deal high damage on her first attack. Has Canto from turn 1-4 due to her weapon, letting her hit and run. |
Brave Chrom | Lance Cavalry Accelerated Special trigger and cooldown lets him charge up his Special quickly. A Fate Changed! allows a Reposition effect while retaining his action. |
Ótr | Axe Cavalry Pre-charged Brutal Shell allows him to deal high damage on his first attack. Has Canto from turn 1-4 due to his weapon, letting him hit and run. |
Ninja Laegjarn | Blue Bow Flying Great nuking power with Flamefrost Bow. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Great nuking power with Ninjutsu Scrolls. S/R Far Trace 3 allows retreat after combat. Duo Skill grants another action post-combat. |
Ninja Lyn | Colorless Dagger Flying Great nuking power with Tailwind Shuriken. Duo Skill grants another action post-combat. |
Legendary Leif | Colorless Bow Cavalry Njörun's Zeal II grants another action post-combat. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Brave Hector | Lance Armored Can retaliate at any distance. Weapon refine is loaded with effects that vastly improve his offense and defense. Can neutralize penalties inflicted on him. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Ascended Fjorm | Axe Armored Can retaliate at any distance. Nifl's Bite negates effects that prevent counterattacks such as Flash+ and various other sweep effects. Can neutralize penalties inflicted on her. |
Arden | Sword Armored A great budget option for this map. Arden's Blade attacks twice and can easily defeat most enemies in one combat. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions |
Flayn | Staff Flying Grants damage reduction and healing |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
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