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This is a guide to clearing the Infernal and Lunatic maps for Vaida: Dracofang General in Fire Emblem Heroes (FEH). To see strategy for defeating Vaida, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Vaida |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 12/06/2024 - 12/13/2024 |
Infernal | Lunatic |
---|---|
A Red Flier | HP 57 |
Atk 52 |
Spd 48 |
Def 26 |
Res 41 |
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Glacies
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B Axe Dragon | HP 68 |
Atk 64 |
Spd 35 |
Def 46 |
Res 27 |
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Ignis
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C Vaida | HP 64 |
Atk 71 |
Spd 40 |
Def 52 |
Res 25 |
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Spear
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D Red Mage | HP 59 |
Atk 60 |
Spd 45 |
Def 28 |
Res 39 |
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E Axe Fighter | HP 76 |
Atk 59 |
Spd 44 |
Def 43 |
Res 31 |
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Bonfire
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F Lance Knight | HP 81 |
Atk 65 |
Spd 23 |
Def 60 |
Res 31 |
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Reinforcements 1 Bow Cavalier | HP 68 | Atk 62 | Spd 39 | Def 33 | Res 22 | ||||||
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: Deadeye | :- :- | ||||||||||
Reinforcements 1 Lance Dragon | HP 68 | Atk 62 | Spd 35 | Def 50 | Res 27 | ||||||
:- : Glimmer | :- :- |
Reinforcements 2 Green Flier | HP 57 | Atk 52 | Spd 50 | Def 23 | Res 41 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | :- :- | ||||||||||
Reinforcements 2 Axe Dragon | HP 68 | Atk 62 | Spd 35 | Def 46 | Res 31 | ||||||
:- : Bonfire | :- :- |
A Red Flier | HP 40 |
Atk 43 |
Spd 37 |
Def 16 |
Res 32 |
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:-
:
Glacies
|
:-
:-
|
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B Axe Dragon | HP 49 |
Atk 51 |
Spd 27 |
Def 36 |
Res 21 |
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:-
:
Ignis
|
:-
:-
|
||||||||||
C Vaida | HP 56 |
Atk 66 |
Spd 37 |
Def 47 |
Res 23 |
||||||
:
Spear
:-
|
:-
:-
|
||||||||||
D Red Mage | HP 44 |
Atk 47 |
Spd 35 |
Def 20 |
Res 30 |
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:-
|
:-
:-
|
||||||||||
E Axe Fighter | HP 55 |
Atk 47 |
Spd 32 |
Def 33 |
Res 22 |
||||||
:-
:
Bonfire
|
:-
:-
|
Reinforcements 1 Bow Cavalier | HP 48 | Atk 49 | Spd 25 | Def 24 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Deadeye | :- :- | ||||||||||
Reinforcements 1 Lance Dragon | HP 49 | Atk 51 | Spd 27 | Def 36 | Res 21 | ||||||
:- : Glimmer | :- :- |
Reinforcements 2 Green Flier | HP 40 | Atk 43 | Spd 37 | Def 16 | Res 32 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | :- :- | ||||||||||
Reinforcements 2 Axe Dragon | HP 49 | Atk 51 | Spd 27 | Def 36 | Res 21 | ||||||
:- : Bonfire | :- :- |
This map has an armored foe in range of a cavalry unit on turn one, opening up a Hit and Run composition.
The enemies will advance on the first turn even if you do not step into their threat range. Keep in mind that the Axe Dragon has Assault Troop 3, extending his threat range.
To begin, place your sturdiest tank unit on the upper starting area. This unit's role is to keep the upper enemies busy while your other heroes clean up as much as possible. A unit like Emblem Ike is perfect for this role since he has sustain and Distant Counter built-in onto his kit.
Use a ranged cavalry unit to defeat the Lance Knight, and then use refresher or movement assists to get your initiator unit to safety. The enemies will then advance, but be unable to attack any of your allies.
Use the subsequent turns to defeat as many enemies on the bottom area as possible while keeping your topside unit back, baiting in enemies and keeping them occupied.
Eventually, your bottom area units will be able to clear the entire bottom side. Use this opportunity to snipe down topside enemies while keeping them away from their threat ranges. After a few turns, you will be able to clear the map.
Tank strategies are also viable on this map as there are no enemy units that are too threatening, except for Vaida herself with her lower cooldown Dragon Fang.
You will need a flying unit as a support with this strategy, as the plan is to place a tank unit with good return damage on the upper starting area, while having the flying support unit on the tree/mountains.
The bottom area will also have a different tank and support combo. Simply keep the support unit behind the tank unit to ensure their survival.
Simply move your tank units in range of the enemies while keeping the support units behind them, to ensure that the foes cannot reach your supports.
If you have tank units that have a Bulwark effect or any other effect that prevents enemies from passing through or attacking your supports such as Savior skills, they're the ideal tank units for this map. These tank units will keep your supports safe while they clean up the enemies as they approach.
Unit Name | |
---|---|
Brave Felix | Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
Emblem Sigurd | Lance Cavalry Holy-War Spear grants Emblem Sigurd +2 movement (5 total), 【Canto (3)】, and bonus true damage. Override is an area-of-effect Special that grants an extra action after use. |
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Bridal Sharena | Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
Summer Gullveig | Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
Unit Name | |
---|---|
Emblem Ike | Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
Ice Tribe Fjorm | Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored An older unit available on weekly revival banners that can keep up with modern metagame units if given investment. Neutralizes armor weakness, neutralizes penalties, prevents foe's follow-up attack and has a guaranteed follow-up attack. |
Marni | Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an adjacent ally an extra action. |
Peony | Blue Tome Flying Gentle Dream+ provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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