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This is a guide to clearing the Infernal and Lunatic maps for Iago: Nohr's Tactician in Fire Emblem Heroes (FEH). To see strategy for defeating Iago: Nohr's Tactician, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Iago |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 04/12/2020-04/22/2020 |
Infernal | Lunatic |
---|---|
A Iago | HP 71 |
Atk 58 |
Spd 30 |
Def 25 |
Res 38 |
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:-
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:
HP/Atk 2
:-
:-
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B Blue Cavalier | HP 45 |
Atk 51 |
Spd 28 |
Def 18 |
Res 37 |
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:
Thoron+
:-
:
Iceberg
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:-
:-
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C Cleric | HP 46 |
Atk 40 |
Spd 34 |
Def 25 |
Res 46 |
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:
Pain+
:
Recover+
:-
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:-
:-
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D Sword Cavalier | HP 57 |
Atk 51 |
Spd 27 |
Def 31 |
Res 33 |
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:-
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:-
:-
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E Bow Fighter | HP 63 |
Atk 45 |
Spd 29 |
Def 34 |
Res 21 |
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:-
:
Bonfire
|
:-
:-
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F Axe Fighter | HP 63 |
Atk 50 |
Spd 37 |
Def 36 |
Res 24 |
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:-
:
Ignis
|
:-
:-
|
Reinforcements 1 Bow Cavalier | HP 55 | Atk 58 | Spd 33 | Def 22 | Res 20 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glimmer | : Pass 3 :- :- | ||||||||||
Reinforcements 1 Thief | HP 54 | Atk 46 | Spd 45 | Def 18 | Res 37 | ||||||
:- : Moonbow | :- :- | ||||||||||
Reinforcements 1 Sword Knight | HP 76 | Atk 60 | Spd 20 | Def 43 | Res 24 | ||||||
: Wo Dao+ :- | : Fury 3 :- :- |
Reinforcements 2 Green Cavalier | HP 45 | Atk 49 | Spd 28 | Def 18 | Res 37 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- :- | |||||||||||
Reinforcements 2 Blue Flier | HP 46 | Atk 46 | Spd 41 | Def 17 | Res 35 | ||||||
:- : Iceberg | :- :- |
A Iago | HP 62 |
Atk 54 |
Spd 27 |
Def 23 |
Res 35 |
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---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:
HP/Atk 2
:-
:-
|
||||||||||
B Blue Cavalier | HP 39 |
Atk 48 |
Spd 25 |
Def 17 |
Res 34 |
||||||
:
Thoron+
:-
:
Iceberg
|
:-
:-
|
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C Sword Cavalier | HP 49 |
Atk 48 |
Spd 24 |
Def 28 |
Res 30 |
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:-
|
:-
:-
|
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D Bow Fighter | HP 55 |
Atk 42 |
Spd 26 |
Def 31 |
Res 19 |
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:-
:
Bonfire
|
:-
:-
|
||||||||||
E Axe Fighter | HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
||||||
:-
:
Ignis
|
:-
:-
|
Reinforcements 1 Bow Cavalier | HP 48 | Atk 54 | Spd 30 | Def 19 | Res 18 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Glimmer | : Pass 3 :- :- | ||||||||||
Reinforcements 1 Thief | HP 46 | Atk 43 | Spd 41 | Def 17 | Res 34 | ||||||
:- : Moonbow | :- :- | ||||||||||
Reinforcements 1 Sword Knight | HP 66 | Atk 56 | Spd 19 | Def 46 | Res 22 | ||||||
: Wo Dao+ :- | : Fury 3 :- :- |
Reinforcements 2 Green Cavalier | HP 39 | Atk 46 | Spd 25 | Def 17 | Res 34 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- :- | |||||||||||
Reinforcements 2 Blue Flier | HP 40 | Atk 43 | Spd 37 | Def 16 | Res 32 | ||||||
:- : Iceberg | :- :- |
Iago's Special, Blazing Wind, is active on Turn 1 in the Infernal version of the map.
He will be dealing a lot of AoE damage to your units if he initiates combat, so be sure to defeat him during the player phase! His Def is pretty low, so use a physical damage unit against him.
Iago's Tome inflicts the Guard 3 or will turn bonuses into penalties if there is a foe that has lower HP than him depending if it's an odd or even-numbered turn.
These effects will also apply depending on if your party is adjacent or apart from each other. These debuffs may prove to be annoying so be sure to either have a unit with Harsh Command+ or defeat enemy units on odd-numbered turns as the Guard debuff isn't as bad to deal with.
The Cleric has Pain+ while the Bow Fighter has Poison Strike 3 and Savage Blow 3, which is a lot of chip damage to your units if they attack.
Defeat both these units quickly, as they can collectively deal 27 damage for free, which makes it easier to the rest of the enemy units to take down your team!
Unit Name | |
---|---|
Legendary Ike | Sword Infantry His Special heals him. Easy to obtain unit. |
Sothis | Red Infantry Breath Her Special heals her. Her Special can be charged easily due to her kit and heals her. |
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him immune to armor-effective weapons. |
Brave Edelgard | Axe Armored High mobility for an armored unit. High stats all around. |
Winter Sothis | Green Armored Breath Her Special can be charged easily due to her kit and heals her. |
Fallen Robin (M) | Green Armored Breath Makes a guaranteed follow-up attack Very high attack. |
Fallen Tiki (Young) | Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
Caineghis | Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Tibarn | Red Beast Flier Can make a guaranteed follow-up attack Can move 3 spaces when he transforms. |
Altina | Sword Flier Can attack twice with her weapon and counterattack regardless of range. |
Reinhardt | Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
Ophelia | Blue Infantry Tome Her Special is easy to charge and can hit multiple units. |
Legendary Celica | Green Infantry Tome Very high firepower that can double because of her high spd. |
Nino | Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
Legendary Leif | Colorless Cavalry Bow Special allows him to gain another action. |
Ninja Lyn | Colorless Dagger Flier Weapon allows her to attack twice Duo skill allows her to take another action. |
Unit Name | |
---|---|
Flying Olivia | Sword Flier Grants buffs to ally that she dances. |
Peony | Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
Legendary Azura | Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
Reyson | Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
Arvis | Julius | Masquerade Eldigan | Reinhardt |
This clear is to fulfill the requirements of only using units from Genealogy of the Holy War or Thracia 776.
The king of F2P, Reinhardt, comes into this battle added by father-son duo Arvis and Julius!
Masquerade Eldigan rounds out this party by acting as the team's dancer.
Reinhardt and Arvis are heavily merged, but if your units are unmerged, you can still clear this map by using Summoner or Ally support in order to boost firepower or by using Sacred Seals.
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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