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This is a guide to clearing the Infernal and Lunatic maps for Zephia: Scheming Dragon in Fire Emblem Heroes (FEH). To see strategy for defeating Zephia: Scheming Dragon, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Zephia |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 07/19/2023 - 07/26/2023 |
Infernal | Lunatic |
---|---|
A Green Thief | HP 56 |
Atk 47 |
Spd 45 |
Def 18 |
Res 37 |
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B Blue Fáfnir | HP 62 |
Atk 53 |
Spd 40 |
Def 37 |
Res 32 |
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Luna
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C Troubadour | HP 41 |
Atk 42 |
Spd 23 |
Def 26 |
Res 49 |
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:
Gravity+
:
Restore+
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:
Guard 3
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:-
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D Zephia | HP 66 |
Atk 58 |
Spd 51 |
Def 25 |
Res 27 |
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:-
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E Axe Cavalier | HP 62 |
Atk 60 |
Spd 27 |
Def 38 |
Res 28 |
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Bonfire
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:-
:-
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F Blue Manakete | HP 67 |
Atk 51 |
Spd 36 |
Def 38 |
Res 33 |
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:-
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:-
:-
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A Green Thief | HP 46 |
Atk 43 |
Spd 41 |
Def 17 |
Res 34 |
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:-
:-
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B Troubadour | HP 36 |
Atk 39 |
Spd 21 |
Def 24 |
Res 46 |
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:
Gravity+
:
Restore+
|
:
Guard 3
:-
:-
|
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C Zephia | HP 57 |
Atk 54 |
Spd 47 |
Def 23 |
Res 24 |
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:-
|
:-
:-
|
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D Axe Cavalier | HP 49 |
Atk 53 |
Spd 24 |
Def 33 |
Res 25 |
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:-
:
Bonfire
|
:-
:-
|
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E Blue Manakete | HP 54 |
Atk 47 |
Spd 33 |
Def 31 |
Res 30 |
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:-
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This map has no refresher enemies and all of the enemies are close to each other. A player phase strategy is well suited to this map, whether it's a one-turn clear with a Galeforce strategy or a simple Hit and Run strategy.
The left side of the map is the ideal initiation point. Defeating the Blue Manakete first is key, as she has both Spd/Res Bulwark 3 to prevent movement past her as well as Canto Control 3 to prevent post-combat movement.
After defeating the Blue Manakete, either continue advancing while clearing enemies or retreat to safety using movement effects like Canto, refreshing your initiator's turn, or Reposition effects.
Be aware that Zephia has Guidance 4, which will allow enemies to warp forward up to two spaces away from Zephia's current position. Do not let this catch you off guard with surprise knockouts.
With the lack of powerful enemies and refresher units on this map, a tanking strategy is a great method to achieve victory. This strategy is made more effective by using tank units that neutralize their own penalties, to prevent the effects of Zephia's Packleader Tome from defeating your tank unit in one round.
Savior skills aren't necessary for a tanking strategy, but they make the map easier to clear.
If not using Savior skills, ensure that any support units you bring are out of range of the enemies. This is made easier through the lack of mobility skills on the generic enemies.
If using Savior skills, bring a healer as a support unit to keep your tanks healthy.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Legendary Veronica | Red Tome Cavalry Enclosing Dark has great offensive power, prevents foe's counterattacks, and can follow-up before a foe's first attack. Enclosure has a short cooldown and disables non-Special damage reduction. |
Reginn | Sword Cavalry Pre-charged Seiðr Shell allows her to deal high damage on her first attack. Has Canto from turn 1-4 due to her weapon, letting her hit and run. |
Brave Chrom | Lance Cavalry Accelerated Special trigger and cooldown lets him charge up his Special quickly. A Fate Changed! allows a Reposition effect while retaining his action. |
Ótr | Axe Cavalry Pre-charged Brutal Shell allows him to deal high damage on his first attack. Has Canto from turn 1-4 due to his weapon, letting him hit and run. |
Ninja Laegjarn | Blue Bow Flying Great nuking power with Flamefrost Bow. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Great nuking power with Ninjutsu Scrolls. S/R Far Trace 3 allows retreat after combat. Duo Skill grants another action post-combat. |
Ninja Lyn | Colorless Dagger Flying Great nuking power with Tailwind Shuriken. Duo Skill grants another action post-combat. |
Legendary Leif | Colorless Bow Cavalry Njörun's Zeal II grants another action post-combat. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Brave Hector | Lance Armored Can retaliate at any distance. Weapon refine is loaded with effects that vastly improve his offense and defense. Can neutralize penalties inflicted on him. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Ascended Fjorm | Axe Armored Can retaliate at any distance. Nifl's Bite negates effects that prevent counterattacks such as Flash+ and various other sweep effects. Can neutralize penalties inflicted on her. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Caineghis | Colorless Beast Armored Refined Lion King Fang grants multiple defensive effects and guaranteed follow-up attacks on both phases. Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
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