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This is a guide to clearing the Infernal and Lunatic maps for Murdock: Loyal General in Fire Emblem Heroes (FEH). To see strategy for defeating Murdock: Loyal General, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Murdock |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 06/09/2023 - 06/15/2023 |
Infernal | Lunatic |
---|---|
A Lance Knight | HP 79 |
Atk 58 |
Spd 17 |
Def 47 |
Res 21 |
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:-
:
Bonfire
|
:-
:-
|
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B Cleric | HP 46 |
Atk 48 |
Spd 34 |
Def 20 |
Res 47 |
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:
Pain+
:
Physic+
|
:
Guard 4
:-
:-
|
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C Bow Flier | HP 50 |
Atk 53 |
Spd 45 |
Def 16 |
Res 28 |
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:-
:
Glimmer
|
:-
:-
|
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D Sword Fighter | HP 68 |
Atk 50 |
Spd 37 |
Def 40 |
Res 24 |
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:-
|
:-
:-
|
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E Murdock | HP 75 |
Atk 65 |
Spd 26 |
Def 52 |
Res 39 |
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:-
:
Ignis
|
:-
:-
|
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F Blue Cavalier | HP 47 |
Atk 50 |
Spd 28 |
Def 21 |
Res 37 |
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:-
:
Iceberg
|
:
Guard 3
:-
:-
|
Reinforcements 1 Green Flier | HP 48 | Atk 47 | Spd 41 | Def 17 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Reprisal | :- :- | ||||||||||
Reinforcements 1 Sword Dragon | HP 62 | Atk 59 | Spd 34 | Def 47 | Res 27 | ||||||
: Swap : Moonbow | : Fury 4 :- :- | ||||||||||
Reinforcements 1 Axe Dragon | HP 57 | Atk 49 | Spd 25 | Def 39 | Res 23 | ||||||
:- : Luna | :- :- |
Reinforcements 2 Lance Dragon | HP 62 | Atk 55 | Spd 33 | Def 39 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- :- | :- :- | ||||||||||
Reinforcements 2 Lance Cavalier | HP 60 | Atk 51 | Spd 27 | Def 31 | Res 33 | ||||||
:- | :- :- |
A Lance Knight | HP 66 |
Atk 54 |
Spd 16 |
Def 43 |
Res 19 |
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---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Bonfire
|
:-
:-
|
||||||||||
B Bow Flier | HP 43 |
Atk 50 |
Spd 41 |
Def 14 |
Res 25 |
||||||
:-
:
Glimmer
|
:-
:-
|
||||||||||
C Sword Fighter | HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
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:-
|
:-
:-
|
||||||||||
D Murdock | HP 65 |
Atk 61 |
Spd 23 |
Def 48 |
Res 35 |
||||||
:-
:
Ignis
|
:-
:-
|
||||||||||
E Blue Cavalier | HP 39 |
Atk 47 |
Spd 25 |
Def 17 |
Res 34 |
||||||
:-
:
Iceberg
|
:
Guard 3
:-
:-
|
Reinforcements 1 Green Flier | HP 40 | Atk 43 | Spd 37 | Def 16 | Res 32 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Reprisal | :- :- | ||||||||||
Reinforcements 1 Sword Dragon | HP 49 | Atk 54 | Spd 30 | Def 39 | Res 24 | ||||||
: Swap : Moonbow | : Fury 3 :- :- | ||||||||||
Reinforcements 1 Axe Dragon | HP 49 | Atk 45 | Spd 22 | Def 36 | Res 21 | ||||||
:- : Luna | :- :- |
Reinforcements 2 Lance Dragon | HP 49 | Atk 51 | Spd 27 | Def 36 | Res 21 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- :- | :- :- | ||||||||||
Reinforcements 2 Lance Cavalier | HP 49 | Atk 48 | Spd 24 | Def 28 | Res 30 | ||||||
:- | :- :- |
This map has no refresher enemies and most of the foes lack mobility skills. This is a great map for a Hit and Run strategy.
The Lance Knight is within striking distance right at the start of the map. His Even Follow-Up 3 skill is useless on odd-numbered turns, including turn 1. Defeat him quickly, and then use movement skills or Canto effects to move your units away from the enemy threat range.
Murdock has A/D Far Save 3 to protect his allies from ranged attacks. However, Murdock himself is slow and has no skills that prevent follow-up attacks. Take advantage of this by using a fast ranged unit, ideally one that attacks his weaker Res stat, to defeat Murdock quickly.
The remaining generic enemies aren't too powerful and they lack skills that allow them to move more spaces than they otherwise would. Take advantage of this by defeating enemies using offensive units and then retreating to safety afterwards.
The exception is the Axe Dragon that spawns on turn 2, as he has Even Tempest 3 to provide extra movement on even-numbered turns.
With the lack of powerful enemies and refresher units on this map, a tanking strategy is a great method to achieve victory. This strategy also neutralizes Murdock completely, rendering his A/D Far Save 3 skill useless as well as exploiting his armored unit movement by lagging behind the rest of the foes.
Savior skills aren't necessary for a tanking strategy, but they make the map easier to clear.
If not using Savior skills, ensure that any support units you bring are out of range of the enemies. This is made easier through the lack of mobility skills on the generic enemies.
If using Savior skills, bring a healer as a support unit to keep your tanks healthy.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Legendary Veronica | Red Tome Cavalry Enclosing Dark has great offensive power, prevents foe's counterattacks, and can follow-up before a foe's first attack. Enclosure has a short cooldown and disables non-Special damage reduction. |
Reginn | Sword Cavalry Pre-charged Seiðr Shell allows her to deal high damage on her first attack. Has Canto from turn 1-4 due to her weapon, letting her hit and run. |
Brave Chrom | Lance Cavalry Accelerated Special trigger and cooldown lets him charge up his Special quickly. A Fate Changed! allows a Reposition effect while retaining his action. |
Ótr | Axe Cavalry Pre-charged Brutal Shell allows him to deal high damage on his first attack. Has Canto from turn 1-4 due to his weapon, letting him hit and run. |
Ninja Laegjarn | Blue Bow Flying Great nuking power with Flamefrost Bow. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Great nuking power with Ninjutsu Scrolls. S/R Far Trace 3 allows retreat after combat. Duo Skill grants another action post-combat. |
Ninja Lyn | Colorless Dagger Flying Great nuking power with Tailwind Shuriken. Duo Skill grants another action post-combat. |
Legendary Leif | Colorless Bow Cavalry Njörun's Zeal II grants another action post-combat. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Brave Hector | Lance Armored Can retaliate at any distance. Weapon refine is loaded with effects that vastly improve his offense and defense. Can neutralize penalties inflicted on him. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Ascended Fjorm | Axe Armored Can retaliate at any distance. Nifl's Bite negates effects that prevent counterattacks such as Flash+ and various other sweep effects. Can neutralize penalties inflicted on her. |
Arden | Sword Armored A great budget option for this map. Arden's Blade attacks twice and can easily defeat most enemies in one combat. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions |
Flayn | Staff Flying Grants damage reduction and healing |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
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