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This is a guide to clearing the Infernal and Lunatic maps for Cyril: Rhea's Attendant in Fire Emblem Heroes (FEH). To see strategy for defeating Cyril, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Cyril |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 08/17/2023 - 08/24/2023 |
Infernal | Lunatic |
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A Lance Dragon | HP 57 |
Atk 56 |
Spd 30 |
Def 39 |
Res 23 |
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Lunge
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B Green Mage | HP 54 |
Atk 49 |
Spd 40 |
Def 22 |
Res 33 |
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Moonbow
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C Cyril | HP 75 |
Atk 60 |
Spd 52 |
Def 39 |
Res 29 |
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D Axe Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 47 |
Res 25 |
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C Feud 3
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E Blue Thief | HP 56 |
Atk 47 |
Spd 45 |
Def 18 |
Res 37 |
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Glimmer
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F Sword Dragon | HP 62 |
Atk 57 |
Spd 30 |
Def 39 |
Res 23 |
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Bonfire
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A Lance Dragon | HP 49 |
Atk 52 |
Spd 27 |
Def 36 |
Res 21 |
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:
Lunge
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B Cyril | HP 64 |
Atk 56 |
Spd 57 |
Def 35 |
Res 26 |
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C Axe Knight | HP 66 |
Atk 54 |
Spd 16 |
Def 43 |
Res 19 |
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C Feud 3
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D Blue Thief | HP 46 |
Atk 43 |
Spd 41 |
Def 17 |
Res 34 |
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Glimmer
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:-
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E Sword Dragon | HP 49 |
Atk 51 |
Spd 27 |
Def 36 |
Res 21 |
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Bonfire
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This map has no refresher enemies and you can reach some enemies right on the first turn, making this a perfect map for a Hit and Run strategy.
Using a ranged unit, defeat an enemy on the first turn and then retreat to safety using either movement skills like Reposition or by refreshing the initiator's turn.
The other enemies will approach and line themselves up to be cleaned up by your units on the following turns.
Tank strategies are also viable on this map with only a few enemies able to reach you on the first turn.
You can safely park a blue tank unit on the space below the unbreakable block and place some support units behind it; ideally two spaces away to avoid Cyril's Sudden Panic 3 debuffs. Only Cyril and the Lance Dragon will be able to attack that space.
Be aware that Cyril has the Null Follow-Up status from the Green Mage's Inf. Null Follow 3. Using a speedy blue tank is preferred if possible. If not, use a blue tank with high Def to reduce the amount of damage taken from Cyril.
Unit Name | |
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Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Legendary Veronica | Red Tome Cavalry Enclosing Dark has great offensive power, prevents foe's counterattacks, and can follow-up before a foe's first attack. Enclosure has a short cooldown and disables non-Special damage reduction. |
Reginn | Sword Cavalry Pre-charged Seiðr Shell allows her to deal high damage on her first attack. Has Canto from turn 1-4 due to her weapon, letting her hit and run. |
Brave Chrom | Lance Cavalry Accelerated Special trigger and cooldown lets him charge up his Special quickly. A Fate Changed! allows a Reposition effect while retaining his action. |
Ótr | Axe Cavalry Pre-charged Brutal Shell allows him to deal high damage on his first attack. Has Canto from turn 1-4 due to his weapon, letting him hit and run. |
Ninja Laegjarn | Blue Bow Flying Great nuking power with Flamefrost Bow. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Great nuking power with Ninjutsu Scrolls. S/R Far Trace 3 allows retreat after combat. Duo Skill grants another action post-combat. |
Ninja Lyn | Colorless Dagger Flying Great nuking power with Tailwind Shuriken. Duo Skill grants another action post-combat. |
Legendary Leif | Colorless Bow Cavalry Njörun's Zeal II grants another action post-combat. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Brave Hector | Lance Armored Can retaliate at any distance. Weapon refine is loaded with effects that vastly improve his offense and defense. Can neutralize penalties inflicted on him. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Brave Corrin (F) | Colorless Breath Armored Has five sources of damage reduction on her base kit. 【Divine Vein (Stone)】 creates defensive terrain for your units. A/S Far Save 3 protects allies from ranged attacks. |
Unit Name | |
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Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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