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This is a guide to clearing the Infernal and Lunatic maps for Fargus: Badon Buccaneer in Fire Emblem Heroes (FEH). To see strategy for defeating Fargus, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Fargus |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 11/18/2023 - 11/25/2023 |
Infernal | Lunatic |
---|---|
A Lance Fighter | HP 68 |
Atk 50 |
Spd 37 |
Def 40 |
Res 24 |
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Bonfire
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B Bow Fighter | HP 52 |
Atk 45 |
Spd 29 |
Def 34 |
Res 21 |
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Moonbow
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C Red Mage | HP 52 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
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D Fargus | HP 69 |
Atk 68 |
Spd 34 |
Def 44 |
Res 35 |
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Spurn 4
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E Lance Cavalier | HP 62 |
Atk 51 |
Spd 30 |
Def 31 |
Res 33 |
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F Axe Fighter | HP 68 |
Atk 52 |
Spd 37 |
Def 36 |
Res 24 |
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Spurn 3
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A Lance Fighter | HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
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Bonfire
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:-
:-
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B Bow Fighter | HP 55 |
Atk 42 |
Spd 26 |
Def 31 |
Res 19 |
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Moonbow
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:-
:-
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C Fargus | HP 60 |
Atk 63 |
Spd 31 |
Def 40 |
Res 32 |
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Spurn 4
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D Lance Cavalier | HP 49 |
Atk 48 |
Spd 24 |
Def 28 |
Res 30 |
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E Axe Fighter | HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
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Spurn 3
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This map has no refresher enemies and all the enemies are grouped up together and within striking distance on turn one, making this a great map for a Hit-and-Run strategy.
A ranged cavalry unit can reach and attack Fargus on turn one, potentially defeating him right away. After defeating Fargus, use refresher assists and movement assists like Reposition or Draw Back to pull your units to safety, away from the danger area.
The enemies will then approach you, but are unable to reach any of your units. You can then use the next few turns to pick them off at your leisure.
Alternatively, you can use a ranged cavalry unit and a refresher unit with three movement such as Hatari Azura, Legendary Ninian, or by equipping the Odd Tempest 3 Sacred Seal to defeat both the Axe Fighter and the Lance Cavalier at the bottom of the map.
When the enemies approach you during enemy phase, they will also be unable to reach any of your units, allowing you to clean up afterwards.
Tank strategies are also viable on this map with the lack of nuking power on the enemy team.
Using this strategy, ensure that your tank unit(s) can sustain through multiple engagements with skills that recover HP, as Fargus can provide the Orders warping bonus to his allies using Corsair Cleaver.
You can either bait Fargus and the Red Mage first by parking your tank unit on top of the tree in the middle, or you can bait the Axe Fighter and the Lance Cavalier from the bottom first. Either way, the group of enemies that you did not bait will be unable to reach your units, allowing you to pick and choose the engagements you want to happen.
You can then use the next turn to reposition your units and heal your tanks from the damage taken during the previous turn.
Unit Name | |
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Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Legendary Veronica | Red Tome Cavalry Enclosing Dark has great offensive power, prevents foe's counterattacks, and can follow-up before a foe's first attack. Enclosure has a short cooldown and disables non-Special damage reduction. |
Brave Gullveig | Blue Tome Flying The Cycle's Turn grants a Canto effect, allowing Gullveig to reposition herself after her action. Gold Unwinding grants another action post-combat. Flared Sparrow creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. |
Reginn | Sword Cavalry Pre-charged Seiðr Shell allows her to deal high damage on her first attack. Has Canto from turn 1-4 due to her weapon, letting her hit and run. |
Brave Chrom | Lance Cavalry Accelerated Special trigger and cooldown lets him charge up his Special quickly. A Fate Changed! allows a Reposition effect while retaining his action. |
Ótr | Axe Cavalry Pre-charged Brutal Shell allows him to deal high damage on his first attack. Has Canto from turn 1-4 due to his weapon, letting him hit and run. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Laegjarn | Blue Bow Flying Great nuking power with Flamefrost Bow. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Great nuking power with Ninjutsu Scrolls. S/R Far Trace 3 allows retreat after combat. Duo Skill grants another action post-combat. |
Ninja Lyn | Colorless Dagger Flying Great nuking power with Tailwind Shuriken. Duo Skill grants another action post-combat. |
Legendary Leif | Colorless Bow Cavalry Njörun's Zeal II grants another action post-combat. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Brave Hector | Lance Armored Can retaliate at any distance. Weapon refine is loaded with effects that vastly improve his offense and defense. Can neutralize penalties inflicted on him. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Brave Corrin (F) | Colorless Breath Armored Has five sources of damage reduction on her base kit. 【Divine Vein (Stone)】 creates defensive terrain for your units. A/S Far Save 3 protects allies from ranged attacks. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an adjacent ally an extra action. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
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