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This is a ranking page for the hero Sharena - Pillars of Peace from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Bridal Sharena.
Heroes With the Same Name | |
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Bridal Sharena
|
List of Contents
Special Heroes - Brides to Be Featured Heroes | |||
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Bridal Lapis [9.0/10] |
Bridal Sharena [9.5/10] |
Bridal Nel [8.5/10] |
Bridal Embla [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Spd+6 and movement+1 to unit at the start of each turn, grants bonus stats, a Null Follow-Up effect, true damage based on Spd, and HP recovery per unit's attack during combat. ・Exclusive C skill grants Canto, bonus stats, 40% damage reduction, and a Tempo effect to unit during combat, and if an ally within 3 spaces enters combat after unit has already acted, unit's action and Canto is refreshed. ・Duo Skill refreshes unit's action and Canto. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit for 1 turn and unit can move 1 extra space (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit x 3, + 5 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores X HP to unit (X = number of spaces from start position to end position of whoever initiated combat x 3; max 12; triggers even if 0 damage is dealt). |
Cooldown Count = 3 Boosts damage by X% of unit's Atk when Special triggers (if foe is armored, X = 40; otherwise, X = 30). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. |
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
Inflicts Spd/Def-4 on foe during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
Enables 【Canto (Dist, +1; Max 4)】. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from attacks during combat by 40% (excluding area-of-effect Specials), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. After unit acts, if an ally within 3 spaces of unit enters into combat, grants another action to unit after ally's combat, and if Canto has already been triggered, re-enables Canto (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). |
Duo Skill |
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Grants unit another action, and if Canto has already been triggered, re-enables Canto. (May be used only if unit has already acted and an ally within 3 spaces of unit has entered combat during the current turn.) (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Duel |
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If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (14) | ★★★★☆ | |
Spd (8) | ★★★★★ | |
Def (6) | ★★★☆☆ | |
Res (6) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Bridal Sharena are +Spd and -Res. Bridal Sharena's Spd is among the highest in the game at base 47 and is increased to base 51 after a superboon. Boosting Spd allows Sharena to keep up with the fastest metagame units while outspeeding everything else.
Bridal Sharena's Res is a clear dump stat and is a safe bane to take as it won't impact any of her matchups.
We recommend +Spd when merging Bridal Sharena up to +10 to ensure she retains her Spd edge against her foes.
HOT | |
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:
-
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Bridal Sharena is an excellent follow-up unit if given Wings of Mercy. Allies warping in nearby the beacon unit also refresh Sharena's action whenever they act, allowing Sharena to defeat another enemy and reposition herself. Her Duo Skill allows her to repeat this, and equipping Galeforce grants her a fourth action per turn if used properly.
HOT | |
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:
-
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Potent 4
:
-
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Bridal Sharena's base kit functions excellently as a hit and run unit as well. Ensure you use Canto to position herself properly to get her action refreshed by her allies.
Neutral Stats at Lv. 40 (5★) | ||
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184 | ||
HP |
40 |
Rank: 489/1184 |
Atk |
44 |
Rank: 152/1184 |
Spd |
47 |
Rank: 7/1184 |
Def |
32 |
Rank: 383/1184 |
Res |
21 |
Rank: 949/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 65 | 52 | 36 | 25 | 223 | Lv.40 +10 | 45 | 49 | 52 | 36 | 25 | 207 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 48 | 51 | 36 | 25 | 207 |
+Atk Lv.40 +10 | 44 | 52 | 51 | 36 | 25 | 208 |
+Spd Lv.40 +10 | 44 | 48 | 55 | 36 | 25 | 208 |
+Def Lv.40 +10 | 44 | 48 | 51 | 39 | 25 | 207 |
+Res Lv.40 +10 | 44 | 48 | 51 | 36 | 28 | 207 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 60 | 47 | 32 | 21 | 200 |
5★ Lv.40 | 40 | 44 | 47 | 32 | 21 | 184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 30 | 8 | 6 | 6 | 68 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 46 | 48 | 38 | 22 | 195 | |
40 | 47 | 45 | 32 | 21 | 185 | |
Bridal Sharena
|
40 | 44 | 47 | 32 | 21 | 184 |
38 | 43 | 46 | 32 | 25 | 184 | |
40 | 45 | 45 | 31 | 18 | 179 | |
41 | 41 | 44 | 32 | 21 | 179 | |
41 | 42 | 42 | 37 | 17 | 179 | |
40 | 42 | 38 | 36 | 18 | 174 | |
39 | 40 | 42 | 28 | 24 | 173 | |
40 | 37 | 41 | 34 | 20 | 172 | |
41 | 36 | 38 | 35 | 18 | 168 | |
39 | 38 | 40 | 27 | 23 | 167 | |
37 | 35 | 40 | 28 | 27 | 167 | |
39 | 34 | 42 | 25 | 26 | 166 | |
38 | 32 | 37 | 28 | 27 | 162 | |
40 | 34 | 37 | 35 | 16 | 162 | |
40 | 37 | 35 | 32 | 18 | 162 | |
41 | 32 | 38 | 28 | 18 | 157 |
Note: Stats bonuses from skills are not taken into account.
Bridal Sharena is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Bridal Sharena's exclusive weapon United Bouquet is a loaded weapon that grants the following effects if Sharena meets the HP ≥ 25% check:
These effects all add up to make Bridal Sharena a formidable unit on the battlefield.
Bridal Sharena's exclusive C skill Forever Yours is also loaded with multiple effects that impact her performance in battle.
Below is a list of its effects during combat:
If Bridal Sharena has already acted and an ally within 3 spaces of her enters combat, Forever Yours grants Bridal Sharena an extra action after the ally's combat and re-enables 【Canto (Dist, +1; Max 4)】.
This effect is the most important part of Forever Yours, as it allows Bridal Sharena to either defeat another enemy and retreat once again using Canto, or use movement assists to pull her ally to safety while keeping herself safe with Canto as well.
Bridal Sharena's Duo Skill is similar to Forever Yours where it grants her another action and re-enables Canto if an ally within 3 spaces acts.
By combining this Duo Skill with Forever Yours, Bridal Sharena can act up to three times in one turn and use 【Canto (Dist, +1; Max 4)】 to position herself for the next action each time. This can be devastating if used properly, allowing Bridal Sharena to defeat up to three foes while also retreating to safety, away from the remaining enemies.
Bridal Sharena takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Sharena - Pillars of Peace only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sharena - Pillars of Peace if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit for 1 turn and unit can move 1 extra space (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit x 3, + 5 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores X HP to unit (X = number of spaces from start position to end position of whoever initiated combat x 3; max 12; triggers even if 0 damage is dealt). |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts damage by X% of unit's Atk when Special triggers (if foe is armored, X = 40; otherwise, X = 30). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. | 5★ |
Skill Name | Effect | Learned At |
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If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
5★ | |
Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 10%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 60; otherwise, X = 20). Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
5★ | |
Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 20%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 70; otherwise, X = 30). Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
5★ | |
Inflicts Spd/Def-4 on foe during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
5★ | |
Inflicts Spd/Def-4 on foe during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
5★ | |
Enables 【Canto (Dist, +1; Max 4)】. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from attacks during combat by 40% (excluding area-of-effect Specials), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. After unit acts, if an ally within 3 spaces of unit enters into combat, grants another action to unit after ally's combat, and if Canto has already been triggered, re-enables Canto (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). |
5★ |
Value of Skills | ★★★★★ |
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Bridal Sharena has No Quarter, Atk/Spd Excel, and Potent 4 as inheritable options.
All of these skills are quite powerful and are worth inheriting onto your favorite units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Bridal Sharena is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Julie Kliewer with Wendee Lee |
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Illustrator | hanekoto |
Appears In |
Heroes from Special Heroes - Brides to Be | |||
---|---|---|---|
Bridal Lapis [9.0/10] |
Bridal Sharena [9.5/10] |
Bridal Nel [8.5/10] |
Bridal Embla [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
which one is better? she or gullveig golden seer
Bridal Sharena Builds and Best IVs
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Bridal Sharena Completely worth 9.9