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This is a ranking page for the hero Laegjarn - Flame and Frost from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Laegjarn.
Heroes With the Same Name | |
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Ninja Laegjarn
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List of Contents
Special Heroes - Wyvern Ninja Featured Heroes | |||
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Ninja Camilla [9.5/10] |
Ninja Laegjarn [9.0/10] |
Ninja Cherche [9.0/10] |
Ninja Heath [8.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・ Weapon skill accelerates Special, trades Spd for bulk, attacks twice on both phases, and grants bonuses to Atk/Def/Res. ・ Duo skill grants unit another action. |
Might: 8 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk/Def/Res during combat = 70% of the highest value among the total bonuses of target and the total bonuses of an ally within 2 spaces of unit. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
At start of combat, if foe's HP=100% or if 【Penalty】 is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and 【Penalty】 is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Inflicts Def-4 on foe during combat, and if no effect neutralizes penalties to foe's Def, inflicts penalty on foe's Def during combat = 7 - current penalty on foe's Def (min: 0). If penalty is active on foe's Def, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Def-7 on foe through its next action after combat. |
After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn. |
Duo Skill |
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Grants unit another action. (May be used only if unit has already entered combat during the current turn.) (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Duel |
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If unit is 5★ and level 40 and unit's stats total less than 200, treats unit's stats as 200 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (14) | ★★★★★ | |
Spd (4) | ★☆☆☆☆ | |
Def (9) | ★★★★☆ | |
Res (5) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ninja Laegjarn are +Atk and -Spd. As a high Atk unit with a brave weapon, boosting Atk improves performance heavily, allowing for easy one round knockouts. With her Duo Skill and high Atk stat, she can defeat two enemies in one turn at a reliable rate.
We recommend +Atk when boosting Ninja Laegjarn to +10 for similar reasons above. Atk is her most important stat and should be boosted as much as possible.
HOT | |
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:
Moonbow
:
-
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:
-
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Ninja Laegjarn's base kit is already good enough to run right away. Atk/Def Catch on the Sacred Seal opts into increasing overall bulk; running an Atk/Res skill instead can also be used if preferring to opt into a magical tank role.
Neutral Stats at Lv. 40 (5★) | ||
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178 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
44 |
Rank: 152/1171 |
Spd |
19 |
Rank: 1075/1171 |
Def |
37 |
Rank: 156/1171 |
Res |
38 |
Rank: 127/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 57 | 15 | 47 | 47 | 211 | Lv.40 +10 | 45 | 49 | 23 | 42 | 42 | 201 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 48 | 23 | 41 | 42 | 201 |
+Atk Lv.40 +10 | 44 | 52 | 23 | 41 | 42 | 202 |
+Spd Lv.40 +10 | 44 | 48 | 26 | 41 | 42 | 201 |
+Def Lv.40 +10 | 44 | 48 | 23 | 44 | 42 | 201 |
+Res Lv.40 +10 | 44 | 48 | 23 | 41 | 45 | 201 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 52 | 11 | 42 | 43 | 188 |
5★ Lv.40 | 40 | 44 | 19 | 37 | 38 | 178 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 22 | -4 | 14 | 10 | 60 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 47 | 28 | 24 | 184 | |
39 | 45 | 45 | 25 | 30 | 184 | |
40 | 43 | 45 | 24 | 31 | 183 | |
Ninja Laegjarn
|
40 | 44 | 19 | 37 | 38 | 178 |
42 | 43 | 23 | 40 | 30 | 178 | |
40 | 46 | 46 | 23 | 22 | 177 | |
40 | 45 | 47 | 22 | 23 | 177 | |
40 | 41 | 42 | 27 | 22 | 172 | |
38 | 36 | 40 | 25 | 33 | 172 | |
39 | 37 | 43 | 22 | 31 | 172 | |
37 | 38 | 42 | 23 | 27 | 167 | |
40 | 38 | 40 | 22 | 27 | 167 | |
40 | 40 | 40 | 23 | 23 | 166 | |
41 | 37 | 41 | 23 | 24 | 166 | |
42 | 36 | 40 | 23 | 25 | 166 | |
39 | 31 | 34 | 27 | 25 | 156 | |
37 | 33 | 38 | 20 | 27 | 155 | |
40 | 35 | 35 | 21 | 19 | 150 | |
37 | 32 | 35 | 17 | 29 | 150 | |
39 | 35 | 35 | 20 | 21 | 150 |
Note: Stats bonuses from skills are not taken into account.
Ninja Laegjarn is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Similar to Ninja Lyn and Ninja Corrin (F), Ninja Laegjarn has access to a duo skill that grants her an additional action. Though this can only be activated once per map, it will provide her multiple options after attacking with Flamefrost Bow. She can activate her Duo Skill to either defeat another enemy or retreat to safety.
Ninja Laegjarn's appropriately themed exclusive weapon Flamefrost Bow attacks twice on both phases and grants Def/Res+5 in return for Spd-8. The Spd penalty may prevent quad attacking, but it is mitigated by the guaranteed double attack.
It also grants Ninja Laegjarn bonus Atk/Def/Res during combat equal to 70% of the highest bonus amount between her foe and any ally within 2 spaces. Surrounding her with units with stat bonuses applied on them will ensure that Ninja Laegjarn hits harder and is more durable than usual.
Ninja Laegjarn's Spd is terrible at only base 19, which is reduced further to 11 after applying the Spd penalty of Flamefrost Bow.
This makes her heavily reliant on the follow-up denial effect of her Atk Smoke 4 in order to prevent being attacked twice by a large majority of the units in the game.
As a flying unit, Ninja Laegjarn takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Laegjarn - Flame and Frost only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Laegjarn - Flame and Frost if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | Effective against flying units. | 5★ | |
6 | 2 | Effective against flying units. | 5★ | |
9 | 2 | Effective against flying units. | 5★ | |
8 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk/Def/Res during combat = 70% of the highest value among the total bonuses of target and the total bonuses of an ally within 2 spaces of unit. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
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At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe's HP=100% or if 【Penalty】 is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and 【Penalty】 is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
Inflicts Def -3 on foe through its next action after combat. | 5★ | |
Inflicts Def -5 on foe through its next action after combat. | 5★ | |
Inflicts Def -7 on foe through its next action after combat. | 5★ | |
Inflicts Def-4 on foe during combat, and if no effect neutralizes penalties to foe's Def, inflicts penalty on foe's Def during combat = 7 - current penalty on foe's Def (min: 0). If penalty is active on foe's Def, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Def-7 on foe through its next action after combat. | 5★ | |
After combat, inflicts Atk -3 on foes within 2 spaces of target through their next actions. | 5★ | |
After combat, inflicts Atk -5 on foes within 2 spaces of target through their next actions. | 5★ | |
After combat, inflicts Atk -7 on foes within 2 spaces of target through their next actions. | 5★ | |
After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn. | 5★ |
Value of Skills | ★★★★★ |
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Ninja Laegjarn has Atk/Res Catch 4, Seal Def 4, and Atk Smoke 4 as great inheritance options.
While these are all tier 4 skills, you can inherit multiple skills if you acquire the lower tier skills first before using your copy of Ninja Laegjarn.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Ninja Laegjarn is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Abby Trott with Heather Hogan |
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Illustrator | cuboon |
Appears In |
Heroes from Special Heroes - Wyvern Ninja | |||
---|---|---|---|
Ninja Camilla [9.5/10] |
Ninja Laegjarn [9.0/10] |
Ninja Cherche [9.0/10] |
Ninja Heath [8.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Ninja Laegjarn Builds and Best IVs
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