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This is a guide to clearing the Infernal and Lunatic maps for Castor: Loving Son in Fire Emblem Heroes (FEH). To see strategy for defeating Castor, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Castor |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 03/16/2024 - 03/22/2024 |
Infernal | Lunatic |
---|---|
A Red Mage | HP 54 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
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Moonbow
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:-
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B Lance Cavalier | HP 57 |
Atk 45 |
Spd 22 |
Def 31 |
Res 33 |
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:
Luna
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:
Gambit 3
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:-
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C Bow Cavalier | HP 57 |
Atk 53 |
Spd 30 |
Def 27 |
Res 25 |
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:-
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D Cleric | HP 46 |
Atk 50 |
Spd 34 |
Def 20 |
Res 47 |
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:
Recover+
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:-
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E Castor | HP 74 |
Atk 63 |
Spd 45 |
Def 36 |
Res 26 |
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:
Deadeye
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F Axe Fighter | HP 66 |
Atk 53 |
Spd 40 |
Def 39 |
Res 27 |
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:
Glimmer
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:
Fury 3
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:-
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A Red Mage | HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
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:-
:
Moonbow
|
:-
:-
|
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B Lance Cavalier | HP 49 |
Atk 42 |
Spd 19 |
Def 28 |
Res 30 |
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:-
:
Luna
|
:
Gambit 3
:-
:-
|
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C Bow Cavalier | HP 48 |
Atk 49 |
Spd 25 |
Def 24 |
Res 23 |
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|
:-
:-
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D Castor | HP 65 |
Atk 58 |
Spd 41 |
Def 33 |
Res 24 |
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:-
:
Deadeye
|
:-
:-
|
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E Axe Fighter | HP 55 |
Atk 50 |
Spd 37 |
Def 36 |
Res 25 |
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:-
:
Glimmer
|
:
Fury 3
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:-
|
This map has no refresher enemies, no enemies with movement assists, and there is an enemy in range immediately, making it the ideal situation for a Hit and Run composition.
On the first turn, defeat the Axe Fighter with a ranged unit, and then use post-combat movement, refresher assists, and/or movement assists like Reposition to get the initiator unit out of the danger area.
The enemies will then advance, but be unable to reach your units. You can then pick them off slowly while remaining out of range.
Tank strategies are also viable on this map as there are no enemy units that are too threatening. Even the boss unit, Castor, isn't too difficult to tank, as long as Deadeye isn't charged up.
The enemies will not move until you step into their threat range, giving you time to set up your formation. When you're ready, place your tank unit into the danger area and end turn. Ensure that you can either defeat Castor before he triggers Deadeye, or your tank unit has a Guard effect that prevents Castor from charging up his Special cooldown.
Keep the following skills in mind when setting up your formation:
As more penalties are applied to your units, Castor's Vulture Bow+ deals more damage. If your tank unit can neutralize their own penalties, then Vulture Bow+ loses a lot of its power!
Unit Name | |
---|---|
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Brave Gullveig | Blue Tome Flying Gold Unwinding grants herself an additional action after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Brave Eirika | Lance Cavalry Moonlight Bangle grants Canto for mobility. Binding Reginleif allows her to defeat her foes in one round. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
Unit Name | |
---|---|
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him a very powerful tank. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Halloween Duma | Red Breath Armored Can retaliate at any distance with Distant Ferocity. Woeful Upheaval deals chip damage, has a Far Save effect, and gives damage reduction. |
Tiki (Adult) | Red Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A red unit is used here to help mitigate damage from the right side of the map, as she will not have color disadvantage against all the enemies on that side. |
Nowi | Blue Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A blue unit is used here to help mitigate damage from the left side of the map, as she will not have color disadvantage against all the enemies on that side. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an adjacent ally an extra action. |
Peony | Blue Tome Flying Gentle Dream+ provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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