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This is a ranking page for the hero Glen - Sunstone from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Glen.
List of Contents
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants Atk/Def bonuses and 10 HP post-combat healing to allies within 3 rows or 3 columns, inflicts stat bonuses to foe during combat and grants stat bonuses, damage reduction, and a guaranteed follow-up attack to unit during combat and heals unit 10 HP after combat. |
Might: 16 Range: 1 Grants Def+3. Grants Atk/Def+4 to allies within 3 rows or 3 columns centered on unit during their combat and restores 10 HP to those allies after their combat. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, reduces damage from foe's attacks by 15% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 10 HP to unit after combat. |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Def stats (unit's Def minus foe's Def) before combat. (Maximum penalty of -7.) |
Flying allies within 2 spaces can move to a space adjacent to unit. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) |
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★★★★☆ |
Atk (12) |
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★★★★★ |
Spd (10) |
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★★★☆☆ |
Def (8) |
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★★★★★ |
Res (5) |
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★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Glen will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Kyle are +Def and -Res. As a support/tank hybrid unit, Glen appreciates having more Def to stack on top of his already high base 47 Def to absorb physical attacks from his foes.
Glen's Res is abysmal at only base 20 and should be taken as a bane as boosting it further will not change the fact that he will fall in combat to any decent magical attacker.
We recommend +Def when merging Glen up to +10 to maximize his physical bulk and tank physical damage for his team.
HOT | |
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This build provides support in a wide area with Sunstone's Blade and Breath of Life 4 to provide sustain. Guidance is relegated to the Sacred Seal slot to make room for Breath of Life 4; you may instead use Soaring Guidance or Guidance 4 in the C slot if mobility is more important.
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This build leans more towards tanking instead of support, using skills available from Divine Codes to fill out Glen's kit.
Neutral Stats at Lv. 40 (5★) | ||
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189 | ||
HP | ![]() |
Rank: 184/1141 |
Atk | ![]() |
Rank: 77/1141 |
Spd | ![]() |
Rank: 595/1141 |
Def | ![]() |
Rank: 5/1141 |
Res | ![]() |
Rank: 968/1141 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 48 | 66 | 39 | 54 | 24 | 231 | Lv.40 +10 | 48 | 50 | 39 | 51 | 24 | 212 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 50 | 49 | 38 | 51 | 24 | 212 |
+Atk Lv.40 +10 | 47 | 52 | 38 | 51 | 24 | 212 |
+Spd Lv.40 +10 | 47 | 49 | 41 | 51 | 24 | 212 |
+Def Lv.40 +10 | 47 | 49 | 38 | 55 | 24 | 213 |
+Res Lv.40 +10 | 47 | 49 | 38 | 51 | 27 | 212 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 43 | 61 | 34 | 50 | 20 | 208 |
5★ Lv.40 | 43 | 45 | 34 | 47 | 20 | 189 |
4★ Lv.40 | 40 | 43 | 32 | 44 | 18 | 177 |
3★ Lv.40 | 39 | 40 | 30 | 42 | 17 | 168 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 19 | 28 | 10 | 11 | 5 | 73 |
4★ Lv.1 | 18 | 23 | 10 | 7 | 4 | 62 |
3★ Lv.1 | 18 | 19 | 9 | 7 | 4 | 57 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 43 | 47 | 27 | 39 | 195 | |
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43 | 45 | 34 | 47 | 20 | 189 |
38 | 43 | 46 | 35 | 27 | 189 | |
40 | 45 | 47 | 23 | 34 | 189 | |
37 | 40 | 45 | 26 | 40 | 188 | |
37 | 39 | 45 | 21 | 41 | 183 | |
44 | 42 | 24 | 44 | 28 | 182 | |
41 | 36 | 40 | 32 | 28 | 177 | |
38 | 38 | 42 | 33 | 25 | 176 | |
41 | 42 | 21 | 41 | 28 | 173 | |
37 | 35 | 39 | 27 | 34 | 172 | |
43 | 37 | 21 | 35 | 31 | 167 | |
36 | 33 | 42 | 25 | 30 | 166 | |
42 | 38 | 20 | 30 | 36 | 166 | |
41 | 38 | 36 | 27 | 24 | 166 | |
40 | 32 | 37 | 26 | 28 | 163 | |
42 | 38 | 19 | 36 | 27 | 162 | |
35 | 31 | 38 | 27 | 31 | 162 | |
41 | 32 | 36 | 36 | 17 | 162 | |
41 | 34 | 39 | 28 | 20 | 162 | |
40 | 33 | 35 | 31 | 23 | 162 | |
38 | 34 | 37 | 27 | 26 | 162 | |
42 | 31 | 31 | 28 | 26 | 158 | |
35 | 34 | 36 | 24 | 27 | 156 | |
36 | 25 | 37 | 24 | 34 | 156 |
Note: Stats bonuses from skills are not taken into account.
Glen is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Glen's exclusive sword Sunstone's Blade grants Atk/Def+4 to allies within 3 rows or 3 columns centered on unit during their combat and restores 10 HP to those allies after their combat.
This is a great effect, providing stat bonuses and post-combat healing as support to allies in a wide area all built-in to his weapon skill.
In combat, Sunstone's Blade grants Glen Atk/Spd/Def/Res+5, damage reduction equal to 15% of his Def, a guaranteed follow-up attack, and 10 HP post-combat healing.
Equipping support skills on Glen's other skill slots will allow him to aid his team even more, and if necessary, Glen can even fulfill a physical tank role with his very high base 47 Def and Sunstone's Blade in-combat effects.
While Glen's physical bulk is impressive, his magical bulk is quite lackluster with his low base 20 Res.
Keep him away from foes that deal magic damage to ensure his survival!
As a flying unit, Glen takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Glen - Sunstone from 4 Stars to 5 Stars. Glen - Sunstone is a very useful flying physical tank, so we recommend you Unlock Potential for Glen - Sunstone if your team lacks a strong flying physical tank.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
6 | 1 | No Effect | 3★ | |
8 | 1 | No Effect | 3★ | |
11 | 1 | No Effect | 3★ | |
16 | 1 | Grants Def+3. Grants Atk/Def+4 to allies within 3 rows or 3 columns centered on unit during their combat and restores 10 HP to those allies after their combat. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, reduces damage from foe's attacks by 15% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 10 HP to unit after combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 3★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 4★ |
Skill Name | Effect | Learned At |
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At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 30% of difference between Def stats (unit's Def minus foe's Def) before combat. (Maximum penalty of -3.) | 3★ | |
At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 40% of difference between Def stats (unit's Def minus foe's Def) before combat. (Maximum penalty of -5.) | 3★ | |
At start of combat, if unit's Spd ≥ foe's Spd-10, inflicts penalty on foe's Atk/Def during combat = 50% of difference between Def stats (unit's Def minus foe's Def) before combat. (Maximum penalty of -7.) | 4★ | |
If unit’s HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit. | 3★ | |
If unit’s HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit. | 4★ | |
Flying allies within 2 spaces can move to a space adjacent to unit. | 5★ |
Value of Skills | ★★☆☆☆ |
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Glen has Wyvern Flight 3 and Flier Guidance 3 as inheritable options.
We recommend merging up and using Glen instead, as he is easily mergeable and quite capable at fulfilling a support role for your Arena core teams.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Glen is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Anthony Bowling |
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Illustrator | PenekoR |
Appears In |
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▶︎Return to the Red Heroes Page
Close-Range | Ranged |
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