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This is a guide to clearing the Infernal and Lunatic maps for Cormag: Aloof Lanceman in Fire Emblem Heroes (FEH). To see strategy for defeating Cormag: Aloof Lanceman, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Cormag |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 11/11/2019-11/21/2019 |
Infernal | Lunatic |
---|---|
A Sword Fighter | HP 61 |
Atk 51 |
Spd 37 |
Def 36 |
Res 27 |
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---|---|---|---|---|---|---|---|---|---|---|---|
:
Bonfire
|
:
Fury 3
:-
:-
|
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B Bow Cavalier | HP 55 |
Atk 50 |
Spd 24 |
Def 27 |
Res 25 |
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:-
:
Moonbow
|
:-
:-
|
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C Blue Cavalier | HP 45 |
Atk 51 |
Spd 28 |
Def 18 |
Res 37 |
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:
Thoron+
:
Swap
|
:-
:-
|
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D Cormag | HP 67 |
Atk 53 |
Spd 35 |
Def 37 |
Res 26 |
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:-
:
Ignis
|
:-
:-
|
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E Axe Dragon | HP 57 |
Atk 52 |
Spd 30 |
Def 39 |
Res 21 |
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:-
|
:
Guard 3
:-
:-
|
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F Red Flier | HP 46 |
Atk 45 |
Spd 41 |
Def 17 |
Res 35 |
||||||
:
Iceberg
|
:-
:-
|
A Sword Fighter | HP 52 |
Atk 48 |
Spd 34 |
Def 33 |
Res 25 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Bonfire
|
:
Fury 3
:-
:-
|
||||||||||
B Bow Cavalier | HP 48 |
Atk 47 |
Spd 22 |
Def 24 |
Res 23 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
C Blue Cavalier | HP 39 |
Atk 48 |
Spd 25 |
Def 17 |
Res 34 |
||||||
:
Thoron+
:
Swap
|
:-
:-
|
||||||||||
D Cormag | HP 58 |
Atk 50 |
Spd 32 |
Def 34 |
Res 23 |
||||||
:-
:
Ignis
|
:-
:-
|
||||||||||
E Axe Dragon | HP 49 |
Atk 49 |
Spd 27 |
Def 36 |
Res 19 |
||||||
:-
|
:
Guard 3
:-
:-
|
Cormag's Special is available from Turn 1 so be very careful when you're in his range as it will deal a lot of damage.
Try defeating him on your turn with a magic user as his Res is quite low.
The Axe Dragon has Air Orders 3, which enables their other flying allies within 2 spaces to move to an adjacent space to them.
This can result in surprising attacks from either the Axe Dragon or Cormag if you think they're out of range, so either defeat the Red Flier quick or make sure you're taking the range of Air Orders 3 into account.
Unit Name | |
---|---|
Brave Hector | Lance Armored High firepower and stats Guaranteed follow-up attack. |
Sothis | Red Infantry Breath Her Special heals her. Her Special can be charged easily due to her kit and heals her. |
Fjorm | Lance Infantry Her Special reduces damage from ranged units. Easy to obtain unit. |
Winter Sothis | Green Armored Breath Her Special can be charged easily due to her kit and heals her. |
Fallen Robin (M) | Green Armored Breath Makes a guaranteed follow-up attack Very high attack. |
Fallen Tiki (Young) | Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
Caineghis | Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Tibarn | Red Beast Flier Can make a guaranteed follow-up attack Can move 3 spaces when he transforms. |
Altina | Sword Flier Can attack twice with her weapon and counterattack regardless of range. |
Reinhardt | Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
Ophelia | Blue Infantry Tome Her Special is easy to charge and can hit multiple units. |
Legendary Celica | Green Infantry Tome Very high firepower that can double because of her high spd. |
Nino | Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
Legendary Leif | Colorless Cavalry Bow Special allows him to gain another action. |
Ninja Lyn | Colorless Dagger Flier Weapon allows her to attack twice Duo skill gives her another action. |
Unit Name | |
---|---|
Flying Olivia | Sword Flier Grants buffs to ally that she dances. |
Peony | Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
Legendary Azura | Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
Reyson | Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
Robin (M) | Robin (F) | Cordelia | Frederick |
This run was played with restrictions - using only Fire Emblem: Awakening units.
Both Robins shine in this fight, with Robin (M) taking out the red and colorless bow units, and Robin (F) taking out the blue tome cavalry.
Cordelia sporting Hit and Run is extremely important in this fight, as it allows her to retreat to safety and out of range. Paired with Galeforce, which is already a premium skill her default kit comes with, and she does well as cleanup duty.
Frederick is mostly here as a support unit, baiting the red enemy units where his teammates can defeat them, while also helping them take down the last unit standing.
If your units are unmerged, consider giving them either Summoner or Ally Support to boost their power.
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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