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This is a guide to clearing the Infernal and Lunatic maps for Zeiss: Ebon Bolt in Fire Emblem Heroes (FEH). To see strategy for defeating Zeiss, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Zeiss |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 11/15/2024 - 11/22/2024 |
Infernal | Lunatic |
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A Cleric | HP 46 |
Atk 50 |
Spd 34 |
Def 20 |
Res 47 |
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B Bow Fighter | HP 63 |
Atk 57 |
Spd 42 |
Def 26 |
Res 13 |
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Deadeye
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C Green Mage | HP 52 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
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D Zeiss | HP 74 |
Atk 69 |
Spd 40 |
Def 45 |
Res 28 |
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E Sword Dragon | HP 62 |
Atk 55 |
Spd 30 |
Def 43 |
Res 23 |
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Bonfire
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F Lance Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 51 |
Res 21 |
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Aegis
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A Bow Fighter | HP 55 |
Atk 51 |
Spd 36 |
Def 26 |
Res 14 |
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Deadeye
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B Green Mage | HP 44 |
Atk 47 |
Spd 35 |
Def 20 |
Res 30 |
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C Zeiss | HP 65 |
Atk 64 |
Spd 36 |
Def 41 |
Res 25 |
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D Sword Dragon | HP 49 |
Atk 51 |
Spd 27 |
Def 36 |
Res 21 |
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Bonfire
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E Lance Knight | HP 66 |
Atk 54 |
Spd 16 |
Def 43 |
Res 19 |
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Aegis
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This map has no reinforcements, no refresher enemies, and no enemies with movement assists, making it the ideal situation for a Hit and Run composition.
The enemies will not move forward until you step onto their threat range or you engage in combat first.
To begin, position your units on the first turn. When ready, use a ranged unit with magic damage to defeat the Lance Knight. Despite him having D/R Far Save 3 and Hardy Fighter 3 with Aegis, his low Res stat leaves him vulnerable to heavy nukers.
Upon defeating the Lance Knight, use movement assists like Reposition to get your units to safety. The other enemies will then approach, but be unable to attack.
Pick off the foes one by one, retreating past the danger area after each attack.
Be aware of various warping skills equipped by the enemies such as Zeiss with Aerobatics 3 and Air Orders 4, and the Sword Dragon with Guidance 4.
Tank strategies are also viable on this map as there are no enemy units that are too threatening, except for Zeiss himself. However, since his nuking power is tied to Dragon Fang, and it starts off at only 1 cooldown, it is possible to tank his initial attack and then defeat him on the counterattack before he can trigger Dragon Fang.
The enemies do not move until you either attack them or you step into their threat ranges, giving you ample time to set up.
The tanking strategy for this map is quite simple. To start, bait the Cleric first on the lowest tile in the danger area. She will warp forward with the assistance of the Sword Dragon's Guidance 4.
After the enemies have all advanced, move your tank unit forward and keep the support units behind him/her. Use the choke point created by the unbreakable walls to funnel the enemies onto your tank unit and defeat them one at a time.
Unit Name | |
---|---|
Brave Felix | Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
Emblem Sigurd | Lance Cavalry Holy-War Spear grants Emblem Sigurd +2 movement (5 total), 【Canto (3)】, and bonus true damage. Override is an area-of-effect Special that grants an extra action after use. |
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Bridal Sharena | Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
Summer Gullveig | Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
Unit Name | |
---|---|
Emblem Ike | Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
Ice Tribe Fjorm | Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored An older unit available on weekly revival banners that can keep up with modern metagame units if given investment. Neutralizes armor weakness, neutralizes penalties, prevents foe's follow-up attack and has a guaranteed follow-up attack. |
Marni | Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Unit Name | |
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Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry A budget support that grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Seiðr | Green Tome Cavalry Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe. |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an adjacent ally an extra action. |
Peony | Blue Tome Flying Gentle Dream+ provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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