★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

This is a ranking page for the hero Corrin - Silent Bloodline from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Brave Corrin (F).
| Heroes With the Same Name | |
|---|---|
|
|
|
List of Contents
| Free Summon - Free Summon Featured Heroes | |||
|---|---|---|---|
Brave Seliph[9.0/10] |
Brave Robin (M)[9.0/10] |
Brave Chrom[9.5/10] |
Brave Gullveig[9.0/10] |
Brave Tiki (Adult)[8.5/10] |
Brave Soren[9.0/10] |
Brave Byleth (F)[8.5/10] |
Brave Corrin (F)[9.0/10] |

| Overall Rating | 9.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Refined Vallastone creates defensive Divine Veins, grants Draconic Hex to Corrin and allies, grants Corrin a Null Follow-Up effect and true damage reduction, and inflicts stat penalties on foe. ・Realms United grants a Distant Counter effect and flat damage reduction, and inflicts stat penalties onto foe. |
|
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). After units acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from attacks by 30% during combat (excluding area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) |
|
Cooldown Count = 3 Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
|
Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-7 on foe and reduces damage from foe's first attack by 7 during combat (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
|
Inflicts Atk/Spd-4 on foe, reduces damage from foe's first attack during combat by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Restores 7 HP to unit after combat. |
|
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (14) |
|
★★★★☆ |
| Atk (10) |
|
★★★★☆ |
| Spd (11) |
|
★★★★★ |
| Def (7) |
|
★★★☆☆ |
| Res (4) |
|
★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Brave Corrin (F) are +Spd and -Def. Boosting Spd allows her to take advantage of her Vallastone's Null Follow-Up effect by either outspeeding her foes or preventing follow-up attacks from the fastest metagame units.
All of Corrin's stats are either above average or excellent. We recommend taking Def as a bane due to her status as a Far Save unit making her more likely to battle mages.
We recommend +Spd when merging Brave Corrin (F) up to +10 to allow her to keep up with the fastest metagame units.
| HOT | |
|---|---|
|
|
|
| Updated on 09/08/2025 | |
This is a build using premium skills to have Corrin function as a fast Far Save tank. Higher Ground's anti-warp effect works well with the Stone terrain Corrin sets down.
| HOT | |
|---|---|
|
|
|
Brave Corrin (F)'s base kit is already fantastic for a Far Save role. Armored Floe provides damage reduction to protect her from big nukes and bonus damage to defeat her foes on the counterattack; the Hardy Fighter / Aegis combo can be used instead if you prefer to maximize survivability in favor of nuking power. Darting Breath provides Special acceleration to trigger Armored Floe on retaliation.
| Exclusive Weapon Effect from Refining (Special Effect Type) | |
|---|---|
| SP: 400 | |
| Might: 16 Range: 1 HP: 3 Accelerates Special trigger (cooldown count-1).[If foe's Range = 2, calculates damage using the lower of foe's Def or Res. After unit acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Draconic Hex】 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 2, + 5 (max 11; if unit triggers Savior, value is treated as 11), and unit deals +7 damage during combat (excluding area-of- effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). |
|
Refined Vallastone grants additional stats, true damage, true damage reduction, and a Scowl effect for Corrin as well as 【Draconic Hex】 and debuff neutralization support for herself and her allies.
These effects are worth refining Vallastone if Corrin is a common member on your teams.
List of Status Effects: Bonuses and Penalties
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 205 | ||
| HP |
42 |
Rank: 263/1322 |
| Atk |
40 |
Rank: 400/1322 |
| Spd |
46 |
Rank: 62/1322 |
| Def |
37 |
Rank: 156/1322 |
| Res |
40 |
Rank: 87/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 47 | 61 | 51 | 41 | 44 | 244 | Lv.40 +10 | 47 | 45 | 51 | 41 | 44 | 228 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 49 | 44 | 50 | 41 | 44 | 228 |
| +Atk Lv.40 +10 | 46 | 48 | 50 | 41 | 44 | 229 |
| +Spd Lv.40 +10 | 46 | 44 | 53 | 41 | 44 | 228 |
| +Def Lv.40 +10 | 46 | 44 | 50 | 45 | 44 | 229 |
| +Res Lv.40 +10 | 46 | 44 | 50 | 41 | 48 | 229 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 42 | 56 | 46 | 37 | 40 | 221 |
| 5★ Lv.40 | 42 | 40 | 46 | 37 | 40 | 205 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 14 | 26 | 11 | 7 | 4 | 62 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 48 | 48 | 18 | 45 | 48 | 207 | |
| 46 | 48 | 17 | 46 | 50 | 207 | |
| 50 | 47 | 16 | 48 | 45 | 206 | |
|
|
42 | 40 | 46 | 37 | 40 | 205 |
| 39 | 42 | 47 | 32 | 38 | 198 | |
| 40 | 41 | 46 | 30 | 41 | 198 | |
| 43 | 41 | 44 | 35 | 33 | 196 | |
| 37 | 41 | 27 | 45 | 45 | 195 | |
| 42 | 42 | 26 | 40 | 45 | 195 | |
| 46 | 43 | 21 | 43 | 37 | 190 | |
| 46 | 43 | 18 | 40 | 43 | 190 | |
| 40 | 44 | 16 | 42 | 46 | 188 | |
| 40 | 44 | 18 | 38 | 43 | 183 | |
| 38 | 42 | 31 | 35 | 37 | 183 | |
| 41 | 38 | 40 | 34 | 29 | 182 | |
| 40 | 43 | 26 | 41 | 30 | 180 | |
| 45 | 36 | 34 | 37 | 28 | 180 | |
| 40 | 38 | 25 | 40 | 35 | 178 | |
| 39 | 38 | 43 | 28 | 26 | 174 | |
| 48 | 40 | 21 | 34 | 31 | 174 | |
| 43 | 35 | 37 | 31 | 27 | 173 | |
| 41 | 37 | 17 | 40 | 37 | 172 | |
| 40 | 32 | 35 | 30 | 25 | 162 |
Note: Stats bonuses from skills are not taken into account.
Brave Corrin (F) is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage /she deals will be equivalent to her Atk minus the foe's Res stat.

Brave Corrin (F)'s refined Vallastone has multiple effects that swing combat in her favor while also providing support for her allies.
Below is a summary of these effects:
| Condition(s) | Effect |
|---|---|
| Always | ・Accelerates Special trigger (cooldown count-1). |
| After Corrin acts | ・Applies 【Divine Vein (Stone)】 to all tiles within 2 spaces of Corrin for 1 turn. |
| At start of player and enemy phase, if Corrin is within 2 spaces of an ally | ・ Grants 【Draconic Hex】 and debuff neutralization to Corrin and all allies within 2 spaces. |
| If Brave Corrin (F) is within 3 spaces of an ally |
・ Grants Corrin up to Atk/Spd/Def/Res+11 (based on number of allies within 3 rows or 3 columns). ・ Grants Corrin +7 bonus true damage. ・ Grants Corrin a Scowl effect if her foe uses an offensive Special and Corrin wins a Res check. |
| At start of combat, if Brave Corrin (F)'s HP ≥ 25% |
・ Inflicts Atk/Spd/Def/Res-5 on her foe. ・ Grants Corrin a Null Follow-Up effect. ・ Grants Corrin 30% bonus true damage reduction. ・ Grants Corrin bonus true damage reduction equal to 20% of her Spd. |
【Divine Vein (Stone)】 applies the following defensive effects onto the terrain for Brave Corrin (F) and her allies:
The affected area for 【Divine Vein (Stone)】 is shown below:

Brave Corrin (F)'s exclusive A skill Realms United grants her a Distant Counter effect and a flat 7 damage reduction on her foe's first attack. It also inflicts Atk/Spd/Def/Res-7 onto her foe during combat.
This A skill is perfect for a Far Save unit like Brave Corrin (F) and is a better option than any of the other Distant Counter variants in the game.
Brave Corrin (F) takes 1.5x damage from armor-effective weapons like Slaying Hammer+, Randgríðr, or Thani, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Brave Corrin (F) takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Corrin - Silent Bloodline only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Corrin - Silent Bloodline if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). After units acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from attacks by 30% during combat (excluding area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
| (Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
| (Cooldown Count = 3) Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-7 on foe and reduces damage from foe's first attack by 7 during combat (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 5★ | |
| Reduces damage from foe's first attack during combat by 10% and unit's next attack deals damage = 10% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). | 5★ | |
| Reduces damage from foe's first attack during combat by 20% and unit's next attack deals damage = 20% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). | 5★ | |
| Reduces damage from foe's first attack during combat by 30% and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). | 5★ | |
| Inflicts Atk/Spd-4 on foe, reduces damage from foe's first attack during combat by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Restores 7 HP to unit after combat. | 5★ | |
| If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers 【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+1 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
| If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit. If unit triggers Savior, grants Atk/Spd+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ |

| Value of Skills | ★★★☆☆ |
|---|
Brave Corrin (F) has Armored Floe, Counter Roar 4 and A/S Far Save 3 as valuable inheritance options.
All of these rare skills are powerful and worth inheriting onto your favorite units.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Brave Corrin (F) is a Hero who can be pulled from any summon.
| Event Name | Focus |
|---|---|
![]() Free Summon Free Summon Summon |
Starts:Date of Installation Ends: |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Marcella Lentz-Pope |
|---|---|
| Illustrator | Essual |
| Appears In |
![]() |
![]() |
![]() |
![]() |

| Heroes from Hero Fest - GW Hero Fest! CYL: Round 7 | |||
|---|---|---|---|
Brave Robin (M)[9.0/10] |
Brave Gullveig[9.0/10] |
Brave Soren[9.0/10] |
Brave Corrin (F)[9.0/10] |
▶︎Return to the Colorless Heroes Page
| Close-Range | Ranged |
|---|---|
Colorless Breath |
Colorless Dagger |
Colorless Beast |
Colorless Bow |
Colorless Tome |
Staff |
Brave Corrin (F) Builds and Best IVs



Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
© 2025 Nintendo / INTELLIGENT SYSTEMS
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.