Fire Emblem Heroes (FEH)

Brave Corrin (F) Builds and Best IVs

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This is a ranking page for the hero Corrin - Silent Bloodline from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Brave Corrin (F).

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Corrin - Silent Bloodline Icon Brave Corrin (F)

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Brave Corrin (F) Rating and Basic Information

FEH Brave Corrin (F) Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Corrin - Silent Bloodline: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill creates defensive Divine Veins, grants a Null Follow-Up effect and 30% damage reduction, and inflicts stat penalties on foe.
・Exclusive A skill grants a Distant Counter effect and flat damage reduction, and inflicts stat penalties onto foe.

Brave Corrin (F) Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). After units acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from attacks by 30% during combat (excluding area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
【Divine Vein (Stone)】
Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.)

Cooldown Count = 3
Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-7 on foe and reduces damage from foe's first attack by 7 during combat (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Inflicts Atk/Spd-4 on foe, reduces damage from foe's first attack during combat by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Restores 7 HP to unit after combat.

If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit.
If unit triggers Savior, grants Atk/Spd+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.

Brave Corrin (F) Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (14) Normal HP ★★★★☆
Atk (10) Attack Boon ★★★★☆
Spd (11) No Spd IV ★★★★★
Def (7) Def Boon ★★★☆☆
Res (4) Res Boon ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Brave Corrin (F) are +Spd and -Def. Boosting Spd allows her to take advantage of her Vallastone's Null Follow-Up effect by either outspeeding her foes or preventing follow-up attacks from the fastest metagame units.

All of Corrin's stats are either above average or excellent. We recommend taking Def as a bane due to her status as a Far Save unit making her more likely to battle mages.

+Spd for a +10 Merge

We recommend +Spd when merging Brave Corrin (F) up to +10 to allow her to keep up with the fastest metagame units.

Brave Corrin (F) Best Builds

Far Save / Budget Brave Corrin (F)

HOT
Assist Skill IconSwap
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Brave Corrin (F)'s base kit is already fantastic for a Far Save role. Armored Floe provides damage reduction to protect her from big nukes and bonus damage to defeat her foes on the counterattack; the Hardy Fighter / Aegis combo can be used instead if you prefer to maximize survivability in favor of nuking power. Darting Breath provides Special acceleration to trigger Armored Floe on retaliation.

Special Fighter Brave Corrin (F)

HOT
Assist Skill IconSwap
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build uses Special Fighter 4 to provide Brave Corrin (F) the Special acceleration and Guard effect she needs as well as sustain from triggering Armored Floe. The Sacred Seal slot is flexible; we opted for Atk/Spd Form 3 to boost her offensive stats.

Source Heroes for All Skills

Brave Corrin (F) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
205
HP
HP 42 42
Rank: 263/1184
Atk
Atk 40 40
Rank: 400/1184
Spd
Spd 46 46
Rank: 62/1184
Def
Def 37 37
Rank: 156/1184
Res
Res 40 40
Rank: 87/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 47 61 51 41 44 244
Lv.40 +10 47 45 51 41 44 228

HP Atk Spd Def Res Total
+HP
Lv.40 +10
49 44 50 41 44 228
+Atk
Lv.40 +10
46 48 50 41 44 229
+Spd
Lv.40 +10
46 44 53 41 44 228
+Def
Lv.40 +10
46 44 50 45 44 229
+Res
Lv.40 +10
46 44 50 41 48 229

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 42 56 46 37 40 221
5★ Lv.40 42 40 46 37 40 205

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 14 26 11 7 4 62

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
50 47 16 48 45 206
Brave Corrin (F) Icon Brave Corrin (F)
42 40 46 37 40 205
39 42 47 32 38 198
40 41 46 30 41 198
43 41 44 35 33 196
42 42 26 40 45 195
46 43 21 43 37 190
46 43 18 40 43 190
40 44 16 42 46 188
40 44 18 38 43 183
38 42 31 35 37 183
41 38 40 34 29 182
45 36 34 37 28 180
40 43 26 41 30 180
40 38 25 40 35 178
39 38 43 28 26 174
48 40 21 34 31 174
43 35 37 31 27 173
41 37 17 40 37 172
40 32 35 30 25 162

Note: Stats bonuses from skills are not taken into account.

Brave Corrin (F) Roles, Strengths, and Weaknesses

Brave Corrin (F) Roles

Corrin - Silent Bloodline Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic Attack ImageClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Brave Corrin (F) is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage /she deals will be equivalent to her Atk minus the foe's Res stat.

Brave Corrin (F) Strengths

Vallastone provides defensive effects and creates Divine Veins

Brave Corrin (F) Attack

Brave Corrin (F)'s Vallastone inflicts Atk/Spd/Def/Res-5 onto her foe and grants Corrin a Null Follow-Up effect and 30% damage reduction in combat.

It also applies 【Divine Vein (Stone)】 to Corrin's current occupied space and all spaces within 2 spaces of herself for one turn after she acts. She doesn't have to attack to create the Divine Veins; simply moving and ending turn creates them.

【Divine Vein (Stone)】 applies the following defensive effects onto the terrain for Brave Corrin (F) and her allies:

  • Grants Def/Res+6 during combat
  • Reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials)
  • Reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials)

The affected area for 【Divine Vein (Stone)】 is shown below:

Divine Vein (Stone

Realms United allows counterattacks at any range and provides defensive effects

Brave Corrin (F)'s exclusive A skill Realms United grants her a Distant Counter effect and a flat 7 damage reduction on her foe's first attack. It also inflicts Atk/Spd/Def/Res-7 onto her foe during combat.

This A skill is perfect for a Far Save unit like Brave Corrin (F) and is a better option than any of the other Distant Counter variants in the game.

Brave Corrin (F) Weaknesses

Weak to Armor Effective Weapons

Brave Corrin (F) takes 1.5x damage from armor-effective weapons like Slaying Hammer+, Randgríðr, or Thani, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Weak to Dragon Effective Weapons

Brave Corrin (F) takes 1.5x damage from dragon-effective weapons like Sealed Falchion or Divine Mist, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Corrin - Silent Bloodline Only Appears as a 5 Star Hero!

Corrin - Silent Bloodline only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Corrin - Silent Bloodline if a 4 Star version is released!

Unlock Potential Tier List

Brave Corrin (F) - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). After units acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from attacks by 30% during combat (excluding area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
【Divine Vein (Stone)】
Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.)
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 5★

Passives

Skill Name Effect Learned At
Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-7 on foe and reduces damage from foe's first attack by 7 during combat (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 5★
Reduces damage from foe's first attack during combat by 10% and unit's next attack deals damage = 10% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). 5★
Reduces damage from foe's first attack during combat by 20% and unit's next attack deals damage = 20% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). 5★
Reduces damage from foe's first attack during combat by 30% and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). 5★
Inflicts Atk/Spd-4 on foe, reduces damage from foe's first attack during combat by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). Restores 7 HP to unit after combat. 5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally adjacent to unit, triggers 【Savior】 on unit.
If unit triggers Savior, grants Atk/Spd+1 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit.
If unit triggers Savior, grants Atk/Spd+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses bow, dagger, magic, or staff and initiates combat against an ally with 2 spaces of unit, triggers 【Savior】 on unit.
If unit triggers Savior, grants Atk/Spd+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★

Brave Corrin (F) as a Source Hero

Brave Corrin (F) Avatar

Value of Skills ★★★★★

Brave Corrin (F) has Armored Floe, Counter Roar 4 and A/S Far Save 3 as valuable inheritance options.

All of these rare skills are powerful and worth inheriting onto your favorite units.

List of Source Heroes The Best Fodder Units

Community Feedback

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Top tier hero. Must summon. 269
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Summon if you need his/her hero archetype. 2
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Summon if you like this hero. 2
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Summon for his/her Skill Inheritance options. 1
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How to Get Brave Corrin (F) / Illustrations / Voice Actor / Quotes

How to Get Brave Corrin (F)

Obtain Through Regular Summon

Brave Corrin (F) is a Hero who can be pulled from any summon.

Event Name Focus
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Corrin - Silent Bloodline Icon Brave Corrin (F)

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Voice Actor and Illustrator Information

Voice Actor
(English)
Marcella Lentz-Pope
Illustrator Essual
Appears In

Illustration

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