Fire Emblem Heroes (FEH)

Summer Gullveig Builds and Best IVs

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This is a ranking page for the hero Gullveig - Glittering Sunlight from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Gullveig.

Heroes With the Same Name
Gullveig - Glittering Sunlight Icon Summer Gullveig

Special Heroes - Flush Summer Featured Heroes
Summer Gullveig IconSummer Gullveig
[9.9/10]
Summer Hríd IconSummer Hríd
[9.0/10]
Summer Nerþuz IconSummer Nerþuz
[9.0/10]
Summer Olivia IconSummer Olivia
[8.5/10]

Summer Gullveig Rating and Basic Information

FEH Summer Gullveig Banner

Overall Rating 9.9/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Gullveig - Glittering Sunlight: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants bonus stats, true damage, 50% damage reduction piercing, and 70% damage reduction on foe's first attack to unit, and grants an additional action after combat every three turns.
・Exclusive Special grants Null Guard and grants an additional action once triggered (once per turn).
・Duo Skill grants unit an extra action.

Summer Gullveig Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14; treated as 14 starting in unit's second combat in player phase and enemy phase), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat, reduces damage from foe's first attack during combat by 70% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, grants another action to unit after combat and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Will not trigger again for 2 turns after triggering.)

Cooldown Count = 2
Boosts Special damage by 30% of unit's Spd when Special triggers.
Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn). (This effect has priority over other similar effects; in such cases, these other similar effects are treated as not having triggered.)

If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during comabt" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; movement cost cannot exceed unit's allowed movement; "cannot be slowed by terrain" effects do not apply). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)

Enables 【Canto (Rem.; Min 1)】. Inflicts Spd/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat.
【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min 1; if unit used a movement skill that warped them, its remaining movement is 1).

At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn.
If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If it is an odd-numbered turn, grants Spd+6 to unit during combat.

Summer Gullveig's Duo Skill Effect

Duo Skill
Grants unit another action. (May be used only if unit has already entered combat during the current turn.)
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1

Duel
If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Summer Gullveig Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) No Attack IV ★★★★★
Spd (8) Spd Boon ★★★★★
Def (7) No Def IV ★★☆☆☆
Res (4) Res Bane ★☆☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Summer Gullveig are +Spd and -Res. Boosting Spd improves Gullveig's Spd from base 47 to base 51, allowing her to outspeed a majority of the metagame.

Summer Gullveig's Res is unsalvageable at only base 17 and is a safe bane to take as she will fall to any decent magic attacker whenever she is attacked.

+Spd for a +10 merge

We recommend a +Spd IV when merging Summer Gullveig up to +10 to ensure she outspeeds her foes even through significant investment.

Summer Gullveig Best Builds

Offensive Summer Gullveig

HOT
Assist Skill IconDraw Back
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is the standard offensive build for modern day nukes, with Flared Sparrow and Occultist's Strike to deal pre-combat damage. Fatal Smoke 4 prevents healing and ensures enemies are at low HP before they get bursted down.

General Use / Budget Summer Gullveig

Assist Skill IconDraw Back
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Summer Gullveig's base kit already works well offensively, with S/R Far Trace to provide mobility instead of additional damage. Odd Spd Wave grants a Null Follow-Up effect which is quite good and better than most other options in the C slot.

Source Heroes for All Skills

Summer Gullveig Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
174
HP
HP 40 40
Rank: 472/1147
Atk
Atk 46 46
Rank: 32/1147
Spd
Spd 47 47
Rank: 3/1147
Def
Def 24 24
Rank: 761/1147
Res
Res 17 17
Rank: 1085/1147

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 65 52 28 21 211
Lv.40 +10 45 51 52 28 21 197

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 50 51 28 21 197
+Atk
Lv.40 +10
44 53 51 28 21 197
+Spd
Lv.40 +10
44 50 55 28 21 198
+Def
Lv.40 +10
44 50 51 31 21 197
+Res
Lv.40 +10
44 50 51 28 24 197

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 60 47 24 17 188
5★ Lv.40 40 46 47 24 17 174

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 25 8 7 4 62

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 47 24 16 47 174
40 44 47 17 26 174
Summer Gullveig Icon Summer Gullveig
40 46 47 24 17 174
40 45 46 20 22 173
38 42 45 19 25 169
37 44 45 16 27 169
40 46 35 23 24 168
40 41 25 18 38 162
39 42 21 16 40 158
39 39 25 30 25 158
41 36 27 20 34 158
39 37 40 24 17 157
38 39 25 17 38 157
39 29 22 25 30 145
35 30 33 17 30 145
36 31 35 20 22 144

Note: Stats bonuses from skills are not taken into account.

Summer Gullveig Roles, Strengths, and Weaknesses

Summer Gullveig Roles

Gullveig - Glittering Sunlight Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Summer Gullveig is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Summer Gullveig Strengths

Golden Sunlight has great offensive effects and grants an extra action

Summer Gullveig Attack

Summer Gullveig's exclusive weapon Golden Sunlight grants bonus Atk/Spd/Def/Res during combat equal to 5 plus 3x the number of foes within 3 rows or 3 columns centered on Gullveig, grants bonus true damage equal to 20% of Gullveig's Spd, and reduces her foe's non-Special percentage-based damage reduction effects by 50%, allowing her to nuke down her foes with her high firepower.

Golden Sunlight also grants Summer Gullveig 70% damage reduction on her foe's first attack, improving her survivability. Gullveig is reliant on this effect to protect her from her foe's attacks, as her bulk isn't exactly ideal.

Finally, Golden Sunlight also grants Summer Gullveig an extra action after combat, but is inflicted with the Gravity status. This effect cannot trigger again for 2 turns after it has triggered as well.

Time and Light grants another action upon triggering

Summer Gullveig's exclusive Special skill Time and Light boosts Special damage by 30% of her Spd and neutralizes effects that slow down her Special cooldown charges.

Upon triggering, Time and Light grants Summer Gullveig an extra action after combat, but is inflicted with the Gravity status. This extra action effect has priority over other similar effects, including Golden Sunlight.

Duo Skill grants an extra action

Summer Gullveig also comes with a Duo Skill that grants her an extra action upon activation. This extra action effect does not come with the Gravity status, but can only be activated if Summer Gullveig has already entered combat this turn.

Combining Golden Sunlight, Time and Light, and her Duo Skill, Summer Gullveig can act up to four times in one turn!

Summer Gullveig Weaknesses

Low Bulk

Summer Gullveig's defensive stats are quite poor, with only base 40 HP, 24 Def, and 17 Res.

As a glass cannon unit, she is heavily reliant on the damage reduction effect of Golden Sunlight to survive combat.

Aim to have her enter combat against foes that fall in one hit to prevent Gullveig from taking unnecessary damage.

Weak to Cavalry Effective Weapons

Summer Gullveig takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Gullveig - Glittering Sunlight Only Appears as a 5 Star Hero!

Gullveig - Glittering Sunlight only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Gullveig - Glittering Sunlight if a 4 Star version is released!

Unlock Potential Tier List

Summer Gullveig - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1).
If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14; treated as 14 starting in unit's second combat in player phase and enemy phase), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat, reduces damage from foe's first attack during combat by 70% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, grants another action to unit after combat and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Will not trigger again for 2 turns after triggering.)
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt to foe by 30% of damage dealt to unit. 5★
(Cooldown Count = 3) Boosts damage dealt to foe by 50% of damage dealt to unit. 5★
(Cooldown Count = 2) Boosts Special damage by 30% of unit's Spd when Special triggers.
Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn). (This effect has priority over other similar effects; in such cases, these other similar effects are treated as not having triggered.)
5★

Passives

Skill Name Effect Learned At
If unit initiates combat, grants Atk +2 during combat. 5★
If unit initiates combat, grants Atk/Spd +2 during combat. 5★
If unit initiates combat, grants Atk/Spd +4 during combat. 5★
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during comabt" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+7 to unit during combat, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; movement cost cannot exceed unit's allowed movement; "cannot be slowed by terrain" effects do not apply). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
5★
Enables 【Canto (Rem.)】.
Inflicts Spd/Res-1 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Enables 【Canto (Rem.)】.
Inflicts Spd/Res-2 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Enables 【Canto (Rem.)】.
Inflicts Spd/Res-3 on foe during combat.
【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement.
5★
Enables 【Canto (Rem.; Min 1)】. Inflicts Spd/Res-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat.
【Canto (Rem.; Min 1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min 1; if unit used a movement skill that warped them, its remaining movement is 1).
5★
At start of odd-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of odd-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of odd-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn.
If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If it is an odd-numbered turn, grants Spd+6 to unit during combat.
5★

Summer Gullveig as a Source Hero

Summer Gullveig Avatar

Value of Skills ★★★★★

Summer Gullveig has Flared Sparrow and Odd Spd Wave 4 as inheritable options.

It is possible to acquire both skills at once by inheriting the prerequisite skills first.

List of Source Heroes The Best Fodder Units

Community Feedback

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Top tier hero. Must summon. 22
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Summon if you like this hero. 5
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Summon for his/her Skill Inheritance options. 1
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How to Get Summer Gullveig / Illustrations / Voice Actor / Quotes

How to Get Summer Gullveig

Obtained through a Special Summoning Event!

Summer Gullveig is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Alice Himora with Valeria Rodriguez
Illustrator Yoshiku
Appears In

Illustration

FEH: Related Guides

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Summer Gullveig IconSummer Gullveig
[9.9/10]
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[9.0/10]
Summer Nerþuz IconSummer Nerþuz
[9.0/10]
Summer Olivia IconSummer Olivia
[8.5/10]

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Comment

6 Anonymousabout 2 months

In summoner duels Shes good, You need to lay her usually like at the right time. Shes a Win Condition unit. not some front unit like E!Ike or B!Corrin.

5 Anonymousabout 2 months

id petition her to stay 9.9

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